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Miscellaneous cleanup
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@@ -298,12 +298,12 @@ SpriteMovementData::
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db 0 ; flags2
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db SWIMMING ; palette flags
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; 25
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assert_table_length NUM_SPRITEMOVEDATA
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; unused
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db SPRITEMOVEFN_00 ; movement function
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db DOWN ; facing
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db OBJECT_ACTION_STAND ; action
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db 0 ; flags1
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db 0 ; flags2
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db 0 ; palette flags
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assert_table_length NUM_SPRITEMOVEDATA + 1
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