mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
More constants and documentation in slot machines
This commit is contained in:
parent
731311cb15
commit
d6507e3882
@ -6371,13 +6371,13 @@ LoadEnemyMon: ; 3e8eb
|
||||
jr c, .GenerateDVs ; try again
|
||||
|
||||
.Magikarp:
|
||||
; These filters are untranslated
|
||||
; These filters are untranslated.
|
||||
; They expect at wMagikarpLength a 2-byte value in mm,
|
||||
; but the value is at ft and in (one byte each)
|
||||
; but the value is in feet and inches (one byte each).
|
||||
|
||||
; The first filter is supposed to make very large Magikarp even rarer,
|
||||
; by targeting those 1600 mm or larger.
|
||||
; After the conversion to feet, they are unable to target any,
|
||||
; After the conversion to feet, it is unable to target any,
|
||||
; as the largest possible Magikarp is 5'3'', which reads as 1283.
|
||||
ld a, [TempEnemyMonSpecies]
|
||||
cp MAGIKARP
|
||||
|
@ -1,3 +1,4 @@
|
||||
SLOTS_NOBIAS EQU -1
|
||||
SLOTS_NOMATCH EQU -1
|
||||
SLOTS_SEVEN EQU $00
|
||||
SLOTS_POKEBALL EQU $04
|
||||
@ -7,6 +8,57 @@ SLOTS_SQUIRTLE EQU $10
|
||||
SLOTS_STARYU EQU $14
|
||||
REEL_SIZE EQU 15
|
||||
|
||||
; SlotsJumptable constants
|
||||
const_def
|
||||
const SLOTS_INIT
|
||||
const SLOTS_BET_AND_START
|
||||
const SLOTS_WAIT_START
|
||||
const SLOTS_WAIT_REEL1
|
||||
const SLOTS_WAIT_STOP_REEL1
|
||||
const SLOTS_WAIT_REEL2
|
||||
const SLOTS_WAIT_STOP_REEL2
|
||||
const SLOTS_WAIT_REEL3
|
||||
const SLOTS_WAIT_STOP_REEL3
|
||||
const SLOTS_NEXT_09
|
||||
const SLOTS_NEXT_0a
|
||||
const SLOTS_NEXT_0b
|
||||
const SLOTS_FLASH_IF_WIN
|
||||
const SLOTS_FLASH_SCREEN
|
||||
const SLOTS_GIVE_EARNED_COINS
|
||||
const SLOTS_PAYOUT_TEXT_AND_ANIM
|
||||
const SLOTS_PAYOUT_ANIM
|
||||
const SLOTS_RESTART_OF_QUIT
|
||||
const SLOTS_QUIT
|
||||
SLOTS_END_LOOP_F EQU 7
|
||||
|
||||
; ReelActionJumptable constants
|
||||
const_def
|
||||
const REEL_ACTION_DO_NOTHING
|
||||
const REEL_ACTION_STOP_REEL_IGNORE_JOYPAD
|
||||
const REEL_ACTION_QUADRUPLE_RATE
|
||||
const REEL_ACTION_DOUBLE_RATE
|
||||
const REEL_ACTION_NORMAL_RATE
|
||||
const REEL_ACTION_HALF_RATE
|
||||
const REEL_ACTION_QUARTER_RATE
|
||||
const REEL_ACTION_STOP_REEL1
|
||||
const REEL_ACTION_STOP_REEL2
|
||||
const REEL_ACTION_STOP_REEL3
|
||||
const REEL_ACTION_SET_UP_REEL2_SKIP_TO_7
|
||||
const REEL_ACTION_WAIT_REEL2_SKIP_TO_7
|
||||
const REEL_ACTION_FAST_SPIN_REEL2_UNTIL_LINED_UP_7S
|
||||
const REEL_ACTION_UNUSED
|
||||
const REEL_ACTION_CHECK_DROP_REEL
|
||||
const REEL_ACTION_WAIT_DROP_REEL
|
||||
const REEL_ACTION_START_SLOW_ADVANCE_REEL3
|
||||
const REEL_ACTION_WAIT_SLOW_ADVANCE_REEL3
|
||||
const REEL_ACTION_INIT_GOLEM
|
||||
const REEL_ACTION_WAIT_GOLEM
|
||||
const REEL_ACTION_END_GOLEM
|
||||
const REEL_ACTION_INIT_CHANSEY
|
||||
const REEL_ACTION_WAIT_CHANSEY
|
||||
const REEL_ACTION_WAIT_EGG
|
||||
const REEL_ACTION_DROP_REEL
|
||||
|
||||
_SlotMachine:
|
||||
ld hl, Options
|
||||
set NO_TEXT_SCROLL, [hl]
|
||||
@ -23,7 +75,7 @@ _SlotMachine:
|
||||
farcall TrainerRankings_EndSlotsWinStreak
|
||||
ld hl, Options
|
||||
res NO_TEXT_SCROLL, [hl]
|
||||
ld hl, rLCDC ; $ff40
|
||||
ld hl, rLCDC
|
||||
res 2, [hl]
|
||||
ret
|
||||
|
||||
@ -68,11 +120,11 @@ _SlotMachine:
|
||||
ld bc, SCREEN_WIDTH * 12
|
||||
call CopyBytes
|
||||
|
||||
ld hl, rLCDC ; $ff40
|
||||
ld hl, rLCDC
|
||||
set 2, [hl]
|
||||
call EnableLCD
|
||||
ld hl, wSlots ; Alias: wTrademons
|
||||
ld bc, wSlotsEnd - wSlots ; Alias: wTrademonsEnd
|
||||
ld hl, wSlots
|
||||
ld bc, wSlotsEnd - wSlots
|
||||
xor a
|
||||
call ByteFill
|
||||
call InitReelTiles
|
||||
@ -81,19 +133,19 @@ _SlotMachine:
|
||||
ld hl, wSpriteAnimDict
|
||||
ld [hli], a
|
||||
ld [hl], $40
