Battle Tower scripts and text labels

This commit is contained in:
PikalaxALT
2015-11-26 21:05:32 -05:00
parent 01792e00d2
commit c7985e1f3c
46 changed files with 434 additions and 369 deletions

View File

@@ -10,27 +10,27 @@ BattleTower1F_MapScriptHeader:
db 0
.Trigger0:
writebyte BATTLE_TOWER_ACTION_09
writebyte BATTLETOWERACTION_CHECKSAVEFILEISYOURS
special BattleTowerAction
iffalse .SkipEverything
writebyte BATTLE_TOWER_ACTION_02
writebyte BATTLETOWERACTION_02 ; copybytetovar sBattleTowerChallengeState
special BattleTowerAction
if_equal $0, .SkipEverything
if_equal $2, .priorityjump1
if_equal $3, .SkipEverything
if_equal $4, .SkipEverything
loadfont
writetext UnknownText_0x9f037
writetext Text_WeveBeenWaitingForYou
waitbutton
closetext
priorityjump UnknownScript_0x9e44e
priorityjump Script_ResumeBattleTowerChallenge
end
.priorityjump1:
priorityjump BattleTower_LeftWithoutSaving
writebyte BATTLE_TOWER_ACTION_04
writebyte BATTLETOWERACTION_CHALLENGECANCELED
special BattleTowerAction
writebyte BATTLE_TOWER_ACTION_06
writebyte BATTLETOWERACTION_06
special BattleTowerAction
.SkipEverything:
dotrigger $1
@@ -49,13 +49,13 @@ UnknownScript_0x9e3e0:
end
ReceptionistScript_0x9e3e2:
writebyte BATTLE_TOWER_ACTION_02
writebyte BATTLETOWERACTION_02 ; copybytetovar sBattleTowerChallengeState
special BattleTowerAction
if_equal $3, BattleTowerBattleRoomScript_0x9f4e4 ; maps/BattleTowerBattleRoom.asm
if_equal $3, Script_BeatenAllTrainers2 ; maps/BattleTowerBattleRoom.asm
loadfont
writetext Text_BattleTowerWelcomesYou
keeptextopen
writebyte BATTLE_TOWER_ACTION_00
writebyte BATTLETOWERACTION_00 ; if new save file: bit 1, [sbe4f]
special BattleTowerAction
if_not_equal $0, Script_Menu_ChallengeExplanationCancel
jump Script_BattleTowerIntroductionYesNo
@@ -66,10 +66,10 @@ Script_Menu_ChallengeExplanationCancel: ; 0x9e3fc
special Special_Menu_ChallengeExplanationCancel
if_equal $1, Script_ChoseChallenge
if_equal $2, Script_BattleTowerExplanation
jump UnknownScript_0x9e4b0
jump Script_BattleTowerHopeToServeYouAgain
Script_ChoseChallenge: ; 0x9e40f
writebyte BATTLE_TOWER_ACTION_1A ; ResetBattleTowerTrainerSRAM
writebyte BATTLETOWERACTION_RESETDATA ; ResetBattleTowerTrainerSRAM
special BattleTowerAction
special SpecialCheckForBattleTowerRules
if_not_equal $0, Script_WaitButton
@@ -80,50 +80,50 @@ Script_ChoseChallenge: ; 0x9e40f
special Special_TryQuickSave
iffalse Script_Menu_ChallengeExplanationCancel
dotrigger $1
writebyte BATTLE_TOWER_ACTION_01
writebyte BATTLETOWERACTION_01 ; set 1, [sbe4f]
special BattleTowerAction
special Function1700b0
if_equal $a, Script_Menu_ChallengeExplanationCancel
if_not_equal $0, UnknownScript_0x9e550
writebyte BATTLE_TOWER_ACTION_11
writebyte BATTLETOWERACTION_11
special BattleTowerAction
writetext Text_RightThisWayToYourBattleRoom
