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Battle data goes in data/battle/
TreeMons, like fish groups, have constants
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@@ -290,9 +290,9 @@ NUM_HMS = const_value - HM01
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add_mt ICE_BEAM
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NUM_TM_HM_TUTOR = __enum__ +- 1
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ITEM_FROM_MEM EQU $FF
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ITEM_FROM_MEM EQU $ff
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; leftovers from red
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SAFARI_BALL EQU $08 ; MOON_STONE
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MOON_STONE_RED EQU $0A ; BURN_HEAL
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MOON_STONE_RED EQU $0a ; BURN_HEAL
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FULL_HEAL_RED EQU $34 ; X_SPEED
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