|
||||
xor a
|
||||
xor a ; SLOTS_INIT
|
||||
ld [wJumptableIndex], a
|
||||
ld a, SLOTS_NOMATCH
|
||||
ld a, SLOTS_NOBIAS
|
||||
ld [wSlotBias], a
|
||||
ld de, MUSIC_GAME_CORNER
|
||||
call PlayMusic
|
||||
xor a
|
||||
ld [wd002], a
|
||||
ld [wKeepSevenBiasChance], a ; 87.5% chance
|
||||
call Random
|
||||
and %00101010
|
||||
ret nz
|
||||
ld a, $1
|
||||
ld [wd002], a
|
||||
ld a, 1
|
||||
ld [wKeepSevenBiasChance], a ; 12.5% chance
|
||||
ret
|
||||
|
||||
Slots_GetPals: ; 9279b (24:679b)
|
||||
@ -110,7 +162,7 @@ Slots_GetPals: ; 9279b (24:679b)
|
||||
|
||||
SlotsLoop: ; 927af (24:67af)
|
||||
ld a, [wJumptableIndex]
|
||||
bit 7, a
|
||||
bit SLOTS_END_LOOP_F, a
|
||||
jr nz, .stop
|
||||
call SlotsJumptable
|
||||
call Slots_SpinReels
|
||||
@ -244,14 +296,14 @@ Slots_Init: ; 9287e (24:687e)
|
||||
xor a
|
||||
ld [wFirstTwoReelsMatching], a
|
||||
ld [wFirstTwoReelsMatchingSevens], a
|
||||
ld a, -1
|
||||
ld a, SLOTS_NOMATCH
|
||||
ld [wSlotMatched], a
|
||||
ret
|
||||
|
||||
Slots_BetAndStart: ; 9288e (24:688e)
|
||||
call Slots_AskBet
|
||||
jr nc, .proceed
|
||||
ld a, 18
|
||||
ld a, SLOTS_QUIT
|
||||
ld [wJumptableIndex], a
|
||||
ret
|
||||
|
||||
@ -260,22 +312,22 @@ Slots_BetAndStart: ; 9288e (24:688e)
|
||||
call Slots_IlluminateBetLights
|
||||
call Slots_InitBias
|
||||
ld a, 32
|
||||
ld [wcf64], a
|
||||
ld a, 4
|
||||
ld [wSlotsDelay], a
|
||||
ld a, REEL_ACTION_NORMAL_RATE
|
||||
ld [wReel1ReelAction], a
|
||||
ld [wReel2ReelAction], a
|
||||
ld [wReel3ReelAction], a
|
||||
ld a, $4
|
||||
ld [wReel1Slot09], a
|
||||
ld [wReel2Slot09], a
|
||||
ld [wReel3Slot09], a
|
||||
ld a, 4
|
||||
ld [wReel1ManipCounter], a
|
||||
ld [wReel2ManipCounter], a
|
||||
ld [wReel3ManipCounter], a
|
||||
call WaitSFX
|
||||
ld a, SFX_SLOT_MACHINE_START
|
||||
call Slots_PlaySFX
|
||||
ret
|
||||
|
||||
Slots_WaitStart: ; 928c6 (24:68c6)
|
||||
ld hl, wcf64
|
||||
ld hl, wSlotsDelay
|
||||
ld a, [hl]
|
||||
and a
|
||||
jr z, .proceed
|
||||
@ -289,7 +341,7 @@ Slots_WaitStart: ; 928c6 (24:68c6)
|
||||
ret
|
||||
|
||||
Slots_WaitReel1: ; 928d6 (24:68d6)
|
||||
ld hl, hJoypadSum ; $ffa5
|
||||
ld hl, hJoypadSum
|
||||
ld a, [hl]
|
||||
and A_BUTTON
|
||||
ret z
|
||||
@ -298,7 +350,7 @@ Slots_WaitReel1: ; 928d6 (24:68d6)
|
||||
ld [wReel1ReelAction], a
|
||||
Slots_WaitStopReel1: ; 928e6 (24:68e6)
|
||||
ld a, [wReel1ReelAction]
|
||||
cp $0
|
||||
cp REEL_ACTION_DO_NOTHING
|
||||
ret nz
|
||||
ld a, SFX_STOP_SLOT
|
||||
call Slots_PlaySFX
|
||||
@ -309,7 +361,7 @@ Slots_WaitStopReel1: ; 928e6 (24:68e6)
|
||||
xor a
|
||||
ld [hJoypadSum], a
|
||||
Slots_WaitReel2: ; 92900 (24:6900)
|
||||
ld hl, hJoypadSum ; $ffa5
|
||||
ld hl, hJoypadSum
|
||||
ld a, [hl]
|
||||
and A_BUTTON
|
||||
ret z
|
||||
@ -318,7 +370,7 @@ Slots_WaitReel2: ; 92900 (24:6900)
|
||||
ld [wReel2ReelAction], a
|
||||
Slots_WaitStopReel2: ; 92910 (24:6910)
|
||||
ld a, [wReel2ReelAction]
|
||||
cp $0
|
||||
cp REEL_ACTION_DO_NOTHING
|
||||
ret nz
|
||||
ld a, SFX_STOP_SLOT
|
||||
call Slots_PlaySFX
|
||||
@ -329,7 +381,7 @@ Slots_WaitStopReel2: ; 92910 (24:6910)
|
||||
xor a
|
||||
ld [hJoypadSum], a
|
||||
Slots_WaitReel3: ; 9292a (24:692a)
|
||||
ld hl, hJoypadSum ; $ffa5
|
||||
ld hl, hJoypadSum
|
||||
ld a, [hl]
|
||||
and A_BUTTON
|
||||
ret z
|
||||
@ -338,7 +390,7 @@ Slots_WaitReel3: ; 9292a (24:692a)
|
||||
ld [wReel3ReelAction], a
|
||||
Slots_WaitStopReel3: ; 9293a (24:693a)
|
||||
ld a, [wReel3ReelAction]
|
||||
cp $0
|
||||
cp REEL_ACTION_DO_NOTHING
|
||||
ret nz
|
||||
ld a, SFX_STOP_SLOT
|
||||
call Slots_PlaySFX
|
||||
@ -352,7 +404,7 @@ Slots_WaitStopReel3: ; 9293a (24:693a)
|
||||
|
||||
Slots_FlashIfWin: ; 92955 (24:6955)
|
||||
ld a, [wSlotMatched]
|
