Fix some misnamed substatus constants.

SUBSTATUS_ROLLOUT was actually SUBSTATUS_RAMPAGE.
SUBSTATUS_ENCORED was actually SUBSTATUS_ROLLOUT.
Substatus 5 bit 4 was actually SUBSTATUS_ENCORED.

Also use some more (sub)status constants where needed.
This commit is contained in:
yenatch
2014-06-17 12:52:32 -07:00
parent c2dba43188
commit dbe4c7ab67
6 changed files with 118 additions and 123 deletions

View File

@@ -439,41 +439,34 @@ AIScoring_LeechHit: ; 387f7
AIScoring_LockOn: ; 3881d
ld a, [PlayerSubStatus5]
bit 5, a
bit SUBSTATUS_LOCK_ON, a
jr nz, .asm_38882
push hl
call AICheckEnemyQuarterHP
jr nc, .asm_38877
call AICheckEnemyHalfHP
jr c, .asm_38834
call AICompareSpeed
jr nc, .asm_38877
.asm_38834
ld a, [PlayerEvaLevel]
cp $a
jr nc, .asm_3887a
cp $8
jr nc, .asm_38875
ld a, [EnemyAccLevel]
cp $5
jr c, .asm_3887a
cp $7
jr c, .asm_38875
ld hl, EnemyMonMoves
ld c, EnemyMonMovesEnd - EnemyMonMoves + 1
.asm_3884f
dec c
jr z, .asm_38877
@@ -490,18 +483,16 @@ AIScoring_LockOn: ; 3881d
ld a, $1
ld [hBattleTurn], a
push hl
push bc
callba Function347c8
ld a, [$d265]
cp $a
pop bc
pop hl
jr c, .asm_3884f
.asm_38875
pop hl
ret
@@ -514,8 +505,8 @@ AIScoring_LockOn: ; 3881d
.asm_3887a
pop hl
call Function39527
ret c
dec [hl]
dec [hl]
ret
@@ -546,11 +537,9 @@ AIScoring_LockOn: ; 3881d
dec [hl]
jr .asm_3888b
.asm_388a2
pop hl
jp AIDiscourageMove
; 388a6
@@ -632,7 +621,6 @@ AIScoring_EvasionUp: ; 388d4
jr c, .asm_388ef
jr .asm_38911
.asm_3890a
call Function39527
jr c, .asm_38911
@@ -661,7 +649,7 @@ AIScoring_EvasionUp: ; 388d4
jr nz, .asm_388ef
ld a, [PlayerSubStatus1]
bit SUBSTATUS_ENCORED, a
bit SUBSTATUS_ROLLOUT, a
jr nz, .asm_388ef
@@ -679,8 +667,8 @@ AIScoring_EvasionUp: ; 388d4
.asm_38941
call Function39527
ret c
dec [hl]
ret
; 38947
@@ -802,7 +790,7 @@ AIScoring_AccuracyDown: ; 38985
jr nz, .asm_3899d
ld a, [PlayerSubStatus1]
bit SUBSTATUS_ENCORED, a
bit SUBSTATUS_ROLLOUT, a
jr nz, .asm_3899d
.asm_389e4
@@ -951,7 +939,7 @@ AIScoring_Bind: ; 38a71
jr nz, .asm_38a91
ld a, [PlayerSubStatus1]
and 1<<SUBSTATUS_IN_LOVE | 1<<SUBSTATUS_ENCORED | 1<<SUBSTATUS_IDENTIFIED | 1<<SUBSTATUS_NIGHTMARE
and 1<<SUBSTATUS_IN_LOVE | 1<<SUBSTATUS_ROLLOUT | 1<<SUBSTATUS_IDENTIFIED | 1<<SUBSTATUS_NIGHTMARE
jr nz, .asm_38a91
ld a, [PlayerTurnsTaken]
@@ -1168,7 +1156,7 @@ AIScoring_HyperBeam: ; 38b63
AIScoring_Rage: ; 38b7f
ld a, [EnemySubStatus4]
bit 6, a
bit SUBSTATUS_RAGE, a
jr z, .asm_38b9b
call Function39527
@@ -1714,7 +1702,7 @@ AIScoring_MeanLook: ; 38dfb
jr nz, .asm_38e26
ld a, [PlayerSubStatus1]
and 1<<SUBSTATUS_IN_LOVE | 1<<SUBSTATUS_ENCORED | 1<<SUBSTATUS_IDENTIFIED | 1<<SUBSTATUS_NIGHTMARE
and 1<<SUBSTATUS_IN_LOVE | 1<<SUBSTATUS_ROLLOUT | 1<<SUBSTATUS_IDENTIFIED | 1<<SUBSTATUS_NIGHTMARE
jr nz, .asm_38e26
push hl
@@ -1902,7 +1890,7 @@ AIScoring_Protect: ; 38ed2
bit SUBSTATUS_CURSE, a
jr nz, .asm_38f0d
bit SUBSTATUS_ENCORED, a
bit SUBSTATUS_ROLLOUT, a
jr z, .asm_38f14
ld a, [PlayerRolloutCount]
@@ -1966,7 +1954,7 @@ AIScoring_PerishSong: ; 38f4a
jr c, .asm_38f75
ld a, [PlayerSubStatus5]
bit 7, a
bit SUBSTATUS_CANT_RUN, a
jr nz, .asm_38f6f
push hl
@@ -1984,8 +1972,8 @@ AIScoring_PerishSong: ; 38f4a
.asm_38f6f
call Function39527
ret c
dec [hl]
ret
@@ -2146,14 +2134,14 @@ AIScoring_Swagger:
AIScoring_Attract: ; 39026
ld a, [PlayerTurnsTaken]
and a
jr z, .asm_39032
jr z, .first_turn
call Function39521
ret c
inc [hl]
ret
.asm_39032
.first_turn
call Random
cp 200
ret nc
@@ -2180,7 +2168,7 @@ AIScoring_Earthquake: ; 39044
ld a, [PlayerSubStatus3]
bit SUBSTATUS_UNDERGROUND, a
jr z, .asm_39058
jr z, .could_dig
call AICompareSpeed
ret nc
@@ -2188,7 +2176,9 @@ AIScoring_Earthquake: ; 39044
dec [hl]
ret
.asm_39058
.could_dig
; Try to predict if the player
; will use Dig this turn.
call AICompareSpeed
ret c
call Function39527
@@ -2263,7 +2253,7 @@ AIScoring_HiddenPower: ; 3909e
jr c, .asm_390c9
ld a, d
cp $32
cp 50
jr c, .asm_390c9
ld a, [$d265]
@@ -2271,7 +2261,7 @@ AIScoring_HiddenPower: ; 3909e
jr nc, .asm_390c7
ld a, d
cp $46
cp 70
ret c
.asm_390c7