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https://gitlab.com/xCrystal/pokecrystal-board.git
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split out some more move effects
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d7bf70f3c9
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d7cdd0ac73
@ -6634,12 +6634,12 @@ GetStatName: ; 3648f
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Table0x364e6: ; 364e6
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dw $6419
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dw $641c
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dw $6421
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dw $6428
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dw $6432
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dw $6442
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db 25, 100
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db 28, 100
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db 33, 100
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db 40, 100
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db 50, 100
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db 66, 100
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; 364f2
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@ -6806,7 +6806,7 @@ BattleCommanda6: ; 365af
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xor a
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ld [$ffd4], a
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call CallBankF
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jp $31f6
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jp WaitBGMap
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; 365c3
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@ -6820,7 +6820,7 @@ BattleCommanda7: ; 365c3
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xor a
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ld [$ffd4], a
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call CallBankF
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jp $31f6
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jp WaitBGMap
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; 365d7
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@ -6873,50 +6873,54 @@ Function0x3661d: ; 3661d
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ld a, [hli]
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push hl
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push bc
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ld c, a
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dec c
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ld b, 0
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ld hl, Table0x364e6
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add hl, bc
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add hl, bc
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xor a
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ld [$ffb4], a
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ld [hMultiplicand], a
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ld a, [de]
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ld [$ffb5], a
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ld [hMultiplicand + 1], a
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inc de
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ld a, [de]
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ld [$ffb6], a
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ld [hMultiplicand + 2], a
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inc de
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ld a, [hli]
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ld [$ffb7], a
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ld [hMultiplier], a
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call Multiply
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ld a, [hl]
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ld [$ffb7], a
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ld b, $4
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ld [hDivisor], a
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ld b, 4
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call Divide
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ld a, [$ffb5]
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ld a, [hQuotient + 1]
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ld b, a
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ld a, [$ffb6]
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ld a, [hQuotient + 2]
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or b
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jr nz, .asm_36651
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ld a, $1
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ld [$ffb6], a
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ld a, 1
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ld [hQuotient + 2], a
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jr .asm_36662
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.asm_36651
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ld a, [$ffb6]
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cp $e7
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ld a, [hQuotient + 2]
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cp 999 % $100
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ld a, b
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sbc $3
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sbc 999 / $100
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jr c, .asm_36662
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ld a, $e7
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ld a, 999 % $100
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ld [$ffb6], a
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ld a, $3
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ld a, 999 / $100
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ld [$ffb5], a
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.asm_36662
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pop bc
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ld a, [$ffb5]
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@ -9139,116 +9143,14 @@ BattleCommand1a: ; 37380
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ret nc
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callba DrawPlayerHUD
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callba Function3e043
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call $31f6
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call WaitBGMap
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jp RefreshBattleHuds
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; 373c9
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BattleCommand1b: ; 373c9
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; mirrormove
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INCLUDE "battle/effects/mirror_move.asm"
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call Function0x372d8
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ld a, BATTLE_VARS_MOVE
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call _GetBattleVar
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ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
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call GetBattleVar
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and a
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jr z, .asm_373de ; 373d7 $5
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call CheckUserMove
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jr nz, .asm_373ea ; 373dc $c
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.asm_373de
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call Function0x37e77
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ld hl, MirrorMoveFailedText
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call StdBattleTextBox
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jp EndMoveEffect
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.asm_373ea
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ld a, b
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ld [hl], a
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ld [$d265], a
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push af
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ld a, BATTLE_VARS_MOVE_ANIM
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call _GetBattleVar
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ld d, h
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ld e, l
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pop af
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dec a
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call GetMoveData
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call GetMoveName
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call $30d6
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call Function0x34548
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jr nz, .asm_37412 ; 37405 $b
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ld a, [$c689]
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push af
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call BattleCommand0a
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pop af
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ld [$c689], a
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.asm_37412
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call BattleCommandaa
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jp ResetTurn
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; 37418
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BattleCommand34: ; 37418
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; metronome
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call Function0x372d8
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call Function0x34548
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jr nz, .asm_3742b
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ld a, [$c689]
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push af
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call BattleCommand0a
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pop af
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ld [$c689], a
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.asm_3742b
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call Function0x37e36
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.GetMove
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call BattleRandom
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; No invalid moves.
