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dump move effects
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2181
battle/moves/move_effects.asm
Normal file
2181
battle/moves/move_effects.asm
Normal file
File diff suppressed because it is too large
Load Diff
@ -2912,7 +2912,7 @@ music_command_enders = [0xEA, 0xEB, 0xEE, 0xFC, 0xFF,]
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# special case for 0xFD (if loopchannel.count = 0, break)
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def create_music_command_classes(debug=False):
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klasses = [GivePoke]
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klasses = []
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for (byte, cmd) in music_commands_new.items():
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cmd_name = cmd[0].replace(" ", "_")
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params = {"id": byte, "size": 1, "end": byte in music_command_enders, "macro_name": cmd_name}
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@ -2938,6 +2938,221 @@ def create_music_command_classes(debug=False):
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return klasses
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music_classes = create_music_command_classes()
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effect_commands = {
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0x1: ['checkturn'],
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0x2: ['checkobedience'],
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0x3: ['usedmovetext'],
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0x4: ['doturn'],
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0x5: ['critical'],
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0x6: ['damagecalc'],
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0x7: ['stab'],
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0x8: ['damagevariation'],
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0x9: ['checkhit'],
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0xa: ['effect0x0a'],
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0xb: ['effect0x0b'],
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0xc: ['effect0x0c'],
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0xd: ['resulttext'],
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0xe: ['checkfaint'],
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0xf: ['criticaltext'],
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0x10: ['supereffectivetext'],
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0x11: ['checkdestinybond'],
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0x12: ['buildopponentrage'],
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0x13: ['poisontarget'],
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0x14: ['sleeptarget'],
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0x15: ['draintarget'],
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0x16: ['eatdream'],
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0x17: ['burntarget'],
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0x18: ['freezetarget'],
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0x19: ['paralyzetarget'],
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0x1a: ['selfdestruct'],
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0x1b: ['mirrormove'],
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0x1c: ['statup'],
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0x1d: ['statdown'],
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0x1e: ['payday'],
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0x1f: ['conversion'],
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0x20: ['resetstats'],
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0x21: ['storeenergy'],
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0x22: ['unleashenergy'],
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0x23: ['forceswitch'],
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0x24: ['endloop'],
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0x25: ['flinchtarget'],
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0x26: ['ohko'],
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0x27: ['recoil'],
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0x28: ['mist'],
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0x29: ['focusenergy'],
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0x2a: ['confuse'],
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0x2b: ['confusetarget'],
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0x2c: ['heal'],
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0x2d: ['transform'],
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0x2e: ['screen'],
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0x2f: ['poison'],
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0x30: ['paralyze'],
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0x31: ['substitute'],
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0x32: ['rechargenextturn'],
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0x33: ['mimic'],
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0x34: ['metronome'],
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0x35: ['leechseed'],
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0x36: ['splash'],
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0x37: ['disable'],
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0x38: ['cleartext'],
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0x39: ['charge'],
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0x3a: ['checkcharge'],
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0x3b: ['traptarget'],
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0x3c: ['effect0x3c'],
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0x3d: ['rampage'],
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0x3e: ['checkrampage'],
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0x3f: ['constantdamage'],
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0x40: ['counter'],
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0x41: ['encore'],
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0x42: ['painsplit'],
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0x43: ['snore'],
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0x44: ['conversion2'],
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0x45: ['lockon'],
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0x46: ['sketch'],
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0x47: ['defrostopponent'],
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0x48: ['sleeptalk'],
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0x49: ['destinybond'],
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0x4a: ['spite'],
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0x4b: ['falseswipe'],
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0x4c: ['healbell'],
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0x4d: ['kingsrock'],
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0x4e: ['triplekick'],
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0x4f: ['kickcounter'],
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0x50: ['thief'],
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0x51: ['arenatrap'],
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0x52: ['nightmare'],
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0x53: ['defrost'],
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0x54: ['curse'],
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0x55: ['protect'],
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0x56: ['spikes'],
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0x57: ['foresight'],
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0x58: ['perishsong'],
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0x59: ['startsandstorm'],
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0x5a: ['endure'],
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0x5b: ['checkcurl'],
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0x5c: ['rolloutpower'],
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0x5d: ['effect0x5d'],
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0x5e: ['furycutter'],
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0x5f: ['attract'],
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0x60: ['happinesspower'],
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0x61: ['present'],
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0x62: ['itemmultiplier'],
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0x63: ['frustrationpower'],
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0x64: ['safeguard'],
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0x65: ['checksafeguard'],
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0x66: ['getmagnitude'],
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0x67: ['batonpass'],
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0x68: ['pursuit'],
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0x69: ['clearhazards'],
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0x6a: ['healmorn'],
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0x6b: ['healday'],
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0x6c: ['healnite'],
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0x6d: ['hiddenpower'],
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0x6e: ['startrain'],
