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Sync some files with pokegold
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@@ -392,7 +392,7 @@ DoPlayerMovement::
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.CheckWarp:
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; Bug: Since no case is made for STANDING here, it will check
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; [.edgewarps + $ff]. This resolves to $3e at $8035a.
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; [.EdgeWarps + $ff]. This resolves to $3e.
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; This causes wWalkingIntoEdgeWarp to be nonzero when standing on tile $3e,
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; making bumps silent.
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