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fix markdown reference links
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FAQ.md
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FAQ.md
@ -19,12 +19,12 @@ Version 1.1 of Pokémon Crystal, which fixed some issues with the initial intern
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## Can't build ROM; "ERROR: `UNION` already defined"
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## Can't build ROM; "ERROR: `UNION` already defined"
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Download [**rgbds 0.3.3**](rgbds). Earlier versions will not work.
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Download [**rgbds 0.3.3**][rgbds]. Earlier versions will not work.
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## Can't build ROM; "Segmentation fault" from `rgbgfx`
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## Can't build ROM; "Segmentation fault" from `rgbgfx`
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If you are using 64-bit Windows, download [**64-bit Cygwin**](cygwin) and [**64-bit rgbds**](rgbds).
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If you are using 64-bit Windows, download [**64-bit Cygwin**][cygwin] and [**64-bit rgbds**][rgbds].
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## Can't build ROM; "Section is too big" or "Unable to place section in bank"
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## Can't build ROM; "Section is too big" or "Unable to place section in bank"
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@ -36,7 +36,7 @@ If you added or changed any code, it has to fit in the **memory banks**. The 2MB
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## How do I edit maps?
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## How do I edit maps?
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For `asm` scripts, read [docs/map_scripts.md](docs/map_scripts.md). For `blk` layouts, try [crowdmap](crowdmap) or [Polished Map](polished-map).
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For `asm` scripts, read [docs/map_scripts.md](docs/map_scripts.md). For `blk` layouts, try [crowdmap][crowdmap] or [Polished Map][polished-map].
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## How do I write new features?
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## How do I write new features?
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@ -1,11 +1,11 @@
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# Assembly Programming
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# Assembly Programming
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- [**RGBDS documentation**](rgbds-doc): Includes information on the RGBDS tools and the assembly language syntax.
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- [**RGBDS documentation**][rgbds-doc]: Includes information on the RGBDS tools and the assembly language syntax.
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- [**Pan Docs**](pan-docs): Everything You Always Wanted To Know About GAMEBOY (but were afraid to ask).
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- [**Pan Docs**][pan-docs]: Everything You Always Wanted To Know About GAMEBOY (but were afraid to ask).
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- [**GameBoy Programming Manual](gb-manual): The official GameBoy programming and hardware manual by Nintendo.
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- [**GameBoy Programming Manual][gb-manual]: The official GameBoy programming and hardware manual by Nintendo.
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- [**GameBoy Opcode Summary**](gb-opcodes): Describes the opcodes of GameBoy assembly language.
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- [**GameBoy Opcode Summary**][gb-opcodes]: Describes the opcodes of GameBoy assembly language.
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- [**GameBoy Memory Map**](gb-memory-map): Describes the GameBoy Color address space.
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- [**GameBoy Memory Map**][gb-memory-map]: Describes the GameBoy Color address space.
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- [**awesome-gbdev**](awesome-gbdev): A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
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- [**awesome-gbdev**][awesome-gbdev]: A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
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[rgbds-doc]: https://rednex.github.io/
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[rgbds-doc]: https://rednex.github.io/
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[pan-docs]: http://bgb.bircd.org/pandocs.htm
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[pan-docs]: http://bgb.bircd.org/pandocs.htm
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@ -50,7 +50,7 @@ Write text from a RAM address.
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## `$02`: `text_bcd` *address*, *flags*
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## `$02`: `text_bcd` *address*, *flags*
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Write [BCD](bcd) from an address, typically RAM.
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Write [BCD][bcd] from an address, typically RAM.
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[bcd]: https://en.wikipedia.org/wiki/Binary-coded_decimal
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[bcd]: https://en.wikipedia.org/wiki/Binary-coded_decimal
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