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0x6f: ['startsun'],
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0x70: ['attackup'],
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0x71: ['defenseup'],
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0x72: ['speedup'],
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0x73: ['specialattackup'],
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0x74: ['specialdefenseup'],
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0x75: ['accuracyup'],
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0x76: ['evasionup'],
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0x77: ['attackup2'],
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0x78: ['defenseup2'],
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0x79: ['speedup2'],
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0x7a: ['specialattackup2'],
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0x7b: ['specialdefenseup2'],
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0x7c: ['accuracyup2'],
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0x7d: ['evasionup2'],
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0x7e: ['attackdown'],
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0x7f: ['defensedown'],
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0x80: ['speeddown'],
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0x81: ['specialattackdown'],
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0x82: ['specialdefensedown'],
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0x83: ['accuracydown'],
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0x84: ['evasiondown'],
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0x85: ['attackdown2'],
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0x86: ['defensedown2'],
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0x87: ['speeddown2'],
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0x88: ['specialattackdown2'],
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0x89: ['specialdefensedown2'],
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0x8a: ['accuracydown2'],
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0x8b: ['evasiondown2'],
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0x8c: ['statmessageuser'],
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0x8d: ['statmessagetarget'],
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0x8e: ['statupfailtext'],
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0x8f: ['statdownfailtext'],
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0x90: ['effectchance'],
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0x91: ['effect0x91'],
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0x92: ['effect0x92'],
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0x93: ['switchturn'],
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0x94: ['fakeout'],
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0x95: ['bellydrum'],
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0x96: ['psychup'],
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0x97: ['rage'],
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0x98: ['doubleflyingdamage'],
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0x99: ['doubleundergrounddamage'],
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0x9a: ['mirrorcoat'],
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0x9b: ['checkfuturesight'],
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0x9c: ['futuresight'],
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0x9d: ['doubleminimizedamage'],
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0x9e: ['skipsuncharge'],
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0x9f: ['thunderaccuracy'],
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0xa0: ['teleport'],
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0xa1: ['beatup'],
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0xa2: ['ragedamage'],
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0xa3: ['effect0xa3'],
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0xa4: ['allstatsup'],
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0xa5: ['effect0xa5'],
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0xa6: ['effect0xa6'],
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0xa7: ['effect0xa7'],
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0xa8: ['effect0xa8'],
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0xa9: ['clearmissdamage'],
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0xaa: ['wait'],
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0xab: ['hittarget'],
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0xac: ['tristatuschance'],
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0xad: ['supereffectivelooptext'],
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0xae: ['startloop'],
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0xaf: ['curl'],
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0xfe: ['endturn'],
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0xff: ['endmove'],
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}
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effect_command_enders = [0xFF,]
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def create_effect_command_classes(debug=False):
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klasses = []
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for (byte, cmd) in effect_commands.items():
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cmd_name = cmd[0].replace(" ", "_")
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params = {
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"id": byte,
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"size": 1,
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"end": byte in effect_command_enders,
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"macro_name": cmd_name
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}
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params["param_types"] = {}
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if len(cmd) > 1:
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param_types = cmd[1:]
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for (i, each) in enumerate(param_types):
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thing = {"name": each[0], "class": each[1]}
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params["param_types"][i] = thing
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if debug:
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print "each is: " + str(each)
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print "thing[class] is: " + str(thing["class"])
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params["size"] += thing["class"].size
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klass_name = cmd_name+"Command"
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klass = classobj(klass_name, (Command,), params)
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globals()[klass_name] = klass
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klasses.append(klass)
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# later an individual klass will be instantiated to handle something
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return klasses
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effect_classes = create_effect_command_classes()
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def generate_macros(filename="../script_macros.asm"):
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"""generates all macros based on commands
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this is dumped into script_macros.asm"""
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4
main.asm
4
main.asm
@ -5703,7 +5703,9 @@ INCBIN "baserom.gbc", $271f4, $2732e - $271f4
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MoveEffects: ; 2732e
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INCBIN "baserom.gbc", $2732e, $27a2d - $2732e
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INCLUDE "battle/moves/move_effects.asm"
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INCBIN "baserom.gbc", $27a28, $27a2d - $27a28
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SECTION "bankA",DATA,BANK[$A]
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@ -18,6 +18,7 @@ from extras.crystal import (
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text_command_classes,
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movement_command_classes,
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music_classes,
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effect_classes,
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)
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even_more_macros = [
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@ -34,6 +35,7 @@ macros += even_more_macros
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macros += [each[1] for each in text_command_classes]
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macros += movement_command_classes
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macros += music_classes
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macros += effect_classes
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# show lines before preprocessing in stdout
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show_original_lines = False
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