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Reorganising phone stuff.
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170
engine/phone/buenas_password.asm
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170
engine/phone/buenas_password.asm
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@@ -0,0 +1,170 @@
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BuenaPhoneScript1:
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checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
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iftrue BuenaPhoneScript_Rocket
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checkcode VAR_HOUR
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if_greater_than 17, BuenaPhoneScript_AfterMidnight1
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scall BuenaPhoneScript_CheckTimeOfDay1
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jump BuenaPhoneScript_Random1
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BuenaPhoneScript2:
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checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
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iftrue BuenaPhoneScript_Rocket
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scall BuenaPhoneScript_CheckTimeOfDay2
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jump BuenaPhoneScript_Random2
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BuenaPhoneScript_CheckTimeOfDay1:
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checkmorn
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iftrue .morn
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checkday
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iftrue .day
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writetext UnknownText_0xa0d42
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buttonsound
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end
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.morn
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writetext UnknownText_0xa0c28
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buttonsound
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end
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.day
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writetext UnknownText_0xa0c72
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buttonsound
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end
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BuenaPhoneScript_AfterMidnight1:
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writetext UnknownText_0xa0caf
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end
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BuenaPhoneScript_CheckTimeOfDay2:
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checkcode VAR_HOUR
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if_greater_than 17, BuenaPhoneScript_AfterMidnight2
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checkmorn
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iftrue .morn
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checkday
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iftrue .day
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writetext UnknownText_0xa0e29
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buttonsound
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end
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.morn
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writetext UnknownText_0xa0d96
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buttonsound
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end
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.day
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writetext UnknownText_0xa0dcf
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buttonsound
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end
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BuenaPhoneScript_AfterMidnight2:
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writetext UnknownText_0xa0e01
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buttonsound
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end
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BuenaPhoneScript_Rocket:
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writetext UnknownText_0xa0e5e
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end
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BuenaPhoneScript_Random2:
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checkevent EVENT_BEAT_ELITE_FOUR
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iftrue .PostE4
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random 11
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jump .Jumptable
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.PostE4:
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random 14
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.Jumptable:
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if_equal 0, .zero
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if_equal 1, .one
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if_equal 2, .two
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if_equal 3, .three
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if_equal 4, .four
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if_equal 5, .five
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if_equal 6, .six
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if_equal 7, .seven
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if_equal 8, .eight
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if_equal 9, .nine
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if_equal 10, .ten
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if_equal 11, .eleven
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if_equal 12, .twelve
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if_equal 13, .thirteen
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.zero
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writetext UnknownText_0xa0efb
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jump .finish
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.one
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writetext UnknownText_0xa0fcf
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jump .finish
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.two
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writetext UnknownText_0xa109d
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jump .finish
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.three
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writetext UnknownText_0xa1143
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jump .finish
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.four
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writetext UnknownText_0xa1244
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jump .finish
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.five
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writetext UnknownText_0xa1318
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jump .finish
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.six
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writetext UnknownText_0xa13d8
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jump .finish
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.seven
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writetext UnknownText_0xa1488
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jump .finish
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.eight
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writetext UnknownText_0xa15de
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jump .finish
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.nine
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writetext UnknownText_0xa1717
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jump .finish
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.ten
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writetext UnknownText_0xa183d
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jump .finish
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.eleven
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writetext UnknownText_0xa19b1
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jump .finish
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.twelve
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writetext UnknownText_0xa1ac0
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jump .finish
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.thirteen
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writetext UnknownText_0xa1bed
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.finish
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end
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BuenaPhoneScript_Random1:
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random 3
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if_equal 0, .zero
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if_equal 1, .one
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if_equal 2, .two
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.zero
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writetext UnknownText_0xa1c88
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end
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.one
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writetext UnknownText_0xa1d5f
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end
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.two
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writetext UnknownText_0xa1e2f
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end
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; a0c28
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INCLUDE "text/phone/buena.asm"
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1266
engine/phone/generic_calls.asm
Normal file
1266
engine/phone/generic_calls.asm
Normal file
File diff suppressed because it is too large
Load Diff
800
engine/phone/phone.asm
Normal file
800
engine/phone/phone.asm
Normal file
File diff suppressed because it is too large
Load Diff
961
engine/phone/phone_callers.asm
Normal file
961
engine/phone/phone_callers.asm
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File diff suppressed because it is too large
Load Diff
698
engine/phone/phone_gossip.asm
Normal file
698
engine/phone/phone_gossip.asm
Normal file
File diff suppressed because it is too large
Load Diff
1886
engine/phone/phone_scripts.asm
Normal file
1886
engine/phone/phone_scripts.asm
Normal file
File diff suppressed because it is too large
Load Diff
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