rename RNG to Random

also fix 'Far' naming scheme for BattleRandom

this was a long time coming
This commit is contained in:
yenatch
2013-08-30 22:59:40 -04:00
parent 70ecde3f78
commit c9d3881a2f
8 changed files with 184 additions and 183 deletions

View File

@@ -129,7 +129,7 @@ AIScoring_RedStatMods: ; 385e0
jr .checkmove
.discourage
call RNG
call Random
cp 30
jr c, .checkmove
inc [hl]
@@ -430,7 +430,7 @@ AIScoring_LeechHit: ; 387f7
ret
.asm_38815
call RNG
call Random
cp $64
ret c
@@ -575,7 +575,7 @@ AIScoring_Explosion: ; 388a6
call AICheckEnemyQuarterHP
ret nc
call RNG
call Random
cp 20
ret c
@@ -588,7 +588,7 @@ AIScoring_Explosion: ; 388a6
AIScoring_DreamEater: ; 388ca
call RNG
call Random
cp $19
ret c
@@ -612,7 +612,7 @@ AIScoring_EvasionUp: ; 388d4
bit 0, a
jr nz, .asm_388ef
call RNG
call Random
cp $b2
jr nc, .asm_38911
@@ -628,7 +628,7 @@ AIScoring_EvasionUp: ; 388d4
jr nc, .asm_3890f
call RNG
call Random
cp $a
jr c, .asm_388ef
@@ -683,7 +683,7 @@ AIScoring_EvasionUp: ; 388d4
ret
.asm_38938
call RNG
call Random
cp $50
ret c
dec [hl]
@@ -744,7 +744,7 @@ AIScoring_MirrorMove: ; 3895b
call AICompareSpeed
ret nc
call RNG
call Random
cp $19
ret c
@@ -766,7 +766,7 @@ AIScoring_AccuracyDown: ; 38985
bit 0, a
jr nz, .asm_3899d
call RNG
call Random
cp $b2
jr nc, .asm_389bf
@@ -782,7 +782,7 @@ AIScoring_AccuracyDown: ; 38985
jr nc, .asm_389bd
call RNG
call Random
cp $a
jr c, .asm_3899d
@@ -837,7 +837,7 @@ AIScoring_AccuracyDown: ; 38985
ret
.asm_389e6
call RNG
call Random
cp $50
ret c
dec [hl]
@@ -878,7 +878,7 @@ AIScoring_Haze: ; 389f5
.asm_38a12
pop hl
call RNG
call Random
cp $28
ret c
dec [hl]
@@ -894,7 +894,7 @@ AIScoring_Haze: ; 389f5
AIScoring_Bide: ; 38a1e
call AICheckEnemyMaxHP
ret c
call RNG
call Random
cp $19
ret c
inc [hl]
@@ -926,7 +926,7 @@ AIScoring_Moonlight: ; 38a3a
ret
.asm_38a45
call RNG
call Random
cp $19
ret c
dec [hl]
@@ -948,7 +948,7 @@ AIScoring_LightScreen:
AIScoring_Reflect: ; 38a54
call AICheckEnemyMaxHP
ret c
call RNG
call Random
cp $14
ret c
inc [hl]
@@ -1041,7 +1041,7 @@ AIScoring_Unused2B: ; 38a9c
ret c
.asm_38acd
call RNG
call Random
cp $c8
ret c
@@ -1061,7 +1061,7 @@ AIScoring_Unused2B: ; 38a9c
AIScoring_Confuse: ; 38adb
call AICheckPlayerHalfHP
ret c
call RNG
call Random
cp $19
jr c, .asm_38ae7
inc [hl]
@@ -1156,7 +1156,7 @@ AIScoring_SpeedDownHit: ; 38b40
ret nz
call AICompareSpeed
ret c
call RNG
call Random
cp 30
ret c
dec [hl]
@@ -1183,7 +1183,7 @@ AIScoring_HyperBeam: ; 38b63
ret
.asm_38b72
call RNG
call Random
cp 40
ret c
inc [hl]
@@ -1334,7 +1334,7 @@ AIScoring_Counter: ; 38bf1
.asm_38c30
call RNG
call Random
cp $64
jr c, .asm_38c38
@@ -1388,7 +1388,7 @@ AIScoring_Encore: ; 38c3b
jr nc, .asm_38c81
.asm_38c78
call RNG
call Random
cp $46
ret c
dec [hl]
@@ -1527,7 +1527,7 @@ AIScoring_Spite: ; 38cd5
cp $f
jr nc, .asm_38d0b
call RNG
call Random
cp $64
ret nc
@@ -1536,7 +1536,7 @@ AIScoring_Spite: ; 38cd5
ret
.asm_38d0d
call RNG
call Random
cp $64
ret c
dec [hl]
@@ -1700,7 +1700,7 @@ AIScoring_Conversion2: ; 38d98
ret
.asm_38dc9
call RNG
call Random
cp $19
ret c
@@ -1722,7 +1722,7 @@ AIScoring_Disable: ; 38dd1
pop hl
jr nc, .asm_38dee
call RNG
call Random
cp 100
ret c
dec [hl]
@@ -1734,7 +1734,7 @@ AIScoring_Disable: ; 38dd1
ret nz
.asm_38df3
call RNG
call Random
cp 20
ret c
inc [hl]
@@ -1961,7 +1961,7 @@ AIScoring_Protect: ; 38ed2
inc [hl]
.asm_38f14
call RNG
call Random
cp 20
ret c
inc [hl]
@@ -1985,14 +1985,14 @@ AIScoring_Foresight: ; 38f1d
cp GHOST
jr z, .asm_38f41
call RNG
call Random
cp 20
ret c
inc [hl]
ret
.asm_38f41
call RNG
call Random
cp 100
ret c
dec [hl]
@@ -2169,7 +2169,7 @@ AIScoring_Rollout: ; 38fef
cp 8
jr nc, .asm_39020
call RNG
call Random
cp 200
ret nc
dec [hl]
@@ -2196,7 +2196,7 @@ AIScoring_Attract: ; 39026
ret
.asm_39032
call RNG
call Random
cp 200
ret nc
dec [hl]
@@ -2558,7 +2558,7 @@ AIScoring_MirrorCoat: ; 3918b
.asm_391ca
call RNG
call Random
cp 100
jr c, .asm_391d2
dec [hl]
@@ -2634,7 +2634,7 @@ AIScoring_Solarbeam: ; 3920b
cp WEATHER_RAIN
ret nz
call RNG
call Random
cp 25 ; 1/10
ret c
@@ -2657,7 +2657,7 @@ AIScoring_Thunder: ; 39225
cp WEATHER_SUN
ret nz
call RNG
call Random
cp 25 ; 1/10
ret c
@@ -3150,7 +3150,7 @@ AIScoring_Cautious: ; 39418
pop hl
jr nc, .asm_39425
call RNG
call Random
cp 230
ret nc
@@ -3274,7 +3274,7 @@ AIScoring_Risky: ; 394a9
call AICheckEnemyMaxHP
jr c, .nextmove
call RNG
call Random
cp 200 ; 1/5
jr c, .nextmove
@@ -3347,14 +3347,14 @@ AIGetEnemyMove: ; 39508
Function_0x39521: ; 39521
call RNG
call Random
cp 50 ; 1/5
ret
; 39527
Function_0x39527: ; 39527
call RNG
call Random
cp $80 ; 1/2
ret
; 3952d