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cp BEAT_UP + 1
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jr nc, .GetMove
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; None of the moves in MetronomeExcepts.
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push af
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ld de, 1
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ld hl, MetronomeExcepts
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call IsInArray
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pop bc
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jr c, .GetMove
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; No moves the user already has.
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ld a, b
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call CheckUserMove
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jr z, .GetMove
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ld a, BATTLE_VARS_MOVE
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call _GetBattleVar
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ld [hl], b
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call UpdateMoveData
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jp ResetTurn
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; 37454
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MetronomeExcepts: ; 37454
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db $00
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db METRONOME
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db STRUGGLE
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db SKETCH
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db MIMIC
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db COUNTER
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db MIRROR_COAT
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db PROTECT
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db DETECT
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db ENDURE
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db DESTINY_BOND
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db SLEEP_TALK
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db THIEF
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db $ff
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; 37462
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INCLUDE "battle/effects/metronome.asm"
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CheckUserMove: ; 37462
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@ -9293,122 +9195,7 @@ ResetTurn: ; 3747b
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; 37492
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BattleCommand50: ; 37492
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; thief
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ld a, [hBattleTurn]
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and a
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jr nz, .enemy
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; The player needs to be able to steal an item.
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call .playeritem
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ld a, [hl]
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and a
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ret nz
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; The enemy needs to have an item to steal.
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call .enemyitem
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ld a, [hl]
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and a
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ret z
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; Can't steal mail.
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ld [$d265], a
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ld d, a
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callba ItemIsMail
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ret c
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ld a, [EffectFailed]
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and a
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ret nz
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ld a, [InLinkBattle]
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and a
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jr z, .stealenemyitem
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ld a, [IsInBattle]
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dec a
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ret z
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.stealenemyitem
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call .enemyitem
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xor a
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ld [hl], a
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ld [de], a
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call .playeritem
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ld a, [$d265]
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ld [hl], a
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ld [de], a
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jr .stole
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.enemy
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; The enemy can't already have an item.
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call .enemyitem
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ld a, [hl]
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and a
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ret nz
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; The player must have an item to steal.
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call .playeritem
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ld a, [hl]
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and a
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ret z
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; Can't steal mail!
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ld [$d265], a
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ld d, a
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callba ItemIsMail
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ret c
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ld a, [EffectFailed]
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and a
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ret nz
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; If the enemy steals your item,
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; it's gone for good if you don't get it back.
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call .playeritem
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xor a
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ld [hl], a
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ld [de], a
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call .enemyitem
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ld a, [$d265]
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ld [hl], a
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ld [de], a
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.stole
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call GetItemName
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ld hl, StoleText
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jp StdBattleTextBox
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.playeritem
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ld a, 1
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call BattlePartyAttr
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ld d, h
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ld e, l
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ld hl, BattleMonItem
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ret
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.enemyitem
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ld a, 1
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call OTPartyAttr
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ld d, h
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ld e, l
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ld hl, EnemyMonItem
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ret
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; 37517
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INCLUDE "battle/effects/thief.asm"
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BattleCommand51: ; 37517
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@ -9439,44 +9226,7 @@ BattleCommand51: ; 37517
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; 37536
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BattleCommand52: ; 37536
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; nightmare
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; Can't hit an absent opponent.
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call CheckHiddenOpponent
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jr nz, .failed
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; Can't hit a substitute.
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call CheckSubstituteOpp
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jr nz, .failed
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; Only works on a sleeping opponent.
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ld a, BATTLE_VARS_STATUS_OPP
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call _GetBattleVar
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and SLP
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jr z, .failed
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; Bail if the opponent is already having a nightmare.
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ld a, BATTLE_VARS_SUBSTATUS1_OPP
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call _GetBattleVar
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bit SUBSTATUS_NIGHTMARE, [hl]
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jr nz, .failed
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; Otherwise give the opponent a nightmare.
