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Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they're more discoverable.
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@@ -202,6 +202,7 @@ AIChooseMove: ; 440ce
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AIScoringPointers: ; 441af
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; entries correspond to AI_* constants
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dw AI_Basic
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dw AI_Setup
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dw AI_Types
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