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Create empty sections for the remaining FixPicBank array entries
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@ -66,11 +66,11 @@ GLOBAL PICS_FIX
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db BANK("Pics 17") ; BANK("Pics 1") + 16
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db BANK("Pics 18") ; BANK("Pics 1") + 17
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db BANK("Pics 19") ; BANK("Pics 1") + 18
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db BANK("Pics 1") + 19
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db BANK("Pics 1") + 20
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db BANK("Pics 1") + 21
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db BANK("Pics 1") + 22
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db BANK("Pics 1") + 23
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db BANK("Pics 20") ; BANK("Pics 1") + 19
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db BANK("Pics 21") ; BANK("Pics 1") + 20
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db BANK("Pics 22") ; BANK("Pics 1") + 21
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db BANK("Pics 23") ; BANK("Pics 1") + 22
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db BANK("Pics 24") ; BANK("Pics 1") + 23
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```
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**Fix:** Use `dba` instead of `dba_pic`, delete `FixPicBank`, and remove all four calls to `FixPicBank`.
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@ -282,11 +282,11 @@ GLOBAL PICS_FIX
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db BANK("Pics 17") ; BANK("Pics 1") + 16
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db BANK("Pics 18") ; BANK("Pics 1") + 17
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db BANK("Pics 19") ; BANK("Pics 1") + 18
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db BANK("Pics 1") + 19
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db BANK("Pics 1") + 20
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db BANK("Pics 1") + 21
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db BANK("Pics 1") + 22
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db BANK("Pics 1") + 23
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db BANK("Pics 20") ; BANK("Pics 1") + 19
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db BANK("Pics 21") ; BANK("Pics 1") + 20
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db BANK("Pics 22") ; BANK("Pics 1") + 21
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db BANK("Pics 23") ; BANK("Pics 1") + 22
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db BANK("Pics 24") ; BANK("Pics 1") + 23
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Function511ec: ; 511ec
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ld a, c
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18
gfx/pics.asm
18
gfx/pics.asm
@ -793,3 +793,21 @@ INCBIN "gfx/pokemon/unown_y/back.2bpp.lz"
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INCBIN "gfx/pokemon/unown_p/back.2bpp.lz"
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INCBIN "gfx/pokemon/unown_i/back.2bpp.lz"
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INCBIN "gfx/pokemon/unown_r/back.2bpp.lz"
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; Sections "Pics 20" to "Pics 24" are not used for any graphics,
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; but entries for their banks exist in FixPicBank (see engine/gfx/load_pics.asm).
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SECTION "Pics 20", ROMX
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SECTION "Pics 21", ROMX
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SECTION "Pics 22", ROMX
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SECTION "Pics 23", ROMX
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SECTION "Pics 24", ROMX
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@ -234,17 +234,22 @@ ROMX $5a
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"Pics 19"
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ROMX $5b
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"bank5B"
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"Pics 20"
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ROMX $5c
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"Mobile 5C"
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"Pics 21"
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ROMX $5d
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"Crystal Phone Text 2"
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"Pics 22"
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ROMX $5e
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"UpdateBattleHUDs"
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"Songs 5"
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"Crystal Sound Effects"
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"Mobile 5E"
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"Pics 23"
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ROMX $5f
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"Mobile 5F"
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"Pics 24"
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ROMX $60
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"Map Scripts 13"
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"Pokedex Entries 001-064"
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