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set SUBSTATUS_NIGHTMARE, [hl]
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call Function0x37e01
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ld hl, StartedNightmareText
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jp StdBattleTextBox
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.failed
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call Function0x37e77
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jp PrintButItFailed
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; 37563
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INCLUDE "battle/effects/nightmare.asm"
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BattleCommand53: ; 37563
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@ -9520,172 +9270,13 @@ INCLUDE "battle/effects/endure.asm"
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INCLUDE "battle/effects/spikes.asm"
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INCLUDE "battle/effects/foresight.asm"
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BattleCommand57: ; 376a0
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; foresight
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INCLUDE "battle/effects/perish_song.asm"
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ld a, [AttackMissed]
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and a
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jr nz, .asm_376bf
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call CheckHiddenOpponent
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jr nz, .asm_376bf
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ld a, BATTLE_VARS_SUBSTATUS1_OPP
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call _GetBattleVar
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bit SUBSTATUS_IDENTIFIED, [hl]
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jr nz, .asm_376bf
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set SUBSTATUS_IDENTIFIED, [hl]
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call Function0x37e01
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ld hl, IdentifiedText
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jp StdBattleTextBox
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.asm_376bf
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jp Function0x37354
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; 376c2
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INCLUDE "battle/effects/sandstorm.asm"
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BattleCommand58: ; 376c2
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; perishsong
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ld hl, PlayerSubStatus1
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ld de, EnemySubStatus1
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bit SUBSTATUS_PERISH, [hl]
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jr z, .asm_376d1
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ld a, [de]
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bit SUBSTATUS_PERISH, a
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jr nz, .asm_376f2
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.asm_376d1
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bit SUBSTATUS_PERISH, [hl]
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jr nz, .asm_376dc
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set SUBSTATUS_PERISH, [hl]
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ld a, 4
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ld [PlayerPerishCount], a
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.asm_376dc
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ld a, [de]
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bit SUBSTATUS_PERISH, a
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jr nz, .asm_376e9
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set SUBSTATUS_PERISH, a
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ld [de], a
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ld a, 4
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ld [EnemyPerishCount], a
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.asm_376e9
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call Function0x37e01
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ld hl, StartPerishText
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jp StdBattleTextBox
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.asm_376f2
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call Function0x37e77
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jp PrintButItFailed
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; 376f8
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BattleCommand59: ; 376f8
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; startsandstorm
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ld a, [Weather]
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cp WEATHER_SANDSTORM
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jr z, .asm_37712
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ld a, WEATHER_SANDSTORM
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ld [Weather], a
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ld a, 5
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ld [WeatherCount], a
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call Function0x37e01
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ld hl, SandstormBrewedText
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jp StdBattleTextBox
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.asm_37712
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call Function0x37e77
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jp PrintButItFailed
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; 37718
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BattleCommand5b: ; 37718
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; checkcurl
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ld de, PlayerRolloutCount
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ld a, [hBattleTurn]
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and a
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jr z, .asm_37723
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ld de, EnemyRolloutCount
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.asm_37723
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ld a, BATTLE_VARS_SUBSTATUS1
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call GetBattleVar