||||
cp -1
|
||||
cp SLOTS_NOMATCH
|
||||
jr nz, .GotIt
|
||||
call Slots_Next
|
||||
call Slots_Next
|
||||
@ -361,9 +413,9 @@ Slots_FlashIfWin: ; 92955 (24:6955)
|
||||
.GotIt:
|
||||
call Slots_Next
|
||||
ld a, 16
|
||||
ld [wcf64], a
|
||||
ld [wSlotsDelay], a
|
||||
Slots_FlashScreen: ; 9296b (24:696b)
|
||||
ld hl, wcf64
|
||||
ld hl, wSlotsDelay
|
||||
ld a, [hl]
|
||||
and a
|
||||
jr z, .done
|
||||
@ -391,7 +443,7 @@ Slots_GiveEarnedCoins: ; 92987 (24:6987)
|
||||
call DmgToCgbBGPals
|
||||
call SlotGetPayout
|
||||
xor a
|
||||
ld [wcf64], a
|
||||
ld [wSlotsDelay], a
|
||||
call Slots_Next
|
||||
ret
|
||||
|
||||
@ -399,7 +451,7 @@ Slots_PayoutTextAndAnim: ; 9299e (24:699e)
|
||||
call SlotPayoutText
|
||||
call Slots_Next
|
||||
Slots_PayoutAnim: ; 929a4 (24:69a4)
|
||||
ld hl, wcf64
|
||||
ld hl, wSlotsDelay
|
||||
ld a, [hl]
|
||||
inc [hl]
|
||||
and $1
|
||||
@ -425,7 +477,7 @@ Slots_PayoutAnim: ; 929a4 (24:69a4)
|
||||
ld [hl], e
|
||||
dec hl
|
||||
ld [hl], d
|
||||
ld a, [wcf64]
|
||||
ld a, [wSlotsDelay]
|
||||
and $7
|
||||
ret z ; ret nz would be more appropriate
|
||||
ld de, SFX_GET_COIN_FROM_SLOTS
|
||||
@ -441,18 +493,18 @@ Slots_RestartOrQuit: ; 929d9 (24:69d9)
|
||||
call WaitPressAorB_BlinkCursor
|
||||
call Slots_AskPlayAgain
|
||||
jr c, .exit_slots
|
||||
ld a, 0
|
||||
ld a, SLOTS_INIT
|
||||
ld [wJumptableIndex], a
|
||||
ret
|
||||
|
||||
.exit_slots
|
||||
ld a, 18
|
||||
ld a, SLOTS_QUIT
|
||||
ld [wJumptableIndex], a
|
||||
ret
|
||||
|
||||
Slots_Quit: ; 929f0 (24:69f0)
|
||||
ld hl, wJumptableIndex
|
||||
set 7, [hl]
|
||||
set SLOTS_END_LOOP_F, [hl]
|
||||
ret
|
||||
|
||||
Slots_LoadReelState: ; 929f6 (24:69f6)
|
||||
@ -504,17 +556,25 @@ Slots_GetCurrentReelState: ; 92a12 (24:6a12)
|
||||
ret
|
||||
|
||||
Slots_StopReel1: ; 92a2b (24:6a2b)
|
||||
ld a, $7
|
||||
; Always set the REEL_ACTION_STOP_REEL1 action.
|
||||
ld a, REEL_ACTION_STOP_REEL1
|
||||
ret
|
||||
|
||||
Slots_StopReel2: ; 92a2e (24:6a2e)
|
||||
; As long as, the following three meet, there's a 31.25% chance
|
||||
; to set action REEL_ACTION_SET_UP_REEL2_SKIP_TO_7:
|
||||
; - Bet is >= 2 coins
|
||||
; - There's a 7 symbol visible in reel #1
|
||||
; - Current spin isn't biased or is biased towards SEVEN
|
||||
; In any other case, REEL_ACTION_STOP_REEL2 is set.
|
||||
|
||||
ld a, [wSlotBet]
|
||||
cp $2
|
||||
jr c, .dont_jump
|
||||
ld a, [wSlotBias]
|
||||
and a
|
||||
jr z, .skip
|
||||
cp SLOTS_NOMATCH
|
||||
cp SLOTS_NOBIAS
|
||||
jr nz, .dont_jump
|
||||
.skip
|
||||
call .CheckReel1ForASeven
|
||||
@ -522,11 +582,11 @@ Slots_StopReel2: ; 92a2e (24:6a2e)
|
||||
call Random
|
||||
cp $50 ; 32%
|
||||
jr nc, .dont_jump
|
||||
ld a, $a
|
||||
ld a, REEL_ACTION_SET_UP_REEL2_SKIP_TO_7
|
||||
ret
|
||||
|
||||
.dont_jump
|
||||
ld a, $8
|
||||
ld a, REEL_ACTION_STOP_REEL2
|
||||
ret
|
||||
|
||||
.CheckReel1ForASeven: ; 92a51 (24:6a51)
|
||||
@ -541,6 +601,21 @@ Slots_StopReel2: ; 92a2e (24:6a2e)
|
||||
ret
|
||||
|
||||
Slots_StopReel3: ; 92a60 (24:6a60)
|
||||
; If no matching SEVEN symbols in reels #1 and #2:
|
||||
; - REEL_ACTION_STOP_REEL3, 100%
|
||||
|
||||
; If matching SEVEN symbols and NO bias to SEVEN:
|
||||
; - REEL_ACTION_STOP_REEL3, 37.5%
|
||||
; - REEL_ACTION_START_SLOW_ADVANCE_REEL3, 31.3%
|
||||
; - REEL_ACTION_INIT_GOLEM, 31.3%
|
||||
; - REEL_ACTION_INIT_CHANSEY, 0%
|
||||
|
||||
; If matching SEVEN symbols and bias to SEVEN:
|
||||
; - REEL_ACTION_STOP_REEL3, 29.7%
|
||||
; - REEL_ACTION_START_SLOW_ADVANCE_REEL3, 23.4%
|
||||
; - REEL_ACTION_INIT_GOLEM, 23.4%
|
||||
; - REEL_ACTION_INIT_CHANSEY, 23.4%
|
||||
|
||||
ld a, [wFirstTwoReelsMatching]
|
||||
and a
|
||||
jr z, .stop
|
||||
@ -557,7 +632,7 @@ Slots_StopReel3: ; 92a60 (24:6a60)
