Battle data goes in data/battle/

TreeMons, like fish groups, have constants
This commit is contained in:
Remy Oukaour
2018-01-10 17:30:27 -05:00
parent 28d5169a11
commit c8575823a0
16 changed files with 230 additions and 173 deletions

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; Multiplier ratios for accuracy from modifier -6 to +6
; (for other stats, see data/battle/stat_multipliers.asm)
AccuracyLevelMultipliers:
db 33, 100 ; -6 = 33%
db 36, 100 ; -5 = 36%
db 43, 100 ; -4 = 43%
db 50, 100 ; -3 = 50%
db 60, 100 ; -2 = 60%
db 75, 100 ; -1 = 75%
db 1, 1 ; 0 = 100%
db 133, 100 ; +1 = 133%
db 166, 100 ; +2 = 166%
db 2, 1 ; +3 = 200%
db 233, 100 ; +4 = 233%
db 133, 50 ; +5 = 266%
db 3, 1 ; +6 = 300%

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CriticalHitMoves:
db KARATE_CHOP
db RAZOR_WIND
db RAZOR_LEAF
db CRABHAMMER
db SLASH
db AEROBLAST
db CROSS_CHOP
db -1
CriticalHitChances:
db 7 percent ; 0
db 12 percent + 2 ; 1
db 25 percent + 1 ; 2
db 33 percent + 1 ; 3
db 50 percent + 1 ; 4
db 50 percent + 1 ; 5
db 50 percent + 1 ; 6

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; Multiplier ratios for all stats from modifier -6 to +6
; (except accuracy, see data/battle/accuracy_multipliers.asm)
StatLevelMultipliers:
db 25, 100 ; -6 = 25%
db 28, 100 ; -5 = 28%
db 33, 100 ; -4 = 33%
db 40, 100 ; -3 = 40%
db 50, 100 ; -2 = 50%
db 66, 100 ; -1 = 66%
db 1, 1 ; 0 = 100%
db 15, 10 ; +1 = 150%
db 2, 1 ; +2 = 200%
db 25, 10 ; +3 = 250%
db 3, 1 ; +4 = 300%
db 35, 10 ; +5 = 350%
db 4, 1 ; +6 = 400%

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StatNames:
; entries correspond to stat ids
db "ATTACK@"
db "DEFENSE@"
db "SPEED@"
db "SPCL.ATK@"
db "SPCL.DEF@"
db "ACCURACY@"
db "EVASION@"
db "ABILITY@"

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TypeBoostItems: ; 35703
db HELD_NORMAL_BOOST, NORMAL ; PINK_BOW/POLKADOT_BOW
db HELD_FIGHTING_BOOST, FIGHTING ; BLACKBELT
db HELD_FLYING_BOOST, FLYING ; SHARP_BEAK
db HELD_POISON_BOOST, POISON ; POISON BARB
db HELD_GROUND_BOOST, GROUND ; SOFT_SAND
db HELD_ROCK_BOOST, ROCK ; HARD_STONE
db HELD_BUG_BOOST, BUG ; SILVERPOWDER
db HELD_GHOST_BOOST, GHOST ; SPELL_TAG
db HELD_FIRE_BOOST, FIRE ; CHARCOAL
db HELD_WATER_BOOST, WATER ; MYSTIC WATER
db HELD_GRASS_BOOST, GRASS ; MIRACLE_SEED
db HELD_ELECTRIC_BOOST, ELECTRIC ; MAGNET
db HELD_PSYCHIC_BOOST, PSYCHIC ; TWISTEDSPOON
db HELD_ICE_BOOST, ICE ; NEVERMELTICE
db HELD_DRAGON_BOOST, DRAGON ; DRAGON_SCALE
db HELD_DARK_BOOST, DARK ; BLACKGLASSES
db HELD_STEEL_BOOST, STEEL ; METAL_COAT
db -1
; 35726

