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Use :: to export labels between objects.
This fixes the build.
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@@ -202,7 +202,7 @@ ScientistMarcScript: ; 0x5e5eb
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end
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; 0x5e5f3
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MapRadioTower3FSignpost2Script: ; 0x5e5f3
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MapRadioTower3FSignpost2Script:: ; 0x5e5f3
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loadfont
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2writetext UnknownText_0x5eaa4
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closetext
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@@ -67,7 +67,7 @@ UnknownScript_0x19404a: ; 0x19404a
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; fallthrough
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; 0x194053
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WateredWeirdTreeScript: ; 0x194053
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WateredWeirdTreeScript:: ; 0x194053
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loadfont
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2writetext UnknownText_0x194290
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closetext
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@@ -468,7 +468,7 @@ UnknownScript_0x7c2cd: ; 0x7c2cd
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end
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; 0x7c2d6
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MapWarehouseEntranceSignpost0Script: ; 0x7c2d6
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MapWarehouseEntranceSignpost0Script:: ; 0x7c2d6
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loadfont
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checkevent EVENT_USED_BASEMENT_KEY
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iftrue UnknownScript_0x7c2fa
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@@ -1,4 +1,4 @@
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MapGroupPointers: ; 0x94000
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MapGroupPointers:: ; 0x94000
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; pointers to the first map header of each map group
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dw MapGroup1
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dw MapGroup2
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@@ -30,7 +30,7 @@ MapGroupPointers: ; 0x94000
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MapGroup1:
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OlivinePokeCenter1F_MapHeader: ; 0x94034
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OlivinePokeCenter1F_MapHeader:: ; 0x94034
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; bank, tileset, permission
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db BANK(OlivinePokeCenter1F_SecondMapHeader), $7, 3
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@@ -43,7 +43,7 @@ OlivinePokeCenter1F_MapHeader: ; 0x94034
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; had to convert 0x->$ (duh..)
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; 0x9403d
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OlivineGym_MapHeader: ; 0x9403d
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OlivineGym_MapHeader:: ; 0x9403d
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; bank, tileset, permission
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db BANK(OlivineGym_SecondMapHeader), $12, 3
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@@ -2974,7 +2974,7 @@ RuinsofAlphHoOhChamber_SecondMapHeader: ; 0x958c4
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db 0
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; 0x958d0
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RuinsofAlphKabutoChamber_SecondMapHeader: ; 0x958d0
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RuinsofAlphKabutoChamber_SecondMapHeader:: ; 0x958d0
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; border block
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db $0
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@@ -3014,7 +3014,7 @@ RuinsofAlphOmanyteChamber_SecondMapHeader: ; 0x958dc
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db 0
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; 0x958e8
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RuinsofAlphAerodactylChamber_SecondMapHeader: ; 0x958e8
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RuinsofAlphAerodactylChamber_SecondMapHeader:: ; 0x958e8
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; border block
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db $0
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