mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
Comment on changeblock ids
This commit is contained in:
parent
faa41e743b
commit
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@ -16,15 +16,15 @@ BlackthornGym1F_MapScripts:
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.Boulders:
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.Boulders:
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checkevent EVENT_BOULDER_IN_BLACKTHORN_GYM_1
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checkevent EVENT_BOULDER_IN_BLACKTHORN_GYM_1
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iffalse .skip1
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iffalse .skip1
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changeblock 8, 2, $3b
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changeblock 8, 2, $3b ; fallen boulder 2
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.skip1
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.skip1
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checkevent EVENT_BOULDER_IN_BLACKTHORN_GYM_2
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checkevent EVENT_BOULDER_IN_BLACKTHORN_GYM_2
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iffalse .skip2
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iffalse .skip2
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changeblock 2, 4, $3a
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changeblock 2, 4, $3a ; fallen boulder 1
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.skip2
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.skip2
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checkevent EVENT_BOULDER_IN_BLACKTHORN_GYM_3
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checkevent EVENT_BOULDER_IN_BLACKTHORN_GYM_3
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iffalse .skip3
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iffalse .skip3
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changeblock 8, 6, $3b
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changeblock 8, 6, $3b ; fallen boulder 2
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.skip3
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.skip3
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return
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return
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@ -20,21 +20,21 @@ BrunosRoom_MapScripts:
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.BrunosRoomDoors:
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.BrunosRoomDoors:
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checkevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED
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checkevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED
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iffalse .KeepDoorClosed
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iffalse .KeepEntranceOpen
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changeblock 4, 14, $2a
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changeblock 4, 14, $2a ; wall
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.KeepDoorClosed:
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.KeepEntranceOpen:
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checkevent EVENT_BRUNOS_ROOM_EXIT_OPEN
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checkevent EVENT_BRUNOS_ROOM_EXIT_OPEN
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iffalse .OpenDoor
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iffalse .KeepExitClosed
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changeblock 4, 2, $16
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changeblock 4, 2, $16 ; open door
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.OpenDoor:
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.KeepExitClosed:
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return
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return
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.BrunosDoorLocksBehindYou:
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.BrunosDoorLocksBehindYou:
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applymovement PLAYER, MovementData_0x1809f9
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applymovement PLAYER, BrunosRoom_EnterMovement
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refreshscreen $86
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refreshscreen $86
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playsound SFX_STRENGTH
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playsound SFX_STRENGTH
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earthquake 80
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earthquake 80
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changeblock 4, 14, $2a
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changeblock 4, 14, $2a ; wall
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reloadmappart
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reloadmappart
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closetext
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closetext
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setscene 1
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setscene 1
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@ -46,7 +46,7 @@ BrunoScript_Battle:
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faceplayer
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faceplayer
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opentext
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opentext
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checkevent EVENT_BEAT_ELITE_4_BRUNO
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checkevent EVENT_BEAT_ELITE_4_BRUNO
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iftrue UnknownScript_0x1809f3
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iftrue BrunoScript_AfterBattle
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writetext BrunoScript_BrunoBeforeText
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writetext BrunoScript_BrunoBeforeText
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waitbutton
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waitbutton
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closetext
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closetext
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@ -60,20 +60,20 @@ BrunoScript_Battle:
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waitbutton
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waitbutton
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closetext
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closetext
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playsound SFX_ENTER_DOOR
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playsound SFX_ENTER_DOOR
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changeblock 4, 2, $16
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changeblock 4, 2, $16 ; open door
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reloadmappart
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reloadmappart
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closetext
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closetext
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setevent EVENT_BRUNOS_ROOM_EXIT_OPEN
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setevent EVENT_BRUNOS_ROOM_EXIT_OPEN
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waitsfx
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waitsfx
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end
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end
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UnknownScript_0x1809f3:
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BrunoScript_AfterBattle:
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writetext BrunoScript_BrunoDefeatText
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writetext BrunoScript_BrunoDefeatText
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waitbutton
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waitbutton
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closetext
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closetext
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end
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end
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MovementData_0x1809f9:
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BrunosRoom_EnterMovement:
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step UP
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step UP
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step UP
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step UP
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step UP
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step UP
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@ -28,13 +28,13 @@ BurnedTower1F_MapScripts:
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.HoleAndLadder:
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.HoleAndLadder:
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checkevent EVENT_HOLE_IN_BURNED_TOWER
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checkevent EVENT_HOLE_IN_BURNED_TOWER
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iftrue .Next
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iftrue .KeepHoleOpen
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changeblock 10, 8, $32 ; hole
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changeblock 10, 8, $32 ; floor
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.Next:
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.KeepHoleOpen:
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checkevent EVENT_RELEASED_THE_BEASTS
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checkevent EVENT_RELEASED_THE_BEASTS
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iftrue .Done
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iftrue .HideBasement
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changeblock 6, 14, $09 ; ladder
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changeblock 6, 14, $09 ; ladder
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.Done:
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.HideBasement:
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return
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return
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.MeetEusine:
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.MeetEusine:
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@ -106,7 +106,7 @@ BurnedTowerRivalBattleScript:
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showemote EMOTE_SHOCK, PLAYER, 15
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showemote EMOTE_SHOCK, PLAYER, 15
