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Make reviewed fixes; standardize on " + "
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@ -5989,7 +5989,7 @@ LoadEnemyMon:
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; Used for Ho-Oh, Lugia and Snorlax encounters
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ld a, [wBattleType]
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cp BATTLETYPE_FORCEITEM
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ld a, [wBaseItems]
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ld a, [wBaseItem1]
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jr z, .UpdateItem
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; Failing that, it's all up to chance
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@ -6007,9 +6007,9 @@ LoadEnemyMon:
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; From there, an 8% chance for Item2
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call BattleRandom
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cp 8 percent ; 8% of 25% = 2% Item2
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ld a, [wBaseItems]
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ld a, [wBaseItem1]
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jr nc, .UpdateItem
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ld a, [wBaseItems+1]
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ld a, [wBaseItem2]
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.UpdateItem:
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ld [wEnemyMonItem], a
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@ -983,7 +983,7 @@ PlayerEventScriptPointers:
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dba Script_OverworldWhiteout ; PLAYEREVENT_WHITEOUT
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dba HatchEggScript ; PLAYEREVENT_HATCH
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dba ChangeDirectionScript ; PLAYEREVENT_JOYCHANGEFACING
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dba Invalid_0x96c2d ; 10
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dba Invalid_0x96c2d ; (NUM_PLAYER_EVENTS)
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Invalid_0x96c2d:
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end
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