Annotation of PrintNum arguments in bc, and radio functions

This commit is contained in:
PikalaxALT
2015-10-10 17:03:04 -04:00
parent b68913a782
commit d42330ed8b
19 changed files with 315 additions and 293 deletions

View File

@@ -26,10 +26,10 @@ GentlemanScript_0x5cd3d:
loadfont
writetext UnknownText_0x5ceba
keeptextopen
special Functionc434
iffalse UnknownScript_0x5cd4c
special Functionc422
UnknownScript_0x5cd4c:
special Special_CheckLuckyNumberShowFlag
iffalse .skip
special Special_ResetLuckyNumberShowFlag
.skip:
special Function4d9d3
checkflag ENGINE_LUCKY_NUMBER_SHOW
iftrue .GameOver
@@ -45,7 +45,7 @@ UnknownScript_0x5cd4c:
playsound SFX_DEX_FANFARE_20_49
waitbutton
keeptextopen
special Function4d87a
special Special_CheckForLuckyNumberWinners
loadmovesprites
applymovement $6, MovementData_0x5ce74
loadfont
@@ -66,7 +66,7 @@ UnknownScript_0x5cd4c:
waitbutton
keeptextopen
giveitem MASTER_BALL, 1
iffalse UnknownScript_0x5cdcf
iffalse .BagFull
itemnotify
setflag ENGINE_LUCKY_NUMBER_SHOW
jump .GameOver
@@ -77,7 +77,7 @@ UnknownScript_0x5cd4c:
waitbutton
keeptextopen
giveitem EXP_SHARE, 1
iffalse UnknownScript_0x5cdcf
iffalse .BagFull
itemnotify
setflag ENGINE_LUCKY_NUMBER_SHOW
jump .GameOver
@@ -88,7 +88,7 @@ UnknownScript_0x5cd4c:
waitbutton
keeptextopen
giveitem PP_UP, 1
iffalse UnknownScript_0x5cdcf
iffalse .BagFull
itemnotify
setflag ENGINE_LUCKY_NUMBER_SHOW
jump .GameOver
@@ -99,7 +99,7 @@ UnknownScript_0x5cd4c:
loadmovesprites
end
UnknownScript_0x5cdcf:
.BagFull:
writetext UnknownText_0x5d0e6
closetext
loadmovesprites