Merge pull request #648 from DeeDeeG/identifying-stuff-in-maps

Identifying stuff in maps
This commit is contained in:
Rangi
2019-11-04 19:40:38 -05:00
committed by GitHub
4 changed files with 37 additions and 37 deletions

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@@ -56,7 +56,7 @@ LakeOfRageLanceScript:
waitbutton waitbutton
closetext closetext
playsound SFX_WARP_TO playsound SFX_WARP_TO
applymovement LAKEOFRAGE_LANCE, MovementData_0x70155 applymovement LAKEOFRAGE_LANCE, LakeOfRageLanceTeleportIntoSkyMovement
disappear LAKEOFRAGE_LANCE disappear LAKEOFRAGE_LANCE
clearevent EVENT_MAHOGANY_MART_LANCE_AND_DRAGONITE clearevent EVENT_MAHOGANY_MART_LANCE_AND_DRAGONITE
setevent EVENT_DECIDED_TO_HELP_LANCE setevent EVENT_DECIDED_TO_HELP_LANCE
@@ -238,7 +238,7 @@ LakeOfRageHiddenRareCandy:
LakeOfRageHiddenMaxPotion: LakeOfRageHiddenMaxPotion:
hiddenitem MAX_POTION, EVENT_LAKE_OF_RAGE_HIDDEN_MAX_POTION hiddenitem MAX_POTION, EVENT_LAKE_OF_RAGE_HIDDEN_MAX_POTION
MovementData_0x70155: LakeOfRageLanceTeleportIntoSkyMovement:
teleport_from teleport_from
step_end step_end

