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split out some more move effects
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62
battle/effects/metronome.asm
Normal file
62
battle/effects/metronome.asm
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@@ -0,0 +1,62 @@
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BattleCommand34: ; 37418
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; metronome
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call Function0x372d8
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call Function0x34548
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jr nz, .asm_3742b
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ld a, [$c689]
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push af
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call BattleCommand0a
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pop af
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ld [$c689], a
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.asm_3742b
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call Function0x37e36
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.GetMove
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call BattleRandom
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; No invalid moves.
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cp NUM_ATTACKS + 1
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jr nc, .GetMove
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; None of the moves in MetronomeExcepts.
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push af
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ld de, 1
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ld hl, MetronomeExcepts
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call IsInArray
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pop bc
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jr c, .GetMove
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; No moves the user already has.
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ld a, b
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call CheckUserMove
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jr z, .GetMove
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ld a, BATTLE_VARS_MOVE
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call _GetBattleVar
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ld [hl], b
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call UpdateMoveData
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jp ResetTurn
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; 37454
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MetronomeExcepts: ; 37454
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db NO_MOVE
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db METRONOME
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db STRUGGLE
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db SKETCH
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db MIMIC
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db COUNTER
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db MIRROR_COAT
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db PROTECT
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db DETECT
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db ENDURE
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db DESTINY_BOND
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db SLEEP_TALK
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db THIEF
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db -1
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; 37462
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