waitbutton
closetext
writebyte BATTLE_TOWER_ACTION_1E
writebyte BATTLETOWERACTION_1E
special BattleTowerAction
jump UnknownScript_0x9e454
jump Script_WalkToBattleTowerElevator
UnknownScript_0x9e44e:
Script_ResumeBattleTowerChallenge:
closetext
writebyte BATTLE_TOWER_ACTION_08
writebyte BATTLETOWERACTION_LOADLEVELGROUP ; load choice of level group
special BattleTowerAction
UnknownScript_0x9e454:
musicfadeout MUSIC_NONE, $8
Script_WalkToBattleTowerElevator:
musicfadeout MUSIC_NONE, 8
domaptrigger BATTLE_TOWER_BATTLE_ROOM, $0
domaptrigger BATTLE_TOWER_ELEVATOR, $0
domaptrigger BATTLE_TOWER_HALLWAY, $0
follow $2, PLAYER
applymovement $2, MovementData_0x9e571
writebyte BATTLE_TOWER_ACTION_0A
applymovement $2, MovementData_BattleTower1FWalkToElevator
writebyte BATTLETOWERACTION_0A
special BattleTowerAction
warpsound
disappear $2
stopfollow
applymovement PLAYER, MovementData_0x9e576
applymovement PLAYER, MovementData_BattleTowerHallwayPlayerEntersBattleRoom
warpcheck
end
Script_GivePlayerHisPrize: ; 0x9e47a
writebyte BATTLE_TOWER_ACTION_1C
writebyte BATTLETOWERACTION_1C
special BattleTowerAction
writebyte BATTLE_TOWER_ACTION_1B
writebyte BATTLETOWERACTION_1B
special BattleTowerAction
if_equal POTION, Script_YourPackIsStuffedFull
itemtotext $0, $1
giveitem ITEM_FROM_MEM, 5
writetext Text_PlayerGotFive
writebyte BATTLE_TOWER_ACTION_1D
writebyte BATTLETOWERACTION_1D
special BattleTowerAction
closetext
end
@@ -137,21 +137,21 @@ Script_YourPackIsStuffedFull: ; 0x9e498
Script_BattleTowerIntroductionYesNo: ; 0x9e49e
writetext Text_WouldYouLikeToHearAboutTheBattleTower
yesorno
iffalse UnknownScript_0x9e4a8
iffalse Script_BattleTowerSkipExplanation
Script_BattleTowerExplanation: ; 0x9e4a5
writetext Text_BattleTowerIntroduction_2
UnknownScript_0x9e4a8:
writebyte BATTLE_TOWER_ACTION_01
Script_BattleTowerSkipExplanation:
writebyte BATTLETOWERACTION_01
special BattleTowerAction
jump Script_Menu_ChallengeExplanationCancel
UnknownScript_0x9e4b0:
Script_BattleTowerHopeToServeYouAgain:
writetext Text_WeHopeToServeYouAgain
waitbutton
closetext
end
UnknownScript_0x9e4b6:
UnreferencedScript_0x9e4b6:
special Function17f53d
closetext
end
@@ -162,13 +162,13 @@ Script_WaitButton: ; 0x9e4bb
end
UnknownScript_0x9e4be:
UnreferencedScript_0x9e4be:
writetext Text_SaveBeforeEnteringBattleRoom
yesorno
iffalse Script_Menu_ChallengeExplanationCancel
special Special_TryQuickSave
iffalse Script_Menu_ChallengeExplanationCancel
writebyte BATTLE_TOWER_ACTION_01
writebyte BATTLETOWERACTION_01
special BattleTowerAction
special Function1700ba
if_equal $a, Script_Menu_ChallengeExplanationCancel
@@ -181,45 +181,45 @@ UnknownScript_0x9e4be:
closetext
end
UnknownScript_0x9e4ea:
writebyte BATTLE_TOWER_ACTION_18
UnreferencedScript_0x9e4ea:
writebyte BATTLETOWERACTION_18