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@@ -2,7 +2,7 @@
const MAHOGANYMART1F_PHARMACIST const MAHOGANYMART1F_PHARMACIST
const MAHOGANYMART1F_BLACK_BELT const MAHOGANYMART1F_BLACK_BELT
const MAHOGANYMART1F_LANCE const MAHOGANYMART1F_LANCE
const MAHOGANYMART1F_DRAGON const MAHOGANYMART1F_DRAGONITE
const MAHOGANYMART1F_GRANNY const MAHOGANYMART1F_GRANNY
MahoganyMart1F_MapScripts: MahoganyMart1F_MapScripts:
@@ -29,7 +29,7 @@ MahoganyMart1F_MapScripts:
changeblock 6, 2, $1e ; stairs changeblock 6, 2, $1e ; stairs
return return
MahogayMart1FPharmacistScript: MahoganyMart1FPharmacistScript:
faceplayer faceplayer
opentext opentext
checkevent EVENT_DECIDED_TO_HELP_LANCE checkevent EVENT_DECIDED_TO_HELP_LANCE
@@ -39,23 +39,23 @@ MahogayMart1FPharmacistScript:
end end
.LanceEntered: .LanceEntered:
writetext MahogayMart1FPharmacistText_LanceEntered writetext MahoganyMart1FPharmacistText_LanceEntered
waitbutton waitbutton
closetext closetext
end end
MahogayMart1FBlackBeltScript: MahoganyMart1FBlackBeltScript:
faceplayer faceplayer
opentext opentext
checkevent EVENT_DECIDED_TO_HELP_LANCE checkevent EVENT_DECIDED_TO_HELP_LANCE
iftrue .LanceEntered iftrue .LanceEntered
writetext MahogayMart1FBlackBeltText writetext MahoganyMart1FBlackBeltText
waitbutton waitbutton
closetext closetext
end end
.LanceEntered: .LanceEntered:
writetext MahogayMart1FBlackBeltText_LanceEntered writetext MahoganyMart1FBlackBeltText_LanceEntered
waitbutton waitbutton
closetext closetext
end end
@@ -67,20 +67,20 @@ MahoganyMart1FLanceUncoversStaircaseScript:
pause 15 pause 15
closetext closetext
playsound SFX_TACKLE playsound SFX_TACKLE
applymovement MAHOGANYMART1F_DRAGON, MovementData_0x6c3f6 applymovement MAHOGANYMART1F_DRAGONITE, MahoganyMart1FDragoniteTackleMovement
applymovement MAHOGANYMART1F_BLACK_BELT, MovementData_0x6c3fb applymovement MAHOGANYMART1F_BLACK_BELT, MahoganyMart1FBlackBeltKnockedBackMovement
pause 15 pause 15
disappear MAHOGANYMART1F_DRAGON disappear MAHOGANYMART1F_DRAGONITE
pause 15 pause 15
applymovement MAHOGANYMART1F_LANCE, MovementData_0x6c407 applymovement MAHOGANYMART1F_LANCE, MahoganyMart1FLanceApproachPlayerMovement
opentext opentext
writetext MahoganyMart1FLanceRadioText writetext MahoganyMart1FLanceRadioText
waitbutton waitbutton
closetext closetext
follow MAHOGANYMART1F_LANCE, PLAYER follow MAHOGANYMART1F_LANCE, PLAYER
applymovement MAHOGANYMART1F_LANCE, MovementData_0x6c40a applymovement MAHOGANYMART1F_LANCE, MahoganyMart1FLanceApproachPharmacistMovement
applymovement MAHOGANYMART1F_PHARMACIST, MovementData_0x6c403 applymovement MAHOGANYMART1F_PHARMACIST, MahoganyMart1FPharmacistShovedAsideMovement
applymovement MAHOGANYMART1F_LANCE, MovementData_0x6c40e applymovement MAHOGANYMART1F_LANCE, MahoganyMart1FLanceApproachHiddenStairsMovement
stopfollow stopfollow
opentext opentext
writetext MahoganyMart1FLanceStairsText writetext MahoganyMart1FLanceStairsText
@@ -96,28 +96,28 @@ MahoganyMart1FLanceUncoversStaircaseScript:
writetext MahoganyMart1FLanceSplitUpText writetext MahoganyMart1FLanceSplitUpText
waitbutton waitbutton
closetext closetext
applymovement MAHOGANYMART1F_LANCE, MovementData_0x6c412 applymovement MAHOGANYMART1F_LANCE, MahoganyMart1FLanceGoDownStairsMovement
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
disappear MAHOGANYMART1F_LANCE disappear MAHOGANYMART1F_LANCE
setscene SCENE_MAHOGANYMART1F_NOTHING setscene SCENE_MAHOGANYMART1F_NOTHING
waitsfx waitsfx
end end
MahogayMart1FGrannyScript: MahoganyMart1FGrannyScript:
faceplayer faceplayer
opentext opentext
pokemart MARTTYPE_STANDARD, MART_MAHOGANY_2 pokemart MARTTYPE_STANDARD, MART_MAHOGANY_2
closetext closetext
end end
MovementData_0x6c3f6: MahoganyMart1FDragoniteTackleMovement:
fix_facing fix_facing
big_step LEFT big_step LEFT
big_step RIGHT big_step RIGHT
remove_fixed_facing remove_fixed_facing
step_end step_end
MovementData_0x6c3fb: MahoganyMart1FBlackBeltKnockedBackMovement:
fix_facing fix_facing
big_step LEFT big_step LEFT
remove_fixed_facing remove_fixed_facing
@@ -127,30 +127,30 @@ MovementData_0x6c3fb:
turn_head RIGHT turn_head RIGHT
step_end step_end
MovementData_0x6c403: MahoganyMart1FPharmacistShovedAsideMovement:
fix_facing fix_facing
big_step LEFT big_step LEFT
remove_fixed_facing remove_fixed_facing
step_end step_end
MovementData_0x6c407: MahoganyMart1FLanceApproachPlayerMovement:
slow_step LEFT slow_step LEFT
turn_head DOWN turn_head DOWN
step_end step_end
MovementData_0x6c40a: MahoganyMart1FLanceApproachPharmacistMovement:
slow_step RIGHT slow_step RIGHT
slow_step UP slow_step UP
slow_step UP slow_step UP
step_end step_end
MovementData_0x6c40e: MahoganyMart1FLanceApproachHiddenStairsMovement:
slow_step UP slow_step UP
slow_step RIGHT slow_step RIGHT
slow_step RIGHT slow_step RIGHT
step_end step_end
MovementData_0x6c412: MahoganyMart1FLanceGoDownStairsMovement:
slow_step RIGHT slow_step RIGHT
step_end step_end
@@ -164,13 +164,13 @@ UnknownText_0x6c414:
line "eat in MAHOGANY!" line "eat in MAHOGANY!"
done done
MahogayMart1FPharmacistText_LanceEntered: MahoganyMart1FPharmacistText_LanceEntered:
text "Arrgh… You found" text "Arrgh… You found"
line "the secret stair-" line "the secret stair-"
cont "way…" cont "way…"
done done
MahogayMart1FBlackBeltText: MahoganyMart1FBlackBeltText:
text "Heheh! The experi-" text "Heheh! The experi-"
line "ment worked like a" line "ment worked like a"
cont "charm." cont "charm."
@@ -182,7 +182,7 @@ MahogayMart1FBlackBeltText:
line "moneymakers." line "moneymakers."
done done
MahogayMart1FBlackBeltText_LanceEntered: MahoganyMart1FBlackBeltText_LanceEntered:
text "Urrgh…" text "Urrgh…"
para "That guy's dragon" para "That guy's dragon"
@@ -231,8 +231,8 @@ MahoganyMart1F_MapEvents:
db 0 ; bg events db 0 ; bg events
db 5 ; object events db 5 ; object events
object_event 4, 3, SPRITE_PHARMACIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MahogayMart1FPharmacistScript, EVENT_TEAM_ROCKET_BASE_POPULATION object_event 4, 3, SPRITE_PHARMACIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MahoganyMart1FPharmacistScript, EVENT_TEAM_ROCKET_BASE_POPULATION
object_event 1, 6, SPRITE_BLACK_BELT, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MahogayMart1FBlackBeltScript, EVENT_TEAM_ROCKET_BASE_POPULATION object_event 1, 6, SPRITE_BLACK_BELT, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MahoganyMart1FBlackBeltScript, EVENT_TEAM_ROCKET_BASE_POPULATION
object_event 4, 6, SPRITE_LANCE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_MAHOGANY_MART_LANCE_AND_DRAGONITE object_event 4, 6, SPRITE_LANCE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_MAHOGANY_MART_LANCE_AND_DRAGONITE
object_event 3, 6, SPRITE_DRAGON, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_MAHOGANY_MART_LANCE_AND_DRAGONITE object_event 3, 6, SPRITE_DRAGON, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_MAHOGANY_MART_LANCE_AND_DRAGONITE
object_event 1, 3, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MahogayMart1FGrannyScript, EVENT_MAHOGANY_MART_OWNERS object_event 1, 3, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MahoganyMart1FGrannyScript, EVENT_MAHOGANY_MART_OWNERS