|
||||
jr nc, .slow_advance
|
||||
cp 60
|
||||
jr nc, .golem
|
||||
ld a, $15
|
||||
ld a, REEL_ACTION_INIT_CHANSEY
|
||||
ret
|
||||
|
||||
.biased
|
||||
@ -567,15 +642,15 @@ Slots_StopReel3: ; 92a60 (24:6a60)
|
||||
cp 80
|
||||
jr nc, .slow_advance
|
||||
.golem
|
||||
ld a, $12
|
||||
ld a, REEL_ACTION_INIT_GOLEM
|
||||
ret
|
||||
|
||||
.slow_advance
|
||||
ld a, $10
|
||||
ld a, REEL_ACTION_START_SLOW_ADVANCE_REEL3
|
||||
ret
|
||||
|
||||
.stop
|
||||
ld a, $9
|
||||
ld a, REEL_ACTION_STOP_REEL3
|
||||
ret
|
||||
|
||||
InitReelTiles: ; 92a98 (24:6a98)
|
||||
@ -637,13 +712,13 @@ InitReelTiles: ; 92a98 (24:6a98)
|
||||
.OAM: ; 92af9 (24:6af9)
|
||||
ld hl, wReel1ReelAction - wReel1
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
ld [hl], REEL_ACTION_DO_NOTHING
|
||||
ld hl, wReel1Position - wReel1
|
||||
add hl, bc
|
||||
ld [hl], REEL_SIZE - 1
|
||||
ld hl, wReel1SpinDistance - wReel1
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
ld [hl], REEL_ACTION_DO_NOTHING
|
||||
call UpdateReelPositionAndOAM
|
||||
ret
|
||||
|
||||
@ -662,7 +737,7 @@ Slots_SpinReels: ; 92b0f (24:6b0f)
|
||||
ld a, [hl]
|
||||
and $f
|
||||
jr nz, .skip
|
||||
call Function92bd4
|
||||
call ReelActionJumptable
|
||||
.skip
|
||||
ld hl, wReel1SpinRate - wReel1
|
||||
add hl, bc
|
||||
@ -786,12 +861,12 @@ Function92bbe: ; 92bbe
|
||||
db 0, 1, 2, 3, 4, 5
|
||||
; 92bd4
|
||||
|
||||
Function92bd4: ; 92bd4 (24:6bd4)
|
||||
ReelActionJumptable: ; 92bd4 (24:6bd4)
|
||||
ld hl, wReel1ReelAction - wReel1
|
||||
add hl, bc
|
||||
ld e, [hl]
|
||||
ld d, 0
|
||||
ld hl, .dw
|
||||
ld hl, .Jumptable
|
||||
add hl, de
|
||||
add hl, de
|
||||
ld a, [hli]
|
||||
@ -801,10 +876,9 @@ Function92bd4: ; 92bd4 (24:6bd4)
|
||||
|
||||
; 92be4 (24:6be4)
|
||||
|
||||
.dw ; 92be4
|
||||
|
||||
.Jumptable: ; 92be4
|
||||
dw ReelAction_DoNothing ; 00
|
||||
dw Slots_StopReelIgnoreJoypad ; 01
|
||||
dw ReelAction_StopReelIgnoreJoypad ; 01
|
||||
dw ReelAction_QuadrupleRate ; 02
|
||||
dw ReelAction_DoubleRate ; 03
|
||||
dw ReelAction_NormalRate ; 04
|
||||
@ -816,7 +890,7 @@ Function92bd4: ; 92bd4 (24:6bd4)
|
||||
dw ReelAction_SetUpReel2SkipTo7 ; 0a
|
||||
dw ReelAction_WaitReel2SkipTo7 ; 0b
|
||||
dw ReelAction_FastSpinReel2UntilLinedUp7s ; 0c
|
||||
dw ReelAction_BoringReelDrops ; 0d
|
||||
dw ReelAction_Unused ; 0d
|
||||
dw ReelAction_CheckDropReel ; 0e
|
||||
dw ReelAction_WaitDropReel ; 0f
|
||||
dw ReelAction_StartSlowAdvanceReel3 ; 10
|
||||
@ -824,7 +898,7 @@ Function92bd4: ; 92bd4 (24:6bd4)
|
||||
dw ReelAction_InitGolem ; 12
|
||||
dw ReelAction_WaitGolem ; 13
|
||||
dw ReelAction_EndGolem ; 14
|
||||
dw Slots_InitChansey ; 15
|
||||
dw ReelAction_InitChansey ; 15
|
||||
dw ReelAction_WaitChansey ; 16
|
||||
dw ReelAction_WaitEgg ; 17
|
||||
dw ReelAction_DropReel ; 18
|
||||
@ -838,7 +912,7 @@ ReelAction_DoNothing: ; 92c16
|
||||
ReelAction_QuadrupleRate: ; 92c17
|
||||
ld hl, wReel1SpinRate - wReel1
|
||||
add hl, bc
|
||||
ld [hl], $10
|
||||
ld [hl], 16
|
||||
ret
|
||||
|
||||
; 92c1e
|
||||
@ -846,7 +920,7 @@ ReelAction_QuadrupleRate: ; 92c17
|
||||
ReelAction_DoubleRate: ; 92c1e
|
||||
ld hl, wReel1SpinRate - wReel1
|
||||
add hl, bc
|
||||
ld [hl], $8
|
||||
ld [hl], 8
|
||||
ret
|
||||
|
||||
; 92c25
|
||||
@ -854,7 +928,7 @@ ReelAction_DoubleRate: ; 92c1e
|
||||
ReelAction_NormalRate: ; 92c25
|
||||
ld hl, wReel1SpinRate - wReel1
|
||||
add hl, bc
|
||||
ld [hl], $4
|
||||
ld [hl], 4
|
||||
ret
|
||||
|
||||
; 92c2c
|
||||
@ -862,7 +936,7 @@ ReelAction_NormalRate: ; 92c25
|
||||
ReelAction_HalfRate: ; 92c2c
|
||||
ld hl, wReel1SpinRate - wReel1
|
||||
add hl, bc
|
||||
ld [hl], $2
|
||||
ld [hl], 2
|
||||
ret
|
||||
|
||||
; 92c33
|
||||
