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Verify script command table sizes
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@ -1365,6 +1365,7 @@ ParseMusicCommand:
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MusicCommands:
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; entries correspond to audio constants (see macros/scripts/audio.asm)
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table_width 2, MusicCommands
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dw Music_Octave8
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dw Music_Octave7
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dw Music_Octave6
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@ -1413,6 +1414,7 @@ MusicCommands:
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dw Music_Loop
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dw Music_Call
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dw Music_Ret
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assert_table_length $100 - FIRST_MUSIC_CMD
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MusicF1:
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MusicF2:
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@ -329,6 +329,7 @@ RunBattleAnimCommand:
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BattleAnimCommands::
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; entries correspond to anim_* constants (see macros/scripts/battle_anims.asm)
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table_width 2, BattleAnimCommands
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dw BattleAnimCmd_Obj
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dw BattleAnimCmd_1GFX
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dw BattleAnimCmd_2GFX
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@ -377,6 +378,7 @@ BattleAnimCommands::
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dw BattleAnimCmd_Loop
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dw BattleAnimCmd_Call
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dw BattleAnimCmd_Ret
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assert_table_length $100 - FIRST_BATTLE_ANIM_CMD
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BattleAnimCmd_EA:
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BattleAnimCmd_EB:
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@ -1,5 +1,6 @@
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MovementPointers:
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; entries correspond to movement_* constants (see macros/scripts/movement.asm)
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table_width 2, MovementPointers
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dw Movement_turn_head_down ; 00
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dw Movement_turn_head_up ; 01
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dw Movement_turn_head_left ; 02
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@ -90,6 +91,7 @@ MovementPointers:
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dw Movement_rock_smash ; 57
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dw Movement_return_dig ; 58
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dw Movement_skyfall_top ; 59
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assert_table_length NUM_MOVEMENT_CMDS
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Movement_teleport_from:
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ld hl, OBJECT_STEP_TYPE
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@ -63,6 +63,7 @@ RunScriptCommand:
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ScriptCommandTable:
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; entries correspond to *_command constants (see macros/scripts/events.asm)
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table_width 2, ScriptCommandTable
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dw Script_scall ; 00
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dw Script_farscall ; 01
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dw Script_memcall ; 02
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@ -233,6 +234,7 @@ ScriptCommandTable:
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dw Script_getname ; a7
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dw Script_wait ; a8
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dw Script_checksave ; a9
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assert_table_length NUM_EVENT_COMMANDS
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StartScript:
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ld hl, wScriptFlags
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@ -699,6 +699,7 @@ DoTextUntilTerminator::
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TextCommands::
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; entries correspond to TX_* constants (see macros/scripts/text.asm)
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table_width 2, TextCommands
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dw TextCommand_START ; TX_START
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dw TextCommand_RAM ; TX_RAM
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dw TextCommand_BCD ; TX_BCD
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@ -722,6 +723,7 @@ TextCommands::
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dw TextCommand_STRINGBUFFER ; TX_STRINGBUFFER
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dw TextCommand_DAY ; TX_DAY
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dw TextCommand_FAR ; TX_FAR
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assert_table_length NUM_TEXT_CMDS
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TextCommand_START::
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; write text until "@"
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@ -5,6 +5,7 @@ ENDM
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; BattleAnimCommands indexes (see engine/battle_anims/anim_commands.asm)
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const_def $d0
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FIRST_BATTLE_ANIM_CMD EQU const_value
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const anim_obj_command ; $d0
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anim_obj: MACRO
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@ -1062,3 +1062,5 @@ ENDM
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checksave: MACRO
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db checksave_command
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ENDM
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NUM_EVENT_COMMANDS EQU const_value
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@ -218,3 +218,5 @@ ENDM
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skyfall_top: MACRO
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db movement_skyfall_top
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ENDM
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NUM_MOVEMENT_CMDS EQU const_value
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@ -137,6 +137,8 @@ text_far: MACRO
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db BANK(\1)
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ENDM
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NUM_TEXT_CMDS EQU const_value
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const_next $50
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const TX_END ; $50
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