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bit SUBSTATUS_ENCORED, a
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jr z, .asm_37731
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ld b, $4 ; doturn
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jp SkipToBattleCommand
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.asm_37731
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xor a
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ld [de], a
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ret
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; 37734
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BattleCommand5c: ; 37734
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; rolloutpower
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ld a, BATTLE_VARS_STATUS
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call GetBattleVar
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and 7
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ret nz
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ld hl, PlayerRolloutCount
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ld a, [hBattleTurn]
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and a
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jr z, .asm_37747
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ld hl, EnemyRolloutCount
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.asm_37747
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ld a, [hl]
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and a
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jr nz, .asm_37750
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ld a, 1
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ld [$c73e], a
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.asm_37750
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ld a, [AttackMissed]
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and a
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jr z, .hit
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ld a, BATTLE_VARS_SUBSTATUS1
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call _GetBattleVar
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res 6, [hl]
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ret
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.hit
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inc [hl]
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ld a, [hl]
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ld b, a
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cp $5
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jr c, .asm_3776e ; 37763 $9
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ld a, BATTLE_VARS_SUBSTATUS1
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call _GetBattleVar
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res 6, [hl]
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jr .asm_37775 ; 3776c $7
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.asm_3776e
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ld a, BATTLE_VARS_SUBSTATUS1
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call _GetBattleVar
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set 6, [hl]
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.asm_37775
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ld a, BATTLE_VARS_SUBSTATUS2
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call GetBattleVar
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bit 0, a
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jr z, .asm_3777f ; 3777c $1
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inc b
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.asm_3777f
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dec b
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jr z, .asm_37790 ; 37780 $e
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ld hl, CurDamage + 1
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sla [hl]
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dec hl
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rl [hl]
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jr nc, .asm_3777f ; 3778a $f3
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ld a, $ff
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ld [hli], a
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ld [hl], a
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.asm_37790
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ret
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; 37791
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INCLUDE "battle/effects/rollout.asm"
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BattleCommand5d: ; 37791
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24
battle/effects/foresight.asm
Normal file
24
battle/effects/foresight.asm
Normal file
@ -0,0 +1,24 @@
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BattleCommand57: ; 376a0
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; foresight
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ld a, [AttackMissed]
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and a
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jr nz, .failed
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call CheckHiddenOpponent
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jr nz, .failed
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||||
ld a, BATTLE_VARS_SUBSTATUS1_OPP
|
||||
call _GetBattleVar
|
||||
bit SUBSTATUS_IDENTIFIED, [hl]
|
||||
jr nz, .failed
|
||||
|
||||
set SUBSTATUS_IDENTIFIED, [hl]
|
||||
call Function0x37e01
|
||||
ld hl, IdentifiedText
|
||||
jp StdBattleTextBox
|
||||
|
||||
.failed
|
||||
jp Function0x37354
|
||||
; 376c2
|
||||
|
62
battle/effects/metronome.asm
Normal file
62
battle/effects/metronome.asm
Normal file
@ -0,0 +1,62 @@
|
||||
BattleCommand34: ; 37418
|
||||
; metronome
|
||||
|
||||
call Function0x372d8
|
||||
call Function0x34548
|
||||
jr nz, .asm_3742b
|
||||
|
||||
ld a, [$c689]
|
||||
push af
|
||||
call BattleCommand0a
|
||||
pop af
|
||||
ld [$c689], a
|
||||
|
||||
.asm_3742b
|
||||
call Function0x37e36
|
||||
|
||||
.GetMove
|
||||
call BattleRandom
|
||||
|
||||
; No invalid moves.
|
||||
cp NUM_ATTACKS + 1
|
||||
jr nc, .GetMove
|
||||
|
||||
; None of the moves in MetronomeExcepts.
|
||||
push af
|
||||
ld de, 1
|
||||
ld hl, MetronomeExcepts
|
||||
call IsInArray
|
||||
pop bc
|
||||
jr c, .GetMove
|
||||
|
||||
; No moves the user already has.