special BattleTowerAction
if_not_equal $0, Script_APkmnLevelExceeds
writebyte BATTLE_TOWER_ACTION_19
writebyte BATTLETOWERACTION_19
special BattleTowerAction
if_not_equal $0, Script_MayNotEnterABattleRoomUnderL70
special SpecialCheckForBattleTowerRules
if_not_equal $0, Script_WaitButton
writebyte BATTLE_TOWER_ACTION_05
writebyte BATTLETOWERACTION_05
special BattleTowerAction
if_equal $0, UnknownScript_0x9e512
writetext UnknownText_0x9ecb0
jump UnknownScript_0x9e515
if_equal $0, .zero
writetext Text_CantBeRegistered_PreviousRecordDeleted
jump continue
UnknownScript_0x9e512:
writetext UnknownText_0x9ec6d
UnknownScript_0x9e515:
.zero:
writetext Text_CantBeRegistered
continue:
yesorno
iffalse Script_Menu_ChallengeExplanationCancel
writetext UnknownText_0x9ef79
writetext Text_SaveBeforeReentry
yesorno
iffalse Script_Menu_ChallengeExplanationCancel
dotrigger $0
special Special_TryQuickSave
iffalse Script_Menu_ChallengeExplanationCancel
dotrigger $1
writebyte BATTLE_TOWER_ACTION_06
writebyte BATTLETOWERACTION_06
special BattleTowerAction
writebyte BATTLE_TOWER_ACTION_12
writebyte BATTLETOWERACTION_12
special BattleTowerAction
writetext Text_RightThisWayToYourBattleRoom
waitbutton
jump UnknownScript_0x9e44e
jump Script_ResumeBattleTowerChallenge
UnknownScript_0x9e53b:
writetext UnknownText_0x9f076
UnreferencedScript_0x9e53b:
writetext Text_FiveDayBattleLimit_Mobile
waitbutton
jump UnknownScript_0x9e4b0
jump Script_BattleTowerHopeToServeYouAgain
Script_APkmnLevelExceeds: ; 0x9e542
writetext Text_APkmnLevelExceeds
@@ -240,7 +240,7 @@ BattleTower_LeftWithoutSaving:
loadfont
writetext Text_BattleTower_LeftWithoutSaving
waitbutton
jump UnknownScript_0x9e4b0
jump Script_BattleTowerHopeToServeYouAgain
YoungsterScript_0x9e55d:
faceplayer
@@ -260,24 +260,24 @@ BugCatcherScript_0x9e56b:
GrannyScript_0x9e56e:
jumptextfaceplayer Text_BattleTowerGranny
MovementData_0x9e571:
MovementData_BattleTower1FWalkToElevator:
step_up
step_up
step_up
step_up
step_up
MovementData_0x9e576:
MovementData_BattleTowerHallwayPlayerEntersBattleRoom:
step_up
step_end
MovementData_0x9e578:
MovementData_BattleTowerElevatorExitElevator:
step_down
step_end
MovementData_0x9e57a:
MovementData_BattleTowerHallwayWalkTo1020Room:
step_right
step_right
MovementData_0x9e57c:
MovementData_BattleTowerHallwayWalkTo3040Room:
step_right
step_right
step_up
@@ -285,13 +285,13 @@ MovementData_0x9e57c:
turn_head_left
step_end
MovementData_0x9e582:
MovementData_BattleTowerHallwayWalkTo90100Room:
step_left
step_left
MovementData_0x9e584:
MovementData_BattleTowerHallwayWalkTo7080Room:
step_left
step_left
MovementData_0x9e586:
MovementData_BattleTowerHallwayWalkTo5060Room:
step_left
step_left
step_up
@@ -299,7 +299,7 @@ MovementData_0x9e586:
turn_head_right
step_end
MovementData_0x9e58c:
