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https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
Use more assertions to ensure correct code and data
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@ -21,7 +21,8 @@ Sfx_Menu:
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Sfx_ReadText:
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Sfx_ReadText2:
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channel_count 1
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channel 5, Sfx_ReadText_Ch5 ; aka Sfx_ReadText2_Ch5
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channel 5, Sfx_ReadText_Ch5
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assert Sfx_ReadText_Ch5 == Sfx_ReadText2_Ch5
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Sfx_Poison:
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channel_count 1
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@ -486,10 +487,14 @@ Sfx_Elevator:
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Sfx_LevelUp:
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Sfx_DexFanfare5079:
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channel_count 4
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channel 5, Sfx_LevelUp_Ch5 ; aka Sfx_DexFanfare5079_Ch5
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channel 6, Sfx_LevelUp_Ch6 ; aka Sfx_DexFanfare5079_Ch6
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channel 7, Sfx_LevelUp_Ch7 ; aka Sfx_DexFanfare5079_Ch7
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channel 8, Sfx_LevelUp_Ch8 ; aka Sfx_DexFanfare5079_Ch8
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channel 5, Sfx_LevelUp_Ch5
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channel 6, Sfx_LevelUp_Ch6
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channel 7, Sfx_LevelUp_Ch7
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channel 8, Sfx_LevelUp_Ch8
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assert Sfx_LevelUp_Ch5 == Sfx_DexFanfare5079_Ch5
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assert Sfx_LevelUp_Ch6 == Sfx_DexFanfare5079_Ch6
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assert Sfx_LevelUp_Ch7 == Sfx_DexFanfare5079_Ch7
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assert Sfx_LevelUp_Ch8 == Sfx_DexFanfare5079_Ch8
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Sfx_LevelUp_Ch5:
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Sfx_DexFanfare5079_Ch5:
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@ -144,7 +144,7 @@ SFX:
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dba Sfx_MilkDrink
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dba Sfx_Present
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dba Sfx_MorningSun
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dba Sfx_LevelUp ; aka Sfx_DexFanfare5079
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dba Sfx_LevelUp
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dba Sfx_KeyItem
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dba Sfx_Fanfare2
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dba Sfx_RegisterPhoneNumber
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@ -7781,7 +7781,8 @@ HandleSafariAngerEatingStatus: ; unreferenced
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jr .finish
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.angry
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dec hl ; wSafariMonAngerCount
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dec hl
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assert wSafariMonEating - 1 == wSafariMonAngerCount
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ld a, [hl]
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and a
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ret z
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@ -245,7 +245,8 @@ BattleAnim_ClearOAM:
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ld c, NUM_SPRITE_OAM_STRUCTS
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.loop
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ld a, [hl]
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and $ff ^ (PALETTE_MASK | VRAM_BANK_1) ; PAL_BATTLE_OB_ENEMY (0)
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and $ff ^ (PALETTE_MASK | VRAM_BANK_1) ; zeros out the palette bits
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assert PAL_BATTLE_OB_ENEMY == 0
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ld [hli], a
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rept SPRITEOAMSTRUCT_LENGTH - 1
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inc hl
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@ -68,7 +68,8 @@ ContestJudging_ThirdPlaceScoreText:
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LoadContestantName:
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; If a = 1, get your name.
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dec a ; BUG_CONTEST_PLAYER
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assert BUG_CONTEST_PLAYER == 1
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dec a
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jr z, .player
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; Find the pointer for the trainer class of the Bug Catching Contestant whose ID is in a.
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ld c, a
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@ -208,7 +208,8 @@ GetMonBackpic:
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push de
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; These are assumed to be at the same address in their respective banks.
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ld hl, PokemonPicPointers ; UnownPicPointers
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assert PokemonPicPointers == UnownPicPointers
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ld hl, PokemonPicPointers
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ld a, b
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ld d, BANK(PokemonPicPointers)
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cp UNOWN
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@ -273,7 +273,8 @@ SetFacingBoulderDust:
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and 2
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ld a, FACING_BOULDER_DUST_1
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jr z, .ok
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inc a ; FACING_BOULDER_DUST_2
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inc a
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assert FACING_BOULDER_DUST_1 + 1 == FACING_BOULDER_DUST_2
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.ok
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ld [hl], a
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ret
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@ -175,7 +175,8 @@ EnterMapWarp:
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; MOUNT_MOON_SQUARE and TIN_TOWER_ROOF are outdoor maps within indoor maps.
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; Dig and Escape Rope should not take you to them.