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playsound SFX_ENTER_DOOR
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playsound SFX_ENTER_DOOR
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waitsfx
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waitsfx
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changeblock 10, 8, $25
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changeblock 10, 8, $25 ; hole
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reloadmappart
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reloadmappart
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pause 15
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pause 15
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applymovement PLAYER, BurnedTower1FMovement_PlayerStartsToFall
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applymovement PLAYER, BurnedTower1FMovement_PlayerStartsToFall
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@ -27,9 +27,9 @@ BurnedTowerB1F_MapScripts:
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.LadderCallback:
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.LadderCallback:
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checkevent EVENT_RELEASED_THE_BEASTS
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checkevent EVENT_RELEASED_THE_BEASTS
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iftrue .NoChange
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iftrue .HideLadder
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changeblock 6, 14, $02
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changeblock 6, 14, $02 ; floor
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.NoChange:
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.HideLadder:
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return
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return
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ReleaseTheBeasts:
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ReleaseTheBeasts:
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@ -93,7 +93,7 @@ ReleaseTheBeasts:
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setevent EVENT_BURNED_TOWER_1F_EUSINE
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setevent EVENT_BURNED_TOWER_1F_EUSINE
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appear BURNEDTOWERB1F_EUSINE
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appear BURNEDTOWERB1F_EUSINE
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refreshscreen
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refreshscreen
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changeblock 6, 14, $1b
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changeblock 6, 14, $1b ; ladder
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reloadmappart
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reloadmappart
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closetext
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closetext
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setscene 1
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setscene 1
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@ -8,10 +8,10 @@ CeladonDeptStore6F_MapScripts:
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.MapCallbacks:
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.MapCallbacks:
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db 1
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db 1
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callback MAPCALLBACK_TILES, .Callback
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callback MAPCALLBACK_TILES, .HideRooftopStairs
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.Callback:
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.HideRooftopStairs:
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changeblock 12, 0, $03
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changeblock 12, 0, $03 ; wall
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return
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return
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CeladonDeptStore6FSuperNerdScript:
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CeladonDeptStore6FSuperNerdScript:
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@ -23,7 +23,7 @@ UnknownScript_0x7d781:
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jump UnknownScript_0x7d791
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jump UnknownScript_0x7d791
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UnknownScript_0x7d78a:
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UnknownScript_0x7d78a:
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changeblock 16, 4, $0d
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changeblock 16, 4, $0d ; floor
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jump UnknownScript_0x7d791
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jump UnknownScript_0x7d791
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UnknownScript_0x7d791:
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UnknownScript_0x7d791:
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@ -31,15 +31,15 @@ UnknownScript_0x7d791:
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iftrue .Layout2
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iftrue .Layout2
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checkevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_3
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checkevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_3
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iftrue .Layout3
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iftrue .Layout3
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changeblock 10, 8, $0d
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changeblock 10, 8, $0d ; floor
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return
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return
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.Layout2:
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.Layout2:
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changeblock 4, 10, $0d
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changeblock 4, 10, $0d ; floor
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return
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return
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.Layout3:
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.Layout3:
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changeblock 10, 12, $0d
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changeblock 10, 12, $0d ; floor
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return
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return
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UnknownScript_0x7d7ac:
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UnknownScript_0x7d7ac:
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@ -19,12 +19,12 @@ GoldenrodDeptStoreRoof_MapScripts:
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.CheckSaleChangeBlock:
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.CheckSaleChangeBlock:
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checkflag ENGINE_GOLDENROD_DEPT_STORE_SALE_IS_ON
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checkflag ENGINE_GOLDENROD_DEPT_STORE_SALE_IS_ON
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iftrue .ChangeBlock
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iftrue .SaleIsOn
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return
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return
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.ChangeBlock:
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.SaleIsOn:
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changeblock 0, 2, $3f
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changeblock 0, 2, $3f ; cardboard boxes
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changeblock 0, 4, $0f
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changeblock 0, 4, $0f ; vendor booth
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return
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return
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.CheckSaleChangeClerk:
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.CheckSaleChangeClerk:
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@ -45,7 +45,7 @@ GoldenrodUnderground_MapScripts:
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return
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return
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.LockBasementDoor:
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.LockBasementDoor:
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changeblock 18, 6, $3d
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changeblock 18, 6, $3d ; locked door
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return
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return
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.CheckDayOfWeek:
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.CheckDayOfWeek:
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@ -384,7 +384,7 @@ BasementDoorScript::
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writetext UnknownText_0x7c5d6
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writetext UnknownText_0x7c5d6
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waitbutton
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waitbutton
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closetext
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closetext
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changeblock 18, 6, $2e
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changeblock 18, 6, $2e ; unlocked door
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reloadmappart
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reloadmappart
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closetext
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closetext
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setevent EVENT_USED_BASEMENT_KEY
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setevent EVENT_USED_BASEMENT_KEY
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@ -1,3 +1,4 @@
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; block ids
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UNDERGROUND_DOOR_CLOSED1 EQU $2a
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UNDERGROUND_DOOR_CLOSED1 EQU $2a
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UNDERGROUND_DOOR_CLOSED2 EQU $3e
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UNDERGROUND_DOOR_CLOSED2 EQU $3e
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UNDERGROUND_DOOR_CLOSED3 EQU $3f
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UNDERGROUND_DOOR_CLOSED3 EQU $3f