MovementData_BattleTowerBattleRoomPlayerWalksIn:
step_up
step_up
step_up
@@ -307,28 +307,28 @@ MovementData_0x9e58c:
turn_head_right
step_end
MovementData_0x9e592:
MovementData_BattleTowerBattleRoomOpponentWalksIn:
slow_step_down
slow_step_down
slow_step_down
turn_head_left
step_end
MovementData_0x9e597:
MovementData_BattleTowerBattleRoomOpponentWalksOut:
turn_head_up
slow_step_up
slow_step_up
slow_step_up
step_end
MovementData_0x9e59c:
MovementData_BattleTowerBattleRoomReceptionistWalksToPlayer:
slow_step_right
slow_step_right
slow_step_up
slow_step_up
step_end
MovementData_0x9e5a1:
MovementData_BattleTowerBattleRoomReceptionistWalksAway:
slow_step_down
slow_step_down
slow_step_left
@@ -336,11 +336,11 @@ MovementData_0x9e5a1:
turn_head_right
step_end
MovementData_0x9e5a7:
MovementData_BattleTowerBattleRoomPlayerTurnsToFaceReceptionist:
turn_head_down
step_end
MovementData_0x9e5a9:
MovementData_BattleTowerBattleRoomPlayerTurnsToFaceNextOpponent:
turn_head_right
step_end
@@ -482,7 +482,7 @@ Text_ThanksForVisiting: ; 0x9ea49
line "visiting!"
done
UnknownText_0x9ea5f:
Text_BeatenAllTheTrainers_Mobile:
text "Congratulations!"
para "You've beaten all"
@@ -512,7 +512,7 @@ Text_CongratulationsYouveBeatenAllTheTrainers: ; 0x9eaef
para ""
done
UnknownText_0x9eb45:
Text_AskRegisterRecord_Mobile:
text "Would you like to"
line "register your"
@@ -560,7 +560,7 @@ Text_WouldYouLikeToHearAboutTheBattleTower: ; 0x9ec3d
cont "BATTLE TOWER?"
done
UnknownText_0x9ec6d:
Text_CantBeRegistered:
text "Your record from"
line "the previous"
@@ -568,7 +568,7 @@ UnknownText_0x9ec6d:
line "be registered. OK?"
done
UnknownText_0x9ecb0:
Text_CantBeRegistered_PreviousRecordDeleted:
text "Your record from"
line "the previous"
@@ -637,7 +637,7 @@ Text_NextUpOpponentNo: ; 0x9eebc
text ". Ready?"
done
UnknownText_0x9eee0:
Text_SaveBeforeConnecting_Mobile:
text "Your session will"
line "be SAVED before"
@@ -658,7 +658,7 @@ Text_SaveAndEndTheSession: ; 0x9ef5e
line "session?"
done
UnknownText_0x9ef79:
Text_SaveBeforeReentry:
text "Your record will"
line "be SAVED before"
@@ -671,7 +671,7 @@ Text_CancelYourBattleRoomChallenge: ; 0x9efbf
line "ROOM challenge?"
done
UnknownText_0x9efe3:
Text_RegisterRecordOnFile_Mobile:
text "We have your"
line "previous record on"
@@ -680,7 +680,7 @@ UnknownText_0x9efe3:
cont "it at the CENTER?"
done
UnknownText_0x9f037:
Text_WeveBeenWaitingForYou:
text "We've been waiting"
line "for you. This way"
@@ -688,7 +688,7 @@ UnknownText_0x9f037:
line "please."
done
UnknownText_0x9f076:
Text_FiveDayBattleLimit_Mobile:
text "You may enter only"
line "five BATTLE ROOMS"
cont "each day."
@@ -713,7 +713,7 @@ Text_TooMuchTimeElapsedNoRegister: ; 0x9f0c1
done
; a dupe?
UnknownText_0x9f151:
Text_RegisterRecordTimedOut_Mobile:
text "Sorry, but it's"
line "not possible to"

