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Label more map scripts
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@@ -40,20 +40,20 @@ FastShip1F_MapScripts:
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setscene SCENE_DEFAULT
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end
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SailorScript_0x75160:
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FastShip1FSailor1Script:
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faceplayer
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opentext
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checkevent EVENT_FAST_SHIP_HAS_ARRIVED
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iftrue .Arrived
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checkevent EVENT_FAST_SHIP_DESTINATION_OLIVINE
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iftrue .Olivine
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writetext UnknownText_0x7523b
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writetext FastShip1FSailor1Text_ToVermilion
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waitbutton
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closetext
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end
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.Olivine:
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writetext UnknownText_0x7529b
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writetext FastShip1FSailor1Text_ToOlivine
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waitbutton
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closetext
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end
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@@ -61,7 +61,7 @@ SailorScript_0x75160:
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.Arrived:
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checkevent EVENT_FAST_SHIP_DESTINATION_OLIVINE
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iftrue ._Olivine
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writetext UnknownText_0x754be
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writetext FastShip1FSailor1Text_InVermilion
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waitbutton
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closetext
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scall .LetThePlayerOut
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@@ -74,7 +74,7 @@ SailorScript_0x75160:
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end
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._Olivine:
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writetext UnknownText_0x7548d
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writetext FastShip1FSailor1Text_InOlivine
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waitbutton
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closetext
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scall .LetThePlayerOut
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@@ -98,24 +98,24 @@ SailorScript_0x75160:
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applymovement PLAYER, MovementData_0x75238
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end
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SailorScript_0x751d0:
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FastShip1FSailor2Script:
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faceplayer
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opentext
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checkevent EVENT_FAST_SHIP_FIRST_TIME
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iftrue .Vermilion
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writetext UnknownText_0x752f9
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writetext FastShip1FSailor2Text_FirstTime
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waitbutton
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closetext
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end
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.Vermilion:
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writetext UnknownText_0x7534f
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writetext FastShip1FSailor2Text
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waitbutton
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closetext
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end
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FastShip1FSailorScript:
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jumptextfaceplayer FastShip1FSailorText
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FastShip1FSailor3Script:
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jumptextfaceplayer FastShip1FSailor3Text
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WorriedGrandpaSceneRight:
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moveobject FASTSHIP1F_GENTLEMAN, 20, 6
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@@ -205,7 +205,7 @@ MovementData_0x75238:
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step UP
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step_end
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UnknownText_0x7523b:
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FastShip1FSailor1Text_ToVermilion:
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text "FAST SHIP S.S.AQUA"
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line "is en route to"
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cont "VERMILION CITY."
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@@ -215,7 +215,7 @@ UnknownText_0x7523b:
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cont "we arrive."
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done
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UnknownText_0x7529b:
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FastShip1FSailor1Text_ToOlivine:
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text "FAST SHIP S.S.AQUA"
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line "is en route to"
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cont "OLIVINE CITY."
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@@ -225,7 +225,7 @@ UnknownText_0x7529b:
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cont "we arrive."
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done
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UnknownText_0x752f9:
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FastShip1FSailor2Text_FirstTime:
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text "Here's your cabin."
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para "If your #MON"
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@@ -236,7 +236,7 @@ UnknownText_0x752f9:
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line "them."
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done
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UnknownText_0x7534f:
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FastShip1FSailor2Text:
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text "Here's your cabin."
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para "You can heal your"
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@@ -248,7 +248,7 @@ UnknownText_0x7534f:
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cont "you're sleeping."
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done
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FastShip1FSailorText:
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FastShip1FSailor3Text:
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text "The passengers are"
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line "all trainers."
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@@ -271,13 +271,13 @@ UnknownText_0x75412:
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line "know!"
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done
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UnknownText_0x7548d:
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FastShip1FSailor1Text_InOlivine:
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text "FAST SHIP S.S.AQUA"
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line "has arrived in"
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cont "OLIVINE CITY."
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done
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UnknownText_0x754be:
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FastShip1FSailor1Text_InVermilion:
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text "FAST SHIP S.S.AQUA"
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line "has arrived in"
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cont "VERMILION CITY."
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@@ -307,7 +307,7 @@ FastShip1F_MapEvents:
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db 0 ; bg events
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db 4 ; object events
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object_event 25, 2, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SailorScript_0x75160, -1
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object_event 14, 7, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SailorScript_0x751d0, -1
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object_event 22, 17, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FastShip1FSailorScript, -1
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object_event 25, 2, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FastShip1FSailor1Script, -1
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object_event 14, 7, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FastShip1FSailor2Script, -1
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object_event 22, 17, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FastShip1FSailor3Script, -1
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object_event 19, 6, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_FAST_SHIP_1F_GENTLEMAN
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