fix markdown reference links

This commit is contained in:
yenatch 2017-12-24 21:27:20 -05:00
parent 6a292161a6
commit c95b67dd71
3 changed files with 10 additions and 10 deletions

6
FAQ.md
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@ -19,12 +19,12 @@ Version 1.1 of Pokémon Crystal, which fixed some issues with the initial intern
## Can't build ROM; "ERROR: `UNION` already defined" ## Can't build ROM; "ERROR: `UNION` already defined"
Download [**rgbds 0.3.3**](rgbds). Earlier versions will not work. Download [**rgbds 0.3.3**][rgbds]. Earlier versions will not work.
## Can't build ROM; "Segmentation fault" from `rgbgfx` ## Can't build ROM; "Segmentation fault" from `rgbgfx`
If you are using 64-bit Windows, download [**64-bit Cygwin**](cygwin) and [**64-bit rgbds**](rgbds). If you are using 64-bit Windows, download [**64-bit Cygwin**][cygwin] and [**64-bit rgbds**][rgbds].
## Can't build ROM; "Section is too big" or "Unable to place section in bank" ## Can't build ROM; "Section is too big" or "Unable to place section in bank"
@ -36,7 +36,7 @@ If you added or changed any code, it has to fit in the **memory banks**. The 2MB
## How do I edit maps? ## How do I edit maps?
For `asm` scripts, read [docs/map_scripts.md](docs/map_scripts.md). For `blk` layouts, try [crowdmap](crowdmap) or [Polished Map](polished-map). For `asm` scripts, read [docs/map_scripts.md](docs/map_scripts.md). For `blk` layouts, try [crowdmap][crowdmap] or [Polished Map][polished-map].
## How do I write new features? ## How do I write new features?

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@ -1,11 +1,11 @@
# Assembly Programming # Assembly Programming
- [**RGBDS documentation**](rgbds-doc): Includes information on the RGBDS tools and the assembly language syntax. - [**RGBDS documentation**][rgbds-doc]: Includes information on the RGBDS tools and the assembly language syntax.
- [**Pan Docs**](pan-docs): Everything You Always Wanted To Know About GAMEBOY (but were afraid to ask). - [**Pan Docs**][pan-docs]: Everything You Always Wanted To Know About GAMEBOY (but were afraid to ask).
- [**GameBoy Programming Manual](gb-manual): The official GameBoy programming and hardware manual by Nintendo. - [**GameBoy Programming Manual][gb-manual]: The official GameBoy programming and hardware manual by Nintendo.
- [**GameBoy Opcode Summary**](gb-opcodes): Describes the opcodes of GameBoy assembly language. - [**GameBoy Opcode Summary**][gb-opcodes]: Describes the opcodes of GameBoy assembly language.
- [**GameBoy Memory Map**](gb-memory-map): Describes the GameBoy Color address space. - [**GameBoy Memory Map**][gb-memory-map]: Describes the GameBoy Color address space.
- [**awesome-gbdev**](awesome-gbdev): A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs. - [**awesome-gbdev**][awesome-gbdev]: A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
[rgbds-doc]: https://rednex.github.io/ [rgbds-doc]: https://rednex.github.io/
[pan-docs]: http://bgb.bircd.org/pandocs.htm [pan-docs]: http://bgb.bircd.org/pandocs.htm

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@ -50,7 +50,7 @@ Write text from a RAM address.
## `$02`: `text_bcd` *address*, *flags* ## `$02`: `text_bcd` *address*, *flags*
Write [BCD](bcd) from an address, typically RAM. Write [BCD][bcd] from an address, typically RAM.
[bcd]: https://en.wikipedia.org/wiki/Binary-coded_decimal [bcd]: https://en.wikipedia.org/wiki/Binary-coded_decimal