View File

@@ -3,21 +3,21 @@ BattleTowerBattleRoom_MapScriptHeader:
db 2
; triggers
dw Script_EnterBattleRoom, 0
dw UnknownScript_0x9f420, 0
dw .EnterBattleRoom, 0
dw .DummyTrigger, 0
.MapCallbacks:
db 0
Script_EnterBattleRoom: ; 0x9f419
.EnterBattleRoom: ; 0x9f419
disappear $2
priorityjump Script_BattleRoom
dotrigger $1
UnknownScript_0x9f420:
.DummyTrigger:
end
Script_BattleRoom: ; 0x9f421
applymovement PLAYER, MovementData_0x9e58c
applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerWalksIn
; beat all 7 opponents in a row
Script_BattleRoomLoop: ; 0x9f425
writebyte $2
@@ -25,31 +25,31 @@ Script_BattleRoomLoop: ; 0x9f425
appear $2
warpsound
waitsfx
applymovement $2, MovementData_0x9e592
applymovement $2, MovementData_BattleTowerBattleRoomOpponentWalksIn
loadfont
battletowertext 1
keeptextopen
closetext
special BattleTowerBattle ; calls predef startbattle
special RotatePalettesRightPalettes
special FadeOutPalettes
reloadmap
if_not_equal $0, Script_FailedBattleTowerChallenge
copybytetovar wNrOfBeatenBattleTowerTrainers ; wcf64
if_equal BATTLETOWER_NROFTRAINERS, Script_BeatenAllTrainers
applymovement $2, MovementData_0x9e597
applymovement $2, MovementData_BattleTowerBattleRoomOpponentWalksOut
warpsound
disappear $2
applymovement $3, MovementData_0x9e59c
applymovement PLAYER, MovementData_0x9e5a7
applymovement $3, MovementData_BattleTowerBattleRoomReceptionistWalksToPlayer
applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerTurnsToFaceReceptionist
loadfont
writetext Text_YourPkmnWillBeHealedToFullHealth
waitbutton
closetext
playmusic MUSIC_HEAL
special RotatePalettesRightPalettes
special FadeOutPalettes
special LoadMapPalettes
pause 60
special RotatePalettesLeftPalettes
special FadeInPalettes
special RestartMapMusic
loadfont
writetext Text_NextUpOpponentNo
@@ -57,43 +57,43 @@ Script_BattleRoomLoop: ; 0x9f425
iffalse Script_DontBattleNextOpponent
Script_ContinueAndBattleNextOpponent: ; 0x9f477
closetext
applymovement PLAYER, MovementData_0x9e5a9
applymovement $3, MovementData_0x9e5a1
applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerTurnsToFaceNextOpponent
applymovement $3, MovementData_BattleTowerBattleRoomReceptionistWalksAway
jump Script_BattleRoomLoop
Script_DontBattleNextOpponent: ; 0x9f483
writetext Text_SaveAndEndTheSession
yesorno
iffalse Script_DontSaveAndEndTheSession
writebyte BATTLE_TOWER_ACTION_07
writebyte BATTLETOWERACTION_SAVELEVELGROUP ; save level group
special BattleTowerAction
writebyte BATTLE_TOWER_ACTION_1F
writebyte BATTLETOWERACTION_CHOOSEREWARD ; choose reward
special BattleTowerAction
writebyte BATTLE_TOWER_ACTION_03
writebyte BATTLETOWERACTION_03 ; quicksave
special BattleTowerAction
playsound SFX_SAVE
waitsfx
special RotatePalettesRightPalettes
special FadeOutPalettes
special Reset
Script_DontSaveAndEndTheSession: ; 0x9f4a3
writetext Text_CancelYourBattleRoomChallenge
yesorno
iffalse Script_ContinueAndBattleNextOpponent
writebyte BATTLE_TOWER_ACTION_04
writebyte BATTLETOWERACTION_CHALLENGECANCELED
special BattleTowerAction
writebyte BATTLE_TOWER_ACTION_06
writebyte BATTLETOWERACTION_06
special BattleTowerAction
closetext
special RotatePalettesRightPalettes
special FadeOutPalettes
warpfacing UP, BATTLE_TOWER_1F, $7, $7
loadfont
jump UnknownScript_0x9e4b0
jump Script_BattleTowerHopeToServeYouAgain
Script_FailedBattleTowerChallenge:
pause 60
special Special_BattleTowerFade
warpfacing UP, BATTLE_TOWER_1F, $7, $7
writebyte BATTLE_TOWER_ACTION_04
writebyte BATTLETOWERACTION_CHALLENGECANCELED
special BattleTowerAction
loadfont
writetext Text_ThanksForVisiting
@@ -105,13 +105,13 @@ Script_BeatenAllTrainers: ; 0x9f4d9
pause 60
special Special_BattleTowerFade
warpfacing UP, BATTLE_TOWER_1F, $7, $7
BattleTowerBattleRoomScript_0x9f4e4:
Script_BeatenAllTrainers2:
loadfont
writetext Text_CongratulationsYouveBeatenAllTheTrainers
jump Script_GivePlayerHisPrize
UnknownScript_0x9f4eb:
writebyte BATTLE_TOWER_ACTION_04
UnreferencedScript_0x9f4eb:
writebyte BATTLETOWERACTION_CHALLENGECANCELED
special BattleTowerAction
loadfont
writetext Text_TooMuchTimeElapsedNoRegister
@@ -119,10 +119,10 @@ UnknownScript_0x9f4eb:
closetext
end
UnknownScript_0x9f4f7:
writebyte BATTLE_TOWER_ACTION_04
UnreferencedScript_0x9f4f7:
writebyte BATTLETOWERACTION_CHALLENGECANCELED
special BattleTowerAction
writebyte BATTLE_TOWER_ACTION_06
writebyte BATTLETOWERACTION_06
special BattleTowerAction
loadfont
writetext Text_ThanksForVisiting
@@ -132,7 +132,7 @@ UnknownScript_0x9f4f7:
end
UnknownText_0x9f50b:
Text_ReturnedAfterSave_Mobile:
text "You'll be returned"
line "after you SAVE."
done

