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pokemon_animation_graphics: remove declarations from for loops
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@ -43,7 +43,8 @@ void transpose_tiles(uint8_t* tiles, int width, int size, int tile_size) {
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}
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bool compare_tile(uint8_t *tile, uint8_t *other) {
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for (int j = 0; j < 16; j++) {
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int j;
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for (j = 0; j < 16; j++) {
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if (tile[j] != other[j]) {
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return false;
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}
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@ -58,7 +59,8 @@ int get_tile_index(uint8_t* tile, uint8_t* tiles, int num_tiles, int preferred_t
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return preferred_tile_id;
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}
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}
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for (int i = 0; i < num_tiles; i++) {
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int i;
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for (i = 0; i < num_tiles; i++) {
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uint8_t *other = &tiles[i * 16];
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if (compare_tile(tile, other)) {
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return i;
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