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consecutive protect/endure count in battle
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wram.asm
2
wram.asm
@ -588,6 +588,7 @@ PlayerPerishCount: ; c677
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PlayerFuryCutterCount: ; c678
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PlayerFuryCutterCount: ; c678
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ds 1
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PlayerProtectCount: ; c679
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EnemyRolloutCount: ; c67a
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EnemyRolloutCount: ; c67a
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@ -603,6 +604,7 @@ EnemyPerishCount: ; c67f
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ds 1
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EnemyFuryCutterCount: ; c680
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EnemyFuryCutterCount: ; c680
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ds 1
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EnemyProtectCount: ; c681
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PlayerDamageTaken: ; c682
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PlayerDamageTaken: ; c682
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