@ -870,7 +944,7 @@ ReelAction_HalfRate: ; 92c2c
|
||||
ReelAction_QuarterRate: ; 92c33
|
||||
ld hl, wReel1SpinRate - wReel1
|
||||
add hl, bc
|
||||
ld [hl], $1
|
||||
ld [hl], 1
|
||||
ret
|
||||
|
||||
; 92c3a
|
||||
@ -878,15 +952,15 @@ ReelAction_QuarterRate: ; 92c33
|
||||
Slots_StopReel: ; 92c3a
|
||||
ld hl, wReel1SpinRate - wReel1
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
ld [hl], 0
|
||||
ld hl, wReel1ReelAction - wReel1
|
||||
add hl, bc
|
||||
ld [hl], $1
|
||||
ld hl, wReel1Slot0f - wReel1
|
||||
ld [hl], REEL_ACTION_STOP_REEL_IGNORE_JOYPAD
|
||||
ld hl, wReel1StopDelay - wReel1
|
||||
add hl, bc
|
||||
ld [hl], $3
|
||||
Slots_StopReelIgnoreJoypad: ; 92c4c
|
||||
ld hl, wReel1Slot0f - wReel1
|
||||
ld [hl], 3
|
||||
ReelAction_StopReelIgnoreJoypad: ; 92c4c
|
||||
ld hl, wReel1StopDelay - wReel1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
@ -897,17 +971,22 @@ Slots_StopReelIgnoreJoypad: ; 92c4c
|
||||
.EndReel:
|
||||
ld hl, wReel1ReelAction - wReel1
|
||||
add hl, bc
|
||||
ld a, $0
|
||||
ld a, REEL_ACTION_DO_NOTHING
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
; 92c5e
|
||||
|
||||
ReelAction_StopReel1: ; 92c5e
|
||||
; If no bias: don't manipulate reel.
|
||||
; If bias: manipulate reel up to wReel1ManipCounter (i.e. 4) times,
|
||||
; stoping early if the biased symbol shows up anywhere in reel #1,
|
||||
; even if the current bet won't allow lining it up.
|
||||
|
||||
ld a, [wSlotBias]
|
||||
cp SLOTS_NOMATCH
|
||||
cp SLOTS_NOBIAS
|
||||
jr z, .NoBias
|
||||
ld hl, wReel1Slot09 - wReel1
|
||||
ld hl, wReel1ManipCounter - wReel1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
@ -938,6 +1017,11 @@ ReelAction_StopReel1: ; 92c5e
|
||||
; 92c86
|
||||
|
||||
ReelAction_StopReel2: ; 92c86
|
||||
; If no bias: don't manipulate reel.
|
||||
; If bias: manipulate reel up to wReel2ManipCounter (i.e. 4) times,
|
||||
; stoping early if the biased symbol is lined up in the first two
|
||||
; reels, according to the lines that the current bet allows.
|
||||
|
||||
call Slots_CheckMatchedFirstTwoReels
|
||||
jr nc, .nope
|
||||
ld a, [wSlotBuildingMatch]
|
||||
@ -946,9 +1030,9 @@ ReelAction_StopReel2: ; 92c86
|
||||
jr z, .NoBias
|
||||
.nope
|
||||
ld a, [wSlotBias]
|
||||
cp SLOTS_NOMATCH
|
||||
cp SLOTS_NOBIAS
|
||||
jr z, .NoBias
|
||||
ld hl, wReel1Slot09 - wReel1
|
||||
ld hl, wReel1ManipCounter - wReel1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
@ -963,12 +1047,16 @@ ReelAction_StopReel2: ; 92c86
|
||||
; 92ca9
|
||||
|
||||
ReelAction_StopReel3: ; 92ca9
|
||||
; Manipulate the reel up to wReel3ManipCounter (i.e. 4) times,
|
||||
; stopping early if the bias symbol is lined up for a win.
|
||||
; If not biased to any symbols, stop as soon as nothing is lined up.
|
||||
|
||||
call Slots_CheckMatchedAllThreeReels
|
||||
jr nc, .NoMatch
|
||||
ld hl, wSlotBias
|
||||
cp [hl]
|
||||
jr z, .NoBias
|
||||
ld hl, wReel1Slot09 - wReel1
|
||||
ld hl, wReel1ManipCounter - wReel1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
@ -978,9 +1066,9 @@ ReelAction_StopReel3: ; 92ca9
|
||||
|
||||
.NoMatch:
|
||||
ld a, [wSlotBias]
|
||||
cp SLOTS_NOMATCH
|
||||
cp SLOTS_NOBIAS
|
||||
jr z, .NoBias
|
||||
ld hl, wReel1Slot09 - wReel1
|
||||
ld hl, wReel1ManipCounter - wReel1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
@ -995,6 +1083,11 @@ ReelAction_StopReel3: ; 92ca9
|
||||
; 92cd2
|
||||
|
||||
ReelAction_SetUpReel2SkipTo7: ; 92cd2
|
||||
; Unique reel 2 action (see Slots_StopReel2)
|
||||
; Ensures that 7 symbols become lined up in the first two reels,
|
||||
; but more often than not, this is only a way to get our hopes up, as
|
||||
; it makes exciting reel #3 modes with no success hope more common.