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TypeMatchups: ; 34bb1
; attacker, defender, *=
db NORMAL, ROCK, NOT_VERY_EFFECTIVE
db NORMAL, STEEL, NOT_VERY_EFFECTIVE
db FIRE, FIRE, NOT_VERY_EFFECTIVE
db FIRE, WATER, NOT_VERY_EFFECTIVE
db FIRE, GRASS, SUPER_EFFECTIVE
db FIRE, ICE, SUPER_EFFECTIVE
db FIRE, BUG, SUPER_EFFECTIVE
db FIRE, ROCK, NOT_VERY_EFFECTIVE
db FIRE, DRAGON, NOT_VERY_EFFECTIVE
db FIRE, STEEL, SUPER_EFFECTIVE
db WATER, FIRE, SUPER_EFFECTIVE
db WATER, WATER, NOT_VERY_EFFECTIVE
db WATER, GRASS, NOT_VERY_EFFECTIVE
db WATER, GROUND, SUPER_EFFECTIVE
db WATER, ROCK, SUPER_EFFECTIVE
db WATER, DRAGON, NOT_VERY_EFFECTIVE
db ELECTRIC, WATER, SUPER_EFFECTIVE
db ELECTRIC, ELECTRIC, NOT_VERY_EFFECTIVE
db ELECTRIC, GRASS, NOT_VERY_EFFECTIVE
db ELECTRIC, GROUND, NO_EFFECT
db ELECTRIC, FLYING, SUPER_EFFECTIVE
db ELECTRIC, DRAGON, NOT_VERY_EFFECTIVE
db GRASS, FIRE, NOT_VERY_EFFECTIVE
db GRASS, WATER, SUPER_EFFECTIVE
db GRASS, GRASS, NOT_VERY_EFFECTIVE
db GRASS, POISON, NOT_VERY_EFFECTIVE
db GRASS, GROUND, SUPER_EFFECTIVE
db GRASS, FLYING, NOT_VERY_EFFECTIVE
db GRASS, BUG, NOT_VERY_EFFECTIVE
db GRASS, ROCK, SUPER_EFFECTIVE
db GRASS, DRAGON, NOT_VERY_EFFECTIVE
db GRASS, STEEL, NOT_VERY_EFFECTIVE
db ICE, WATER, NOT_VERY_EFFECTIVE
db ICE, GRASS, SUPER_EFFECTIVE
db ICE, ICE, NOT_VERY_EFFECTIVE
db ICE, GROUND, SUPER_EFFECTIVE
db ICE, FLYING, SUPER_EFFECTIVE
db ICE, DRAGON, SUPER_EFFECTIVE
db ICE, STEEL, NOT_VERY_EFFECTIVE
db ICE, FIRE, NOT_VERY_EFFECTIVE
db FIGHTING, NORMAL, SUPER_EFFECTIVE
db FIGHTING, ICE, SUPER_EFFECTIVE
db FIGHTING, POISON, NOT_VERY_EFFECTIVE
db FIGHTING, FLYING, NOT_VERY_EFFECTIVE
db FIGHTING, PSYCHIC, NOT_VERY_EFFECTIVE
db FIGHTING, BUG, NOT_VERY_EFFECTIVE
db FIGHTING, ROCK, SUPER_EFFECTIVE
db FIGHTING, DARK, SUPER_EFFECTIVE
db FIGHTING, STEEL, SUPER_EFFECTIVE
db POISON, GRASS, SUPER_EFFECTIVE
db POISON, POISON, NOT_VERY_EFFECTIVE
db POISON, GROUND, NOT_VERY_EFFECTIVE
db POISON, ROCK, NOT_VERY_EFFECTIVE
db POISON, GHOST, NOT_VERY_EFFECTIVE
db POISON, STEEL, NO_EFFECT
db GROUND, FIRE, SUPER_EFFECTIVE
db GROUND, ELECTRIC, SUPER_EFFECTIVE
db GROUND, GRASS, NOT_VERY_EFFECTIVE
db GROUND, POISON, SUPER_EFFECTIVE
db GROUND, FLYING, NO_EFFECT
db GROUND, BUG, NOT_VERY_EFFECTIVE
db GROUND, ROCK, SUPER_EFFECTIVE
db GROUND, STEEL, SUPER_EFFECTIVE
db FLYING, ELECTRIC, NOT_VERY_EFFECTIVE
db FLYING, GRASS, SUPER_EFFECTIVE
db FLYING, FIGHTING, SUPER_EFFECTIVE
db FLYING, BUG, SUPER_EFFECTIVE
db FLYING, ROCK, NOT_VERY_EFFECTIVE
db FLYING, STEEL, NOT_VERY_EFFECTIVE
db PSYCHIC, FIGHTING, SUPER_EFFECTIVE
db PSYCHIC, POISON, SUPER_EFFECTIVE
db PSYCHIC, PSYCHIC, NOT_VERY_EFFECTIVE
db PSYCHIC, DARK, NO_EFFECT
db PSYCHIC, STEEL, NOT_VERY_EFFECTIVE
db BUG, FIRE, NOT_VERY_EFFECTIVE
db BUG, GRASS, SUPER_EFFECTIVE
db BUG, FIGHTING, NOT_VERY_EFFECTIVE
db BUG, POISON, NOT_VERY_EFFECTIVE
db BUG, FLYING, NOT_VERY_EFFECTIVE
db BUG, PSYCHIC, SUPER_EFFECTIVE
db BUG, GHOST, NOT_VERY_EFFECTIVE
db BUG, DARK, SUPER_EFFECTIVE
db BUG, STEEL, NOT_VERY_EFFECTIVE
db ROCK, FIRE, SUPER_EFFECTIVE
db ROCK, ICE, SUPER_EFFECTIVE
db ROCK, FIGHTING, NOT_VERY_EFFECTIVE
db ROCK, GROUND, NOT_VERY_EFFECTIVE
db ROCK, FLYING, SUPER_EFFECTIVE
db ROCK, BUG, SUPER_EFFECTIVE
db ROCK, STEEL, NOT_VERY_EFFECTIVE
db GHOST, NORMAL, NO_EFFECT
db GHOST, PSYCHIC, SUPER_EFFECTIVE
db GHOST, DARK, NOT_VERY_EFFECTIVE
db GHOST, STEEL, NOT_VERY_EFFECTIVE
db GHOST, GHOST, SUPER_EFFECTIVE
db DRAGON, DRAGON, SUPER_EFFECTIVE
db DRAGON, STEEL, NOT_VERY_EFFECTIVE
db DARK, FIGHTING, NOT_VERY_EFFECTIVE
db DARK, PSYCHIC, SUPER_EFFECTIVE
db DARK, GHOST, SUPER_EFFECTIVE
db DARK, DARK, NOT_VERY_EFFECTIVE
db DARK, STEEL, NOT_VERY_EFFECTIVE
db STEEL, FIRE, NOT_VERY_EFFECTIVE
db STEEL, WATER, NOT_VERY_EFFECTIVE
db STEEL, ELECTRIC, NOT_VERY_EFFECTIVE
db STEEL, ICE, SUPER_EFFECTIVE
db STEEL, ROCK, SUPER_EFFECTIVE
db STEEL, STEEL, NOT_VERY_EFFECTIVE
db -2 ; end
; Foresight removes Ghost's immunities.
db NORMAL, GHOST, NO_EFFECT
db FIGHTING, GHOST, NO_EFFECT
db -1 ; end (with Foresight)
; 34cfd