|
||||
ld a, b
|
||||
call CheckUserMove
|
||||
jr z, .GetMove
|
||||
|
||||
|
||||
ld a, BATTLE_VARS_MOVE
|
||||
call _GetBattleVar
|
||||
ld [hl], b
|
||||
call UpdateMoveData
|
||||
jp ResetTurn
|
||||
; 37454
|
||||
|
||||
|
||||
MetronomeExcepts: ; 37454
|
||||
db NO_MOVE
|
||||
db METRONOME
|
||||
db STRUGGLE
|
||||
db SKETCH
|
||||
db MIMIC
|
||||
db COUNTER
|
||||
db MIRROR_COAT
|
||||
db PROTECT
|
||||
db DETECT
|
||||
db ENDURE
|
||||
db DESTINY_BOND
|
||||
db SLEEP_TALK
|
||||
db THIEF
|
||||
db -1
|
||||
; 37462
|
||||
|
53
battle/effects/mirror_move.asm
Normal file
53
battle/effects/mirror_move.asm
Normal file
@ -0,0 +1,53 @@
|
||||
BattleCommand1b: ; 373c9
|
||||
; mirrormove
|
||||
|
||||
call Function0x372d8
|
||||
|
||||
ld a, BATTLE_VARS_MOVE
|
||||
call _GetBattleVar
|
||||
|
||||
ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
|
||||
call GetBattleVar
|
||||
and a
|
||||
jr z, .failed
|
||||
|
||||
call CheckUserMove
|
||||
jr nz, .use
|
||||
|
||||
.failed
|
||||
call Function0x37e77
|
||||
|
||||
ld hl, MirrorMoveFailedText
|
||||
call StdBattleTextBox
|
||||
jp EndMoveEffect
|
||||
|
||||
.use
|
||||
ld a, b
|
||||
ld [hl], a
|
||||
ld [$d265], a
|
||||
|
||||
push af
|
||||
ld a, BATTLE_VARS_MOVE_ANIM
|
||||
call _GetBattleVar
|
||||
ld d, h
|
||||
ld e, l
|
||||
pop af
|
||||
|
||||
dec a
|
||||
call GetMoveData
|
||||
call GetMoveName
|
||||
call CopyName1
|
||||
call Function0x34548
|
||||
jr nz, .done
|
||||
|
||||
ld a, [$c689]
|
||||
push af
|
||||
call BattleCommand0a
|
||||
pop af
|
||||
ld [$c689], a
|
||||
|
||||
.done
|
||||
call BattleCommandaa
|
||||
jp ResetTurn
|
||||
; 37418
|
||||
|
39
battle/effects/nightmare.asm
Normal file
39
battle/effects/nightmare.asm
Normal file
@ -0,0 +1,39 @@
|
||||
BattleCommand52: ; 37536
|
||||
; nightmare
|
||||
|
||||
; Can't hit an absent opponent.
|
||||
|
||||
call CheckHiddenOpponent
|
||||
jr nz, .failed
|
||||
|
||||
; Can't hit a substitute.
|
||||
|
||||
call CheckSubstituteOpp
|
||||
jr nz, .failed
|
||||
|
||||
; Only works on a sleeping opponent.
|
||||
|
||||
ld a, BATTLE_VARS_STATUS_OPP
|
||||
call _GetBattleVar
|
||||
and SLP
|
||||
jr z, .failed
|
||||
|
||||
; Bail if the opponent is already having a nightmare.
|
||||
|
||||
ld a, BATTLE_VARS_SUBSTATUS1_OPP
|
||||
call _GetBattleVar
|
||||
bit SUBSTATUS_NIGHTMARE, [hl]
|
||||
jr nz, .failed
|
||||
|
||||
; Otherwise give the opponent a nightmare.
|
||||
|
||||
set SUBSTATUS_NIGHTMARE, [hl]
|
||||
call Function0x37e01
|
||||
ld hl, StartedNightmareText
|
||||
jp StdBattleTextBox
|
||||
|
||||
.failed
|
||||
call Function0x37e77
|
||||
jp PrintButItFailed
|
||||
; 37563
|
||||
|
41
battle/effects/perish_song.asm
Normal file
41
battle/effects/perish_song.asm
Normal file
@ -0,0 +1,41 @@
|
||||
BattleCommand58: ; 376c2
|
||||
; perishsong
|
||||
|
||||
|
||||
ld hl, PlayerSubStatus1
|
||||
ld de, EnemySubStatus1
|
||||
bit SUBSTATUS_PERISH, [hl]
|
||||
jr z, .ok
|
||||
|
||||
ld a, [de]
|
||||
bit SUBSTATUS_PERISH, a
|
||||
jr nz, .failed
|
||||
|
||||
.ok
|
||||
bit SUBSTATUS_PERISH, [hl]
|
||||
jr nz, .enemy
|
||||
|
||||
set SUBSTATUS_PERISH, [hl]
|
||||