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@@ -3,43 +3,43 @@ BattleTowerElevator_MapScriptHeader:
db 2
; triggers
dw UnknownScript_0x9f562, 0
dw UnknownScript_0x9f567, 0
dw .Trigger0, 0
dw .Trigger1, 0
.MapCallbacks:
db 0
UnknownScript_0x9f562:
priorityjump UnknownScript_0x9f568
.Trigger0:
priorityjump .RideElevator
dotrigger $1
UnknownScript_0x9f567:
.Trigger1:
end
UnknownScript_0x9f568:
.RideElevator:
follow $2, PLAYER
applymovement $2, MovementData_0x9f58f
applymovement PLAYER, MovementData_0x9f592
writebyte BATTLE_TOWER_ACTION_0A
applymovement $2, MovementData_BattleTowerElevatorReceptionistWalksIn
applymovement PLAYER, MovementData_BattleTowerElevatorPlayerWalksIn
writebyte BATTLETOWERACTION_0A
special BattleTowerAction
playsound SFX_ELEVATOR
earthquake 60
waitsfx
follow $2, PLAYER
applymovement $2, MovementData_0x9e578
applymovement $2, MovementData_BattleTowerElevatorExitElevator
stopfollow
warpsound
disappear $2
applymovement PLAYER, MovementData_0x9e578
applymovement PLAYER, MovementData_BattleTowerElevatorExitElevator
warpcheck
end
MovementData_0x9f58f:
MovementData_BattleTowerElevatorReceptionistWalksIn:
step_right
turn_head_down
step_end
MovementData_0x9f592:
MovementData_BattleTowerElevatorPlayerWalksIn:
turn_head_down
step_end
@@ -60,4 +60,4 @@ BattleTowerElevator_MapEventHeader:
.PersonEvents:
db 1
person_event SPRITE_RECEPTIONIST, 2, 1, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, MovementData_0x9f58f, -1
person_event SPRITE_RECEPTIONIST, 2, 1, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, MovementData_BattleTowerElevatorReceptionistWalksIn, -1

