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Use :: to export labels between objects.
This fixes the build.
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@@ -1,5 +1,5 @@
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_AnimateTileset: ; fc000
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_AnimateTileset:: ; fc000
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; Iterate over a given pointer array of
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; animation functions (one per frame).
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@@ -1,5 +1,5 @@
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LoadMapGroupRoof: ; 1c000
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LoadMapGroupRoof:: ; 1c000
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ld a, [MapGroup]
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ld e, a
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ld d, 0
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@@ -1,4 +1,4 @@
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Tileset00: ; 0x4d596
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Tileset00:: ; 0x4d596
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dbw BANK(Tileset00GFX), Tileset00GFX
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dbw BANK(Tileset00Meta), Tileset00Meta
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dbw BANK(Tileset00Coll), Tileset00Coll
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@@ -6,7 +6,7 @@ Tileset00: ; 0x4d596
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dw $0000
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dw Tileset00PalMap
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Tileset01: ; 0x4d5a5
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Tileset01:: ; 0x4d5a5
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dbw BANK(Tileset01GFX), Tileset01GFX
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dbw BANK(Tileset01Meta), Tileset01Meta
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dbw BANK(Tileset01Coll), Tileset01Coll
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