|
||||
|
||||
call Slots_CheckMatchedFirstTwoReels
|
||||
jr nc, .no_match
|
||||
ld a, [wFirstTwoReelsMatchingSevens]
|
||||
@ -1008,19 +1101,19 @@ ReelAction_SetUpReel2SkipTo7: ; 92cd2
|
||||
call Slots_PlaySFX
|
||||
ld hl, wReel1ReelAction - wReel1
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
ld hl, wReel1Slot0a - wReel1
|
||||
inc [hl] ; REEL_ACTION_WAIT_REEL2_SKIP_TO_7
|
||||
ld hl, wReel1ManipDelay - wReel1
|
||||
add hl, bc
|
||||
ld [hl], $20
|
||||
ld [hl], 32
|
||||
ld hl, wReel1SpinRate - wReel1
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
ld [hl], 0
|
||||
ret
|
||||
|
||||
; 92cf8
|
||||
|
||||
ReelAction_WaitReel2SkipTo7: ; 92cf8
|
||||
ld hl, wReel1Slot0a - wReel1
|
||||
ld hl, wReel1ManipDelay - wReel1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
@ -1033,10 +1126,10 @@ ReelAction_WaitReel2SkipTo7: ; 92cf8
|
||||
call Slots_PlaySFX
|
||||
ld hl, wReel1ReelAction - wReel1
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
inc [hl] ; REEL_ACTION_FAST_SPIN_REEL2_UNTIL_LINED_UP_7S
|
||||
ld hl, wReel1SpinRate - wReel1
|
||||
add hl, bc
|
||||
ld [hl], $8
|
||||
ld [hl], 8
|
||||
ret
|
||||
|
||||
; 92d13
|
||||
@ -1053,6 +1146,14 @@ ReelAction_FastSpinReel2UntilLinedUp7s: ; 92d13
|
||||
; 92d20
|
||||
|
||||
ReelAction_InitGolem: ; 92d20
|
||||
; Ensures SEVENs are lined up if there's bias to SEVEN.
|
||||
; Ensures nothing is lined up if there's no bias symbols.
|
||||
; No other bias symbols are compatible with this mode.
|
||||
|
||||
; This is achieved by throwing Golem until the desired result
|
||||
; is produced. The amount of Golem thrown can be anywhere from
|
||||
; 1 to 14 for SEVEN bias, and 4-8 for no bias.
|
||||
|
||||
call Slots_CheckMatchedAllThreeReels
|
||||
ret c
|
||||
ld a, SFX_STOP_SLOT
|
||||
@ -1060,10 +1161,10 @@ ReelAction_InitGolem: ; 92d20
|
||||
call Slots_WaitSFX
|
||||
ld hl, wReel1ReelAction - wReel1
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
inc [hl] ; REEL_ACTION_WAIT_GOLEM
|
||||
ld hl, wReel1SpinRate - wReel1
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
ld [hl], 0
|
||||
call Function92fc0
|
||||
push bc
|
||||
push af
|
||||
@ -1076,9 +1177,9 @@ ReelAction_InitGolem: ; 92d20
|
||||
ld [hl], a
|
||||
pop bc
|
||||
xor a
|
||||
ld [wcf64], a
|
||||
ld [wSlotsDelay], a
|
||||
ReelAction_WaitGolem: ; 92d4f
|
||||
ld a, [wcf64]
|
||||
ld a, [wSlotsDelay]
|
||||
cp 2
|
||||
jr z, .two
|
||||
cp 1
|
||||
@ -1093,28 +1194,33 @@ ReelAction_WaitGolem: ; 92d4f
|
||||
.one
|
||||
ld hl, wReel1ReelAction - wReel1
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
inc [hl] ; REEL_ACTION_END_GOLEM
|
||||
ld hl, wReel1SpinRate - wReel1
|
||||
add hl, bc
|
||||
ld [hl], $8
|
||||
ld [hl], 8
|
||||
ret
|
||||
|
||||
; 92d6e
|
||||
|
||||
ReelAction_EndGolem: ; 92d6e
|
||||
xor a
|
||||
ld [wcf64], a
|
||||
ld [wSlotsDelay], a
|
||||
ld hl, wReel1ReelAction - wReel1
|
||||
add hl, bc
|
||||
dec [hl]
|
||||
dec [hl] ; REEL_ACTION_WAIT_GOLEM
|
||||
ld hl, wReel1SpinRate - wReel1
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
ld [hl], 0
|
||||
ret
|
||||
|
||||
; 92d7e
|
||||
|
||||
Slots_InitChansey: ; 92d7e
|
||||
ReelAction_InitChansey: ; 92d7e
|
||||
; Ensures the lining up of SEVEN symbols, but this mode is only possible
|
||||
; when there is bias to SEVEN symbols (and even then, it's still rare).
|
||||
; Chansey releases and egg and reel #3 is made to advance 17 slots very
|
||||
; quickly as many times as necessary for the match to SEVENs to show up.
|
||||
|
||||
call Slots_CheckMatchedAllThreeReels
|
||||
ret c
|
||||
ld a, SFX_STOP_SLOT
|
||||
@ -1122,45 +1228,45 @@ Slots_InitChansey: ; 92d7e
|
||||
call Slots_WaitSFX
|
||||
ld hl, wReel1ReelAction - wReel1
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
inc [hl] ; REEL_ACTION_WAIT_CHANSEY
|
||||
ld hl, wReel1SpinRate - wReel1
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
ld [hl], 0
|
||||
push bc
|
||||
depixel 12, 0
|
||||
ld a, SPRITE_ANIM_INDEX_SLOTS_CHANSEY
|
||||
call _InitSpriteAnimStruct
|
||||
pop bc
|
||||
xor a
|
||||
ld [wcf64], a
|
||||
ld [wSlotsDelay], a
|
||||
ret
|
||||
|
||||
; 92da4
|
||||
|
||||
ReelAction_WaitChansey: ; 92da4
|
||||
ld a, [wcf64]
|
||||
ld a, [wSlotsDelay]
|
||||
and a
|
||||
ret z
|
||||
ld hl, wReel1ReelAction - wReel1
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
