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Fix snake_case filenames
Renamed a bunch of files, most of them one-off functions, to better fit the general snake_case naming scheme. Also renamed some awfully long filenames.
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9
engine/battle/update_battle_huds.asm
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9
engine/battle/update_battle_huds.asm
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@@ -0,0 +1,9 @@
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_UpdateBattleHUDs:
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farcall DrawPlayerHUD
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ld hl, wPlayerHPPal
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call SetHPPal
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farcall DrawEnemyHUD
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ld hl, wEnemyHPPal
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call SetHPPal
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farcall FinishBattleAnim
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ret
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