View File

@@ -47,23 +47,23 @@ BattleTowerHallway_MapScriptHeader:
if_equal 8, .L70L80
if_equal 9, .L90L100
if_equal 10, .L90L100
applymovement $2, MovementData_0x9e57a
applymovement $2, MovementData_BattleTowerHallwayWalkTo1020Room
jump .EnterBattleRoom
.L30L40: ; 0x9f603
applymovement $2, MovementData_0x9e57c
applymovement $2, MovementData_BattleTowerHallwayWalkTo3040Room
jump .EnterBattleRoom
.L50L60: ; 0x9f60a
applymovement $2, MovementData_0x9e586
applymovement $2, MovementData_BattleTowerHallwayWalkTo5060Room
jump .EnterBattleRoom
.L70L80: ; 0x9f611
applymovement $2, MovementData_0x9e584
applymovement $2, MovementData_BattleTowerHallwayWalkTo7080Room
jump .EnterBattleRoom
.L90L100: ; 0x9f618
applymovement $2, MovementData_0x9e582
applymovement $2, MovementData_BattleTowerHallwayWalkTo90100Room
jump .EnterBattleRoom
.EnterBattleRoom: ; 0x9f61f
@@ -73,7 +73,7 @@ BattleTowerHallway_MapScriptHeader:
waitbutton
closetext
stopfollow
applymovement PLAYER, MovementData_0x9e576
applymovement PLAYER, MovementData_BattleTowerHallwayPlayerEntersBattleRoom
warpcheck
end

View File

@@ -30,10 +30,10 @@ UnknownScript_0x19b0de:
writetext UnknownText_0x19b266
waitbutton
closetext
special RotatePalettesRightPalettes
special FadeOutPalettes
playmusic MUSIC_HEAL
pause 60
special RotatePalettesLeftPalettes
special FadeInPalettes
special RestartMapMusic
loadfont
writetext UnknownText_0x19b296

View File

@@ -84,7 +84,7 @@ UnknownScript_0x99dc6:
follow PLAYER, $8
applymovement PLAYER, MovementData_0x99e5f
stopfollow
special RotatePalettesRightPalettes
special FadeOutPalettes
playsound SFX_ENTER_DOOR
waitsfx
warp ECRUTEAK_CITY, $6, $1b

View File

@@ -64,7 +64,7 @@ SailorScript_0x75160:
closetext
scall .LetThePlayerOut
playsound SFX_EXIT_BUILDING
special RotatePalettesRightPalettes
special FadeOutPalettes
waitsfx
setevent EVENT_VERMILION_PORT_SAILOR_AT_GANGWAY
domaptrigger VERMILION_PORT, $1
@@ -77,7 +77,7 @@ SailorScript_0x75160:
closetext
scall .LetThePlayerOut
playsound SFX_EXIT_BUILDING
special RotatePalettesRightPalettes
special FadeOutPalettes
waitsfx
setevent EVENT_OLIVINE_PORT_SAILOR_AT_GANGWAY
domaptrigger OLIVINE_PORT, $1

View File

@@ -43,7 +43,7 @@ TwinScript_0x75ebb:
appear $4
spriteface PLAYER, UP
spriteface $4, UP
special Special_RotatePalettesLeftQuickly
special Special_FadeInQuickly
spriteface $3, DOWN
showemote EMOTE_SHOCK, $3, 15
applymovement $4, MovementData_0x7600c

View File

@@ -70,7 +70,7 @@ FastShipBed:
playmusic MUSIC_HEAL
pause 60
special RestartMapMusic
special Special_RotatePalettesLeftQuickly
special Special_FadeInQuickly
loadfont
writetext FastShipBedText2
waitbutton

View File

@@ -9,7 +9,7 @@ NurseScript_0x60f91:
jumpstd pokecenternurse
GoldenrodPokeCenter1F_GSBallTriggerLeft:
writebyte BATTLE_TOWER_ACTION_0B
writebyte BATTLETOWERACTION_CHECKMOBILEEVENT
special BattleTowerAction
if_equal MOBILE_EVENT_OBJECT_GS_BALL, .gsball
end
@@ -41,7 +41,7 @@ GoldenrodPokeCenter1F_GSBallTriggerLeft:
end
GoldenrodPokeCenter1F_GSBallTriggerRight:
writebyte BATTLE_TOWER_ACTION_0B
writebyte BATTLETOWERACTION_CHECKMOBILEEVENT
special BattleTowerAction
if_equal MOBILE_EVENT_OBJECT_GS_BALL, .gsball
end

View File

@@ -154,7 +154,7 @@ TeleportGuyScript:
waitbutton
closetext
playsound SFX_WARP_TO
special RotatePalettesRightPalettes
special FadeOutPalettes
waitsfx
warp NEW_BARK_TOWN, $d, $6
end