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ld a, [wPrevMapGroup]
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cp GROUP_MOUNT_MOON_SQUARE ; aka GROUP_TIN_TOWER_ROOF
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cp GROUP_MOUNT_MOON_SQUARE
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assert GROUP_MOUNT_MOON_SQUARE == GROUP_TIN_TOWER_ROOF
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jr nz, .not_mt_moon_or_tin_tower
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ld a, [wPrevMapNumber]
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cp MAP_MOUNT_MOON_SQUARE
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@ -334,6 +334,7 @@ OaksPKMNTalk8:
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; so no need for a retry loop
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call Random
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maskbits NUM_OAKS_POKEMON_TALK_ADVERBS
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assert_power_of_2 NUM_OAKS_POKEMON_TALK_ADVERBS
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ld e, a
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ld d, 0
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ld hl, .Adverbs
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@ -433,6 +434,7 @@ OaksPKMNTalk9:
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; so no need for a retry loop
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call Random
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maskbits NUM_OAKS_POKEMON_TALK_ADJECTIVES
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assert_power_of_2 NUM_OAKS_POKEMON_TALK_ADJECTIVES
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ld e, a
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ld d, 0
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ld hl, .Adjectives
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@ -1130,6 +1132,7 @@ PeoplePlaces5:
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; so no need for a retry loop
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call Random
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maskbits NUM_PNP_PEOPLE_ADJECTIVES
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assert_power_of_2 NUM_PNP_PEOPLE_ADJECTIVES
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ld e, a
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ld d, 0
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ld hl, .Adjectives
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@ -1263,6 +1266,7 @@ PeoplePlaces7:
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; so no need for a retry loop
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call Random
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maskbits NUM_PNP_PLACES_ADJECTIVES
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assert_power_of_2 NUM_PNP_PLACES_ADJECTIVES
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ld e, a
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ld d, 0
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ld hl, .Adjectives
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@ -1,9 +1,9 @@
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RGB 31, 31, 63
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dw $ffff ; RGB 31, 31, 63
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RGB 00, 00, 00
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RGB 00, 00, 00
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RGB 00, 00, 00
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RGB 31, 31, 63
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dw $ffff ; RGB 31, 31, 63
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RGB 00, 00, 00
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RGB 00, 00, 00
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RGB 00, 00, 00
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@ -38,6 +38,7 @@ maskbits: MACRO
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; maskbits 26
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; cp 26
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; jr nc, .loop
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assert 0 < (\1) && (\1) <= $100, "bitmask must be 8-bit"
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x = 1
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rept 8
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if x + 1 < (\1)
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@ -25,6 +25,10 @@ percent EQUS "* $ff / 100"
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; e.g. 1 out_of 2 == 50 percent + 1 == $80
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out_of EQUS "* $100 /"
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assert_power_of_2: MACRO
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assert (\1) & ((\1) - 1) == 0, "\1 must be a power of 2"
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ENDM
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; Constant data (db, dw, dl) macros
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dwb: MACRO
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@ -1,5 +1,13 @@
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assert_valid_rgb: MACRO
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rept _NARG
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assert 0 <= (\1) && (\1) <= 31, "RGB channel must be 0-31"
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shift
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endr
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ENDM
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RGB: MACRO
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rept _NARG / 3
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assert_valid_rgb \1, \2, \3
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dw palred (\1) + palgreen (\2) + palblue (\3)
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shift 3
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endr
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@ -1,8 +1,12 @@
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channel_count: MACRO
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assert 0 < (\1) && (\1) <= NUM_MUSIC_CHANS, \
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"channel_count must be 1-{d:NUM_MUSIC_CHANS}"
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_num_channels = \1 - 1
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ENDM
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channel: MACRO
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assert 0 < (\1) && (\1) <= NUM_CHANNELS, \
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"channel id must be 1-{d:NUM_CHANNELS}"
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dn (_num_channels << 2), \1 - 1 ; channel id
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dw \2 ; address
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_num_channels = 0
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@ -46,6 +50,7 @@ FIRST_MUSIC_CMD EQU const_value
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const octave_cmd ; $d0
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octave: MACRO
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assert 0 < (\1) && (\1) < 8, "octave must be 1-8"
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db octave_cmd | 8 - (\1) ; octave
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ENDM
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@ -1,7 +1,5 @@
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anim_wait: MACRO
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if \1 >= $d0
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fail "anim_wait argument must be less than $d0."
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endc
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assert (\1) < $d0, "anim_wait argument must be less than $d0"
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db \1
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ENDM
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@ -1,5 +1,7 @@
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map_id: MACRO
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;\1: map id
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assert DEF(GROUP_\1) && DEF(MAP_\1), \
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"Missing 'map_const \1' in constants/map_constants.asm"
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db GROUP_\1, MAP_\1
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ENDM
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