ld a, $2
|
||||
ld [wcf64], a
|
||||
inc [hl] ; REEL_ACTION_WAIT_EGG
|
||||
ld a, 2
|
||||
ld [wSlotsDelay], a
|
||||
ReelAction_WaitEgg: ; 92db3
|
||||
ld a, [wcf64]
|
||||
ld a, [wSlotsDelay]
|
||||
cp $4
|
||||
ret c
|
||||
ld hl, wReel1ReelAction - wReel1
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
inc [hl] ; REEL_ACTION_DROP_REEL
|
||||
ld hl, wReel1SpinRate - wReel1
|
||||
add hl, bc
|
||||
ld [hl], $10
|
||||
ld hl, wReel1Slot0a - wReel1
|
||||
ld [hl], 16
|
||||
ld hl, wReel1ManipDelay - wReel1
|
||||
add hl, bc
|
||||
ld [hl], $11
|
||||
ld [hl], 17
|
||||
ReelAction_DropReel: ; 92dca
|
||||
ld hl, wReel1Slot0a - wReel1
|
||||
ld hl, wReel1ManipDelay - wReel1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
@ -1173,26 +1279,26 @@ ReelAction_DropReel: ; 92dca
|
||||
jr nc, .EggAgain
|
||||
and a
|
||||
jr nz, .EggAgain
|
||||
ld a, $5
|
||||
ld [wcf64], a
|
||||
ld a, 5
|
||||
ld [wSlotsDelay], a
|
||||
call Slots_StopReel
|
||||
ret
|
||||
|
||||
.EggAgain:
|
||||
ld hl, wReel1SpinRate - wReel1
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
ld [hl], 0
|
||||
ld hl, wReel1ReelAction - wReel1
|
||||
add hl, bc
|
||||
dec [hl]
|
||||
dec [hl]
|
||||
ld a, $1
|
||||
ld [wcf64], a
|
||||
dec [hl] ; REEL_ACTION_WAIT_CHANSEY
|
||||
ld a, 1
|
||||
ld [wSlotsDelay], a
|
||||
ret
|
||||
|
||||
; 92df7
|
||||
|
||||
ReelAction_BoringReelDrops: ; 92df7
|
||||
ReelAction_Unused: ; 92df7
|
||||
call Slots_CheckMatchedAllThreeReels
|
||||
ret c
|
||||
ld a, SFX_STOP_SLOT
|
||||
@ -1200,13 +1306,13 @@ ReelAction_BoringReelDrops: ; 92df7
|
||||
call Slots_WaitSFX
|
||||
ld hl, wReel1ReelAction - wReel1
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
inc [hl] ; REEL_ACTION_CHECK_DROP_REEL
|
||||
call Function92fc0
|
||||
ld hl, wReel1Slot0a - wReel1
|
||||
ld hl, wReel1ManipDelay - wReel1
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
ReelAction_CheckDropReel: ; 92e10
|
||||
ld hl, wReel1Slot0a - wReel1
|
||||
ld hl, wReel1ManipDelay - wReel1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
@ -1219,13 +1325,13 @@ ReelAction_CheckDropReel: ; 92e10
|
||||
dec [hl]
|
||||
ld hl, wReel1ReelAction - wReel1
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
inc [hl] ; REEL_ACTION_WAIT_DROP_REEL
|
||||
ld hl, wReel1Slot0b - wReel1
|
||||
add hl, bc
|
||||
ld [hl], $20
|
||||
ld [hl], 32
|
||||
ld hl, wReel1SpinRate - wReel1
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
ld [hl], 0
|
||||
ReelAction_WaitDropReel: ; 92e31
|
||||
ld hl, wReel1Slot0b - wReel1
|
||||
add hl, bc
|
||||
@ -1241,12 +1347,19 @@ ReelAction_WaitDropReel: ; 92e31
|
||||
dec [hl]
|
||||
ld hl, wReel1SpinRate - wReel1
|
||||
add hl, bc
|
||||
ld [hl], $8 ; 2x
|
||||
ld [hl], 8
|
||||
ret
|
||||
|
||||
; 92e47
|
||||
|
||||
ReelAction_StartSlowAdvanceReel3: ; 92e47
|
||||
; Ensures SEVENs are lined up if there's bias to SEVEN.
|
||||
; Ensures nothing is lined up if there's no bias symbols.
|
||||
; No other bias symbols are compatible with this mode.
|
||||
|
||||
; This is achieved by slowly advancing the reel a full round,
|
||||
; plus any necessary slot until the desired result is produced.
|
||||
|
||||
call Slots_CheckMatchedAllThreeReels
|
||||
ret c
|
||||
ld a, SFX_STOP_SLOT
|
||||
@ -1254,15 +1367,15 @@ ReelAction_StartSlowAdvanceReel3: ; 92e47
|
||||
call Slots_WaitSFX
|
||||
ld hl, wReel1SpinRate - wReel1
|
||||
add hl, bc
|
||||
ld [hl], $1
|
||||
ld [hl], 1
|
||||
ld hl, wReel1ReelAction - wReel1
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
ld hl, wReel1Slot0a - wReel1
|
||||
inc [hl] ; REEL_ACTION_WAIT_SLOW_ADVANCE_REEL3
|
||||
ld hl, wReel1ManipDelay - wReel1
|
||||
add hl, bc
|
||||
ld [hl], $10
|
||||
ld [hl], 16
|
||||
ReelAction_WaitSlowAdvanceReel3: ; 92e64
|
||||
ld hl, wReel1Slot0a - wReel1
|
||||
ld hl, wReel1ManipDelay - wReel1
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
@ -1396,18 +1509,18 @@ Slots_CheckMatchedFirstTwoReels: ; 92e94
|
||||
ld [wSlotBuildingMatch], a
|
||||
and a
|
||||
jr nz, .matching_sevens
|
||||
ld a, $1
|
||||
ld a, 1
|
||||
ld [wFirstTwoReelsMatchingSevens], a
|
||||
|
||||
.matching_sevens
|
||||
ld a, $1
|
||||
ld a, 1
|
||||
ld [wFirstTwoReelsMatching], a
|
||||
ret
|
||||
|
||||
; 92f1d
|
||||
|
||||
Slots_CheckMatchedAllThreeReels: ; 92f1d
|
||||
ld a, $ff
|
||||
ld a, SLOTS_NOMATCH
