Consistent predef function names

This commit is contained in:
xCrystal
2018-01-02 18:49:25 +01:00
parent b4a49351c1
commit d7970f749a
102 changed files with 549 additions and 548 deletions

View File

@@ -67,7 +67,7 @@ _AnimateHPBar: ; d627
ld a, [hli]
ld b, a
pop hl
call ComputeHPBarPixels
call Predef_ComputeHPBarPixels
ld a, e
ld [wCurHPBarPixels], a
@@ -79,7 +79,7 @@ _AnimateHPBar: ; d627
ld e, a
ld a, [wCurHPAnimMaxHP + 1]
ld d, a
call ComputeHPBarPixels
call Predef_ComputeHPBarPixels
ld a, e
ld [wNewHPBarPixels], a
@@ -183,11 +183,11 @@ LongAnim_UpdateVariables: ; d6f5
ld c, a
ld a, [hli]
ld b, a
; This routine is buggy. The result from ComputeHPBarPixels is stored
; This routine is buggy. The result from Predef_ComputeHPBarPixels is stored
; in e. However, the pop de opcode deletes this result before it is even
; used. The game then proceeds as though it never deleted that output.
; To fix, uncomment the line below.
call ComputeHPBarPixels
call Predef_ComputeHPBarPixels
; ld a, e
pop bc
pop de
@@ -227,7 +227,7 @@ LongHPBarAnim_UpdateTiles: ; d749
ld e, a
ld a, [wCurHPAnimMaxHP + 1]
ld d, a
call ComputeHPBarPixels
call Predef_ComputeHPBarPixels
ld c, e
ld d, HP_BAR_LENGTH
ld a, [wWhichHPBar]