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split out some more move effects
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24
battle/effects/foresight.asm
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24
battle/effects/foresight.asm
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@@ -0,0 +1,24 @@
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BattleCommand57: ; 376a0
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; foresight
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ld a, [AttackMissed]
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and a
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jr nz, .failed
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call CheckHiddenOpponent
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jr nz, .failed
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ld a, BATTLE_VARS_SUBSTATUS1_OPP
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call _GetBattleVar
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bit SUBSTATUS_IDENTIFIED, [hl]
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jr nz, .failed
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set SUBSTATUS_IDENTIFIED, [hl]
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call Function0x37e01
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ld hl, IdentifiedText
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jp StdBattleTextBox
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.failed
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jp Function0x37354
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; 376c2
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