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Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they're more discoverable.
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11
data/battle/ai/constant_damage_effects.asm
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11
data/battle/ai/constant_damage_effects.asm
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; AIDamageCalc uses BattleCommand_ConstantDamage
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; to calculate damage for these instead of
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; BattleCommand_DamageCalc and BattleCommand_Stab.
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ConstantDamageEffects: ; 39413
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db EFFECT_SUPER_FANG
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db EFFECT_STATIC_DAMAGE
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db EFFECT_LEVEL_DAMAGE
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db EFFECT_PSYWAVE
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db -1 ; end
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; 39418
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