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Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they're more discoverable.
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data/battle/ai/status_only_effects.asm
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data/battle/ai/status_only_effects.asm
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; AI_BASIC discourages these effects if the player
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; already has a status condition.
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StatusOnlyEffects: ; 385db
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db EFFECT_SLEEP
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db EFFECT_TOXIC
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db EFFECT_POISON
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db EFFECT_PARALYZE
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db -1 ; end
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; 385e0
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