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Modify macros/wram.asm to match recent renames
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@ -356,16 +356,16 @@ sprite_anim_struct: MACRO
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\1DurationOffset:: db
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\1FrameIndex:: db
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\1JumptableIndex:: db
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\1Field0c:: ds 1
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\1Field0d:: ds 1
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\1Field0e:: ds 1
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\1Field0f:: ds 1
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\1Var1:: ds 1
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\1Var2:: ds 1
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\1Var3:: ds 1
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\1Var4:: ds 1
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ENDM
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battle_anim_struct: MACRO
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; Placeholder until we can figure out what it all means
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\1Index:: db
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\1Field01:: ds 1
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\1OAMFlags:: db
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\1Field02:: ds 1
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\1FramesetID:: db
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\1Function:: db
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@ -375,19 +375,13 @@ battle_anim_struct: MACRO
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\1YCoord:: db
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\1XOffset:: db
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\1YOffset:: db
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\1Field0b:: ds 1
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\1Param:: db
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\1Duration:: db
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\1Frame:: db
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\1AnonJumptableIndex:: db
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\1Field0f:: ds 1
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\1Field10:: ds 1
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\1Field11:: ds 1
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\1Field12:: ds 1
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\1Field13:: ds 1
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\1Field14:: ds 1
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\1Field15:: ds 1
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\1Field16:: ds 1
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\1Field17:: ds 1
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\1JumptableIndex:: db
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\1Var1:: db
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\1Var2:: db
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ds 7
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ENDM
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battle_bg_effect: MACRO
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