View File

@@ -125,7 +125,7 @@ LanceScript_0x180e7b:
pause 30
closetext
applymovement $3, MovementData_0x180f5b
special RotatePalettesRightPalettes
special FadeOutPalettes
pause 15
warpfacing UP, HALL_OF_FAME, $4, $d
end

View File

@@ -35,11 +35,11 @@ MapMobileBattleRoomSignpost0Script:
writetext MobileBattleRoom_HealText
pause 20
closetext
special RotatePalettesRightPalettes
special FadeOutPalettes
playmusic MUSIC_HEAL
special LoadMapPalettes
pause 60
special RotatePalettesLeftPalettes
special FadeInPalettes
special RestartMapMusic
refreshscreen $0
.two_:

View File

@@ -114,7 +114,7 @@ UnknownScript_0x196ec9:
special Mobile_HealParty
special HealParty
pause 60
special Special_RotatePalettesLeftQuickly
special Special_FadeInQuickly
special RestartMapMusic
loadfont
writetext UnknownText_0x197134

View File

@@ -42,9 +42,9 @@ UnknownScript_0x60bab:
closetext
special RestartMapMusic
cry AMPHAROS
special RotatePalettesRightPalettes
special FadeOutPalettes
pause 10
special RotatePalettesLeftPalettes
special FadeInPalettes
loadfont
writetext UnknownText_0x60f3d
waitbutton
@@ -116,10 +116,10 @@ UnknownScript_0x60c51:
cry AMPHAROS
waitbutton
closetext
special RotatePalettesRightPalettes
special RotatePalettesLeftPalettes
special RotatePalettesRightPalettes
special RotatePalettesLeftPalettes
special FadeOutPalettes
special FadeInPalettes
special FadeOutPalettes
special FadeInPalettes
end
ItemFragment_0x60c66:

View File

@@ -39,7 +39,7 @@ SailorScript_0x748c0:
waitsfx
applymovement PLAYER, MovementData_0x74a30
playsound SFX_EXIT_BUILDING
special RotatePalettesRightPalettes
special FadeOutPalettes
waitsfx
checkevent EVENT_FAST_SHIP_FIRST_TIME
iffalse UnknownScript_0x7490a

View File

@@ -95,7 +95,7 @@ UnknownScript_0x6006e:
disappear $3
disappear $4
pause 15
special Special_RotatePalettesLeftQuickly
special Special_FadeInQuickly
setevent EVENT_BEAT_ROCKET_EXECUTIVEM_1
setevent EVENT_CLEARED_RADIO_TOWER
clearflag ENGINE_ROCKETS_IN_RADIO_TOWER

View File

@@ -29,7 +29,7 @@ RocketScript_0x1adbfa:
special Special_ReloadSpritesNoPalettes
disappear $2
pause 25
special Special_RotatePalettesLeftQuickly
special Special_FadeInQuickly
playmapmusic
end

View File

@@ -17,7 +17,7 @@ TeacherScript_0x7b125:
playmusic MUSIC_HEAL
special HealParty
pause 60
special Special_RotatePalettesLeftQuickly
special Special_FadeInQuickly
special RestartMapMusic
loadfont
writetext UnknownText_0x7b18b

View File

@@ -75,7 +75,7 @@ Route35NationalParkgate_GoBackIn:
closetext
scall Route35NationalParkgate_EnterContest
playsound SFX_ENTER_DOOR
special RotatePalettesRightPalettes
special FadeOutPalettes
waitsfx
warpfacing UP, NATIONAL_PARK_BUG_CONTEST, $a, $2f
end
@@ -112,7 +112,7 @@ Route35NationalParkgate_OkayToProceed:
special Special_GiveParkBalls
scall Route35NationalParkgate_EnterContest
playsound SFX_ENTER_DOOR
special RotatePalettesRightPalettes
special FadeOutPalettes
waitsfx
special Special_SelectRandomBugContestContestants
warpfacing UP, NATIONAL_PARK_BUG_CONTEST, $a, $2f

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