|
||||
ld [wSlotMatched], a
|
||||
call Slots_GetCurrentReelState
|
||||
call Slots_CopyReelState
|
||||
@ -1427,7 +1540,7 @@ Slots_CheckMatchedAllThreeReels: ; 92f1d
|
||||
|
||||
.return
|
||||
ld a, [wSlotMatched]
|
||||
cp $ff
|
||||
cp SLOTS_NOMATCH
|
||||
jr nz, .matched_nontrivial
|
||||
and a
|
||||
ret
|
||||
@ -1629,7 +1742,7 @@ Slots_InitBias: ; 93002 (24:7002)
|
||||
db $14, SLOTS_SQUIRTLE ; 5/128
|
||||
db $28, SLOTS_PIKACHU ; 5/64
|
||||
db $30, SLOTS_CHERRY ; 1/32
|
||||
db $ff, SLOTS_NOMATCH ; everything else
|
||||
db $ff, SLOTS_NOBIAS ; everything else
|
||||
; 93031
|
||||
|
||||
.Lucky: ; 93031
|
||||
@ -1639,7 +1752,7 @@ Slots_InitBias: ; 93002 (24:7002)
|
||||
db $10, SLOTS_SQUIRTLE ; 1/32
|
||||
db $1e, SLOTS_PIKACHU ; 7/128
|
||||
db $50, SLOTS_CHERRY ; 25/128
|
||||
db $ff, SLOTS_NOMATCH ; everything else
|
||||
db $ff, SLOTS_NOBIAS ; everything else
|
||||
; 9303f
|
||||
|
||||
Slots_IlluminateBetLights: ; 9303f (24:703f)
|
||||
@ -1800,7 +1913,7 @@ Slots_AskPlayAgain: ; 930e9 (24:70e9)
|
||||
|
||||
SlotGetPayout: ; 93124 (24:7124)
|
||||
ld a, [wSlotMatched]
|
||||
cp -1
|
||||
cp SLOTS_NOMATCH
|
||||
jr z, .no_win
|
||||
srl a
|
||||
ld e, a
|
||||
@ -1833,7 +1946,7 @@ SlotGetPayout: ; 93124 (24:7124)
|
||||
|
||||
SlotPayoutText: ; 93158 (24:7158)
|
||||
ld a, [wSlotMatched]
|
||||
cp -1
|
||||
cp SLOTS_NOMATCH
|
||||
jr nz, .MatchedSomething
|
||||
ld hl, .Text_Darn
|
||||
call PrintText
|
||||
@ -1912,21 +2025,26 @@ endr
|
||||
ld a, SFX_2ND_PLACE
|
||||
call Slots_PlaySFX
|
||||
call WaitSFX
|
||||
ld a, [wd002]
|
||||
|
||||
; Oddly, the rarest mode (wKeepSevenBiasChance = 1) is the one with
|
||||
; the worse odds to favor seven symbol streaks (12.5% vs 25%).
|
||||
; it's possible that either the wKeepSevenBiasChance initialization
|
||||
; or this code was intended to lead to flipped percentages.
|
||||
ld a, [wKeepSevenBiasChance]
|
||||
and a
|
||||
jr nz, .asm_931ff
|
||||
jr nz, .lowerSevenStreakOdds
|
||||
call Random
|
||||
and $14
|
||||
ret z
|
||||
ld a, $ff
|
||||
and %0010100
|
||||
ret z ; 25% chance to stick with seven symbol bias
|
||||
ld a, SLOTS_NOBIAS
|
||||
ld [wSlotBias], a
|
||||
ret
|
||||
|
||||
.asm_931ff
|
||||
.lowerSevenStreakOdds
|
||||
call Random
|
||||
and $1c
|
||||
ret z
|
||||
ld a, $ff
|
||||
and %0011100
|
||||
ret z ; 12.5% chance to stick with seven symbol bias
|
||||
ld a, SLOTS_NOBIAS
|
||||
ld [wSlotBias], a
|
||||
ret
|
||||
|
||||
@ -1974,8 +2092,8 @@ SlotMachine_AnimateGolem: ; 9321d (24:721d)
|
||||
ld a, [hl]
|
||||
and a
|
||||
jr nz, .retain
|
||||
ld a, $2
|
||||
ld [wcf64], a
|
||||
ld a, 2
|
||||
ld [wSlotsDelay], a
|
||||
ld hl, SPRITEANIMSTRUCT_INDEX
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
@ -2016,8 +2134,8 @@ SlotMachine_AnimateGolem: ; 9321d (24:721d)
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
add hl, bc
|
||||
ld [hl], $2
|
||||
ld a, $1
|
||||
ld [wcf64], a
|
||||
ld a, 1
|
||||
ld [wSlotsDelay], a
|
||||
ld a, SFX_PLACE_PUZZLE_PIECE_DOWN
|
||||
call Slots_PlaySFX
|
||||
ret
|
||||
@ -2086,11 +2204,11 @@ Slots_AnimateChansey: ; 932ac (24:72ac)
|
||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
ld a, $1
|
||||
ld [wcf64], a
|
||||
ld a, 1
|
||||
ld [wSlotsDelay], a
|
||||
|
||||
.one ; 932e0 (24:72e0)
|
||||
ld a, [wcf64]
|
||||
ld a, [wSlotsDelay]
|
||||
cp $2
|
||||
jr z, .retain
|
||||
cp $5
|
||||
|
@ -275,13 +275,13 @@ slot_reel: MACRO
|
||||
\1SpinRate:: db
|
||||
\1OAMAddr:: dw
|
||||
\1XCoord:: db
|
||||
\1Slot09:: ds 1
|
||||
\1Slot0a:: ds 1
|
||||
\1ManipCounter:: db
|
||||
\1ManipDelay:: db
|
||||
\1Slot0b:: ds 1
|
||||
\1Slot0c:: ds 1
|
||||
\1Slot0d:: ds 1
|
||||
\1Slot0e:: ds 1
|
||||
\1Slot0f:: ds 1
|
||||
\1StopDelay:: db
|
||||
endm
|
||||
|
||||
object_struct: MACRO
|
||||
|
4
wram.asm
4
wram.asm
@ -1320,6 +1320,7 @@ NEXTU ; cf64
|
||||
; miscellaneous
|
||||
wNrOfBeatenBattleTowerTrainers::
|
||||
wMomBankDigitCursorPosition::
|
||||
wSlotsDelay::
|
||||
db
|
||||
wCurrPocket::
|
||||
wPrinterQueueLength::
|
||||
@ -1637,6 +1638,9 @@ StartFlypoint:: db
|
||||
EndFlypoint:: db
|
||||
|
||||
NEXTU ; d002
|
||||
wKeepSevenBiasChance::
|
||||
; used in the slots to handle the favoring of 7 symbol streaks
|
||||
|
||||
; unidentified
|
||||
wd002:: db
|
||||
wd003:: db
|
||||
|
Loading…
Reference in New Issue
Block a user