ld a, 4
|
||||
ld [PlayerPerishCount], a
|
||||
|
||||
.enemy
|
||||
ld a, [de]
|
||||
bit SUBSTATUS_PERISH, a
|
||||
jr nz, .done
|
||||
|
||||
set SUBSTATUS_PERISH, a
|
||||
ld [de], a
|
||||
ld a, 4
|
||||
ld [EnemyPerishCount], a
|
||||
|
||||
.done
|
||||
call Function0x37e01
|
||||
ld hl, StartPerishText
|
||||
jp StdBattleTextBox
|
||||
|
||||
.failed
|
||||
call Function0x37e77
|
||||
jp PrintButItFailed
|
||||
; 376f8
|
||||
|
97
battle/effects/rollout.asm
Normal file
97
battle/effects/rollout.asm
Normal file
@ -0,0 +1,97 @@
|
||||
BattleCommand5b: ; 37718
|
||||
; checkcurl
|
||||
|
||||
ld de, PlayerRolloutCount
|
||||
ld a, [hBattleTurn]
|
||||
and a
|
||||
jr z, .asm_37723
|
||||
ld de, EnemyRolloutCount
|
||||
|
||||
.asm_37723
|
||||
ld a, BATTLE_VARS_SUBSTATUS1
|
||||
call GetBattleVar
|
||||
bit SUBSTATUS_ENCORED, a
|
||||
jr z, .asm_37731
|
||||
|
||||
ld b, $4 ; doturn
|
||||
jp SkipToBattleCommand
|
||||
|
||||
.asm_37731
|
||||
xor a
|
||||
ld [de], a
|
||||
ret
|
||||
; 37734
|
||||
|
||||
|
||||
BattleCommand5c: ; 37734
|
||||
; rolloutpower
|
||||
|
||||
ld a, BATTLE_VARS_STATUS
|
||||
call GetBattleVar
|
||||
and 7
|
||||
ret nz
|
||||
|
||||
ld hl, PlayerRolloutCount
|
||||
ld a, [hBattleTurn]
|
||||
and a
|
||||
jr z, .asm_37747
|
||||
ld hl, EnemyRolloutCount
|
||||
|
||||
.asm_37747
|
||||
ld a, [hl]
|
||||
and a
|
||||
jr nz, .asm_37750
|
||||
ld a, 1
|
||||
ld [$c73e], a
|
||||
|
||||
.asm_37750
|
||||
ld a, [AttackMissed]
|
||||
and a
|
||||
jr z, .hit
|
||||
|
||||
ld a, BATTLE_VARS_SUBSTATUS1
|
||||
call _GetBattleVar
|
||||
res 6, [hl]
|
||||
ret
|
||||
|
||||
.hit
|
||||
inc [hl]
|
||||
ld a, [hl]
|
||||
ld b, a
|
||||
cp $5
|
||||
jr c, .asm_3776e
|
||||
|
||||
ld a, BATTLE_VARS_SUBSTATUS1
|
||||
call _GetBattleVar
|
||||
res 6, [hl]
|
||||
jr .asm_37775
|
||||
|
||||
.asm_3776e
|
||||
ld a, BATTLE_VARS_SUBSTATUS1
|
||||
call _GetBattleVar
|
||||
set 6, [hl]
|
||||
|
||||
.asm_37775
|
||||
ld a, BATTLE_VARS_SUBSTATUS2
|
||||
call GetBattleVar
|
||||
bit 0, a
|
||||
jr z, .asm_3777f
|
||||
inc b
|
||||
.asm_3777f
|
||||
dec b
|
||||
jr z, .asm_37790
|
||||
|
||||
ld hl, CurDamage + 1
|
||||
sla [hl]
|
||||
dec hl
|
||||
rl [hl]
|
||||
jr nc, .asm_3777f
|
||||
|
||||
ld a, $ff
|
||||
ld [hli], a
|
||||
ld [hl], a
|
||||
|
||||
.asm_37790
|
||||
ret
|
||||
; 37791
|
||||
|
20
battle/effects/sandstorm.asm
Normal file
20
battle/effects/sandstorm.asm
Normal file
@ -0,0 +1,20 @@
|
||||
BattleCommand59: ; 376f8
|
||||
; startsandstorm
|
||||
|
||||
ld a, [Weather]
|
||||
cp WEATHER_SANDSTORM
|
||||
jr z, .failed
|
||||
|
||||
ld a, WEATHER_SANDSTORM
|
||||
ld [Weather], a
|
||||
ld a, 5
|
||||
ld [WeatherCount], a
|
||||
call Function0x37e01
|
||||
ld hl, SandstormBrewedText
|
||||
jp StdBattleTextBox
|
||||
|
||||
.failed
|
||||
call Function0x37e77
|
||||
jp PrintButItFailed
|
||||
; 37718
|
||||
|
117
battle/effects/thief.asm
Normal file
117
battle/effects/thief.asm
Normal file
@ -0,0 +1,117 @@
|
||||
BattleCommand50: ; 37492
|
||||
; thief
|
||||
|
||||
ld a, [hBattleTurn]
|
||||
and a
|
||||
jr nz, .enemy
|
||||
|
||||
; The player needs to be able to steal an item.
