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Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they're more discoverable.
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data/battle/ai/risky_effects.asm
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data/battle/ai/risky_effects.asm
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; AI_RISKY will not use these effects at max HP
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; even if they would KO the player.
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RiskyEffects: ; 394ff
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db EFFECT_SELFDESTRUCT
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db EFFECT_OHKO
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db -1 ; end
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; 39502
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