diff --git a/main.asm b/main.asm index d89d1dc0a..945797507 100644 --- a/main.asm +++ b/main.asm @@ -47180,7 +47180,7 @@ AIChooseMove: ; 440ce jr .CheckLayer ; Decrement the scores of all moves one by one until one reaches 0. -; If the Pokemon has no moves, the game will loop indefinitely. +; If the Pokemon has no moves, the game goes into an endless loop. .DecrementScores ld hl, Buffer1 ld de, EnemyMonMoves