|
||||
|
||||
call .playeritem
|
||||
ld a, [hl]
|
||||
and a
|
||||
ret nz
|
||||
|
||||
; The enemy needs to have an item to steal.
|
||||
|
||||
call .enemyitem
|
||||
ld a, [hl]
|
||||
and a
|
||||
ret z
|
||||
|
||||
; Can't steal mail.
|
||||
|
||||
ld [$d265], a
|
||||
ld d, a
|
||||
callba ItemIsMail
|
||||
ret c
|
||||
|
||||
ld a, [EffectFailed]
|
||||
and a
|
||||
ret nz
|
||||
|
||||
ld a, [InLinkBattle]
|
||||
and a
|
||||
jr z, .stealenemyitem
|
||||
|
||||
ld a, [IsInBattle]
|
||||
dec a
|
||||
ret z
|
||||
|
||||
.stealenemyitem
|
||||
call .enemyitem
|
||||
xor a
|
||||
ld [hl], a
|
||||
ld [de], a
|
||||
|
||||
call .playeritem
|
||||
ld a, [$d265]
|
||||
ld [hl], a
|
||||
ld [de], a
|
||||
jr .stole
|
||||
|
||||
|
||||
.enemy
|
||||
|
||||
; The enemy can't already have an item.
|
||||
|
||||
call .enemyitem
|
||||
ld a, [hl]
|
||||
and a
|
||||
ret nz
|
||||
|
||||
; The player must have an item to steal.
|
||||
|
||||
call .playeritem
|
||||
ld a, [hl]
|
||||
and a
|
||||
ret z
|
||||
|
||||
; Can't steal mail!
|
||||
|
||||
ld [$d265], a
|
||||
ld d, a
|
||||
callba ItemIsMail
|
||||
ret c
|
||||
|
||||
ld a, [EffectFailed]
|
||||
and a
|
||||
ret nz
|
||||
|
||||
; If the enemy steals your item,
|
||||
; it's gone for good if you don't get it back.
|
||||
|
||||
call .playeritem
|
||||
xor a
|
||||
ld [hl], a
|
||||
ld [de], a
|
||||
|
||||
call .enemyitem
|
||||
ld a, [$d265]
|
||||
ld [hl], a
|
||||
ld [de], a
|
||||
|
||||
|
||||
.stole
|
||||
call GetItemName
|
||||
ld hl, StoleText
|
||||
jp StdBattleTextBox
|
||||
|
||||
|
||||
.playeritem
|
||||
ld a, 1
|
||||
call BattlePartyAttr
|
||||
ld d, h
|
||||
ld e, l
|
||||
ld hl, BattleMonItem
|
||||
ret
|
||||
|
||||
.enemyitem
|
||||
ld a, 1
|
||||
call OTPartyAttr
|
||||
ld d, h
|
||||
ld e, l
|
||||
ld hl, EnemyMonItem
|
||||
ret
|
||||
; 37517
|
||||
|
Loading…
Reference in New Issue
Block a user