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@@ -2,7 +2,7 @@
const MOUNTMORTARB1F_POKE_BALL1 const MOUNTMORTARB1F_POKE_BALL1
const MOUNTMORTARB1F_POKE_BALL2 const MOUNTMORTARB1F_POKE_BALL2
const MOUNTMORTARB1F_BOULDER const MOUNTMORTARB1F_BOULDER
const MOUNTMORTARB1F_BLACK_BELT const MOUNTMORTARB1F_KIYO
const MOUNTMORTARB1F_POKE_BALL3 const MOUNTMORTARB1F_POKE_BALL3
const MOUNTMORTARB1F_POKE_BALL4 const MOUNTMORTARB1F_POKE_BALL4
const MOUNTMORTARB1F_POKE_BALL5 const MOUNTMORTARB1F_POKE_BALL5

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@@ -3,7 +3,7 @@
const VIOLETPOKECENTER1F_GAMEBOY_KID const VIOLETPOKECENTER1F_GAMEBOY_KID
const VIOLETPOKECENTER1F_GENTLEMAN const VIOLETPOKECENTER1F_GENTLEMAN
const VIOLETPOKECENTER1F_YOUNGSTER const VIOLETPOKECENTER1F_YOUNGSTER
const VIOLETPOKECENTER1F_SCIENTIST const VIOLETPOKECENTER1F_ELMS_AIDE
VioletPokecenter1F_MapScripts: VioletPokecenter1F_MapScripts:
db 0 ; scene scripts db 0 ; scene scripts
@@ -37,18 +37,18 @@ VioletPokecenter1F_ElmsAideScript:
readvar VAR_FACING readvar VAR_FACING
ifequal UP, .AideWalksAroundPlayer ifequal UP, .AideWalksAroundPlayer
turnobject PLAYER, DOWN turnobject PLAYER, DOWN
applymovement VIOLETPOKECENTER1F_SCIENTIST, MovementData_AideWalksStraightOutOfPokecenter applymovement VIOLETPOKECENTER1F_ELMS_AIDE, MovementData_AideWalksStraightOutOfPokecenter
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
disappear VIOLETPOKECENTER1F_SCIENTIST disappear VIOLETPOKECENTER1F_ELMS_AIDE
waitsfx waitsfx
end end
.AideWalksAroundPlayer: .AideWalksAroundPlayer:
applymovement VIOLETPOKECENTER1F_SCIENTIST, MovementData_AideWalksLeftToExitPokecenter applymovement VIOLETPOKECENTER1F_ELMS_AIDE, MovementData_AideWalksLeftToExitPokecenter
turnobject PLAYER, DOWN turnobject PLAYER, DOWN
applymovement VIOLETPOKECENTER1F_SCIENTIST, MovementData_AideFinishesLeavingPokecenter applymovement VIOLETPOKECENTER1F_ELMS_AIDE, MovementData_AideFinishesLeavingPokecenter
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
disappear VIOLETPOKECENTER1F_SCIENTIST disappear VIOLETPOKECENTER1F_ELMS_AIDE
waitsfx waitsfx
end end