Fix snake_case filenames

Renamed a bunch of files, most of them one-off functions, to better fit
the general snake_case naming scheme. Also renamed some awfully long filenames.
This commit is contained in:
mid-kid
2018-04-04 22:26:07 +02:00
parent 81fff9bb80
commit d3cc861d33
32 changed files with 114 additions and 114 deletions

View File

@@ -0,0 +1,52 @@
NewPokedexEntry: ; fb877
ld a, [hMapAnims]
push af
xor a
ld [hMapAnims], a
call LowVolume
call ClearBGPalettes
call ClearTileMap
call UpdateSprites
call ClearSprites
ld a, [wPokedexStatus]
push af
ld a, [hSCX]
add POKEDEX_SCX
ld [hSCX], a
xor a
ld [wPokedexStatus], a
farcall _NewPokedexEntry
call WaitPressAorB_BlinkCursor
ld a, 1 ; page 2
ld [wPokedexStatus], a
farcall DisplayDexEntry
call WaitPressAorB_BlinkCursor
pop af
ld [wPokedexStatus], a
call MaxVolume
call RotateThreePalettesRight
ld a, [hSCX]
add -POKEDEX_SCX
ld [hSCX], a
call .ReturnFromDexRegistration
pop af
ld [hMapAnims], a
ret
; fb8c8
.ReturnFromDexRegistration: ; fb8c8
call ClearTileMap
call LoadFontsExtra
call LoadStandardFont
farcall Pokedex_PlaceFrontpicTopLeftCorner
call WaitBGMap2
farcall GetEnemyMonDVs
ld a, [hli]
ld [wTempMonDVs], a
ld a, [hl]
ld [wTempMonDVs + 1], a
ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS
call GetSGBLayout
call SetPalettes
ret
; fb8f1