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@ -20,21 +20,21 @@ KarensRoom_MapScripts:
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.KarensRoomDoors:
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.KarensRoomDoors:
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checkevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED
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checkevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED
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iffalse .KeepDoorsClosed
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iffalse .KeepEntranceOpen
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changeblock 4, 14, $2a
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changeblock 4, 14, $2a ; wall
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.KeepDoorsClosed:
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.KeepEntranceOpen:
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checkevent EVENT_KARENS_ROOM_EXIT_OPEN
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checkevent EVENT_KARENS_ROOM_EXIT_OPEN
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iffalse .OpenDoors
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iffalse .KeepExitClosed
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changeblock 4, 2, $16
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changeblock 4, 2, $16 ; open door
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.OpenDoors:
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.KeepExitClosed:
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return
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return
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.KarensDoorLocksBehindYou:
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.KarensDoorLocksBehindYou:
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applymovement PLAYER, MovementData_0x180c22
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applymovement PLAYER, KarensMovementData_0x18078e
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refreshscreen $86
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refreshscreen $86
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playsound SFX_STRENGTH
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playsound SFX_STRENGTH
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earthquake 80
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earthquake 80
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changeblock 4, 14, $2a
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changeblock 4, 14, $2a ; wall
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reloadmappart
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reloadmappart
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closetext
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closetext
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setscene 1
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setscene 1
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@ -46,7 +46,7 @@ KarenScript_Battle:
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faceplayer
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faceplayer
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opentext
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opentext
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checkevent EVENT_BEAT_ELITE_4_KAREN
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checkevent EVENT_BEAT_ELITE_4_KAREN
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iftrue UnknownScript_0x180c1c
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iftrue KarenScript_AfterBattle
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writetext KarenScript_KarenBeforeText
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writetext KarenScript_KarenBeforeText
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waitbutton
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waitbutton
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closetext
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closetext
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@ -60,20 +60,20 @@ KarenScript_Battle:
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waitbutton
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waitbutton
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closetext
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closetext
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playsound SFX_ENTER_DOOR
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playsound SFX_ENTER_DOOR
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changeblock 4, 2, $16
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changeblock 4, 2, $16 ; open door
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reloadmappart
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reloadmappart
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closetext
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closetext
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setevent EVENT_KARENS_ROOM_EXIT_OPEN
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setevent EVENT_KARENS_ROOM_EXIT_OPEN
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waitsfx
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waitsfx
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end
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end
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UnknownScript_0x180c1c:
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KarenScript_AfterBattle:
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writetext KarenScript_KarenDefeatText
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writetext KarenScript_KarenDefeatText
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waitbutton
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waitbutton
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closetext
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closetext
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end
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end
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MovementData_0x180c22:
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KarensMovementData_0x18078e:
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step UP
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step UP
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step UP
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step UP
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step UP
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step UP
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@ -20,21 +20,21 @@ KogasRoom_MapScripts:
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.KogasRoomDoors:
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.KogasRoomDoors:
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checkevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED
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checkevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED
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iffalse .KeepDoorsClosed
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iffalse .KeepEntranceOpen
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changeblock 4, 14, $2a
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changeblock 4, 14, $2a ; wall
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.KeepDoorsClosed:
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.KeepEntranceOpen:
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checkevent EVENT_KOGAS_ROOM_EXIT_OPEN
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checkevent EVENT_KOGAS_ROOM_EXIT_OPEN
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iffalse .OpenDoors
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iffalse .KeepExitClosed
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changeblock 4, 2, $16
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changeblock 4, 2, $16 ; open door
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.OpenDoors:
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.KeepExitClosed:
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return
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return
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.KogasDoorLocksBehindYou:
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.KogasDoorLocksBehindYou:
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applymovement PLAYER, MovementData_0x18078e
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applymovement PLAYER, KogasMovementData_0x18078e
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refreshscreen $86
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refreshscreen $86
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playsound SFX_STRENGTH
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playsound SFX_STRENGTH
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earthquake 80
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earthquake 80
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changeblock 4, 14, $2a
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changeblock 4, 14, $2a ; wall
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reloadmappart
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reloadmappart
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closetext
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closetext
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setscene 1
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setscene 1
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@ -46,7 +46,7 @@ KogaScript_Battle:
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faceplayer
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faceplayer
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opentext
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opentext
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checkevent EVENT_BEAT_ELITE_4_KOGA
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checkevent EVENT_BEAT_ELITE_4_KOGA
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iftrue UnknownScript_0x180788
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iftrue KogaScript_AfterBattle
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writetext KogaScript_KogaBeforeText
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writetext KogaScript_KogaBeforeText
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waitbutton
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waitbutton
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closetext
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closetext
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@ -60,20 +60,20 @@ KogaScript_Battle:
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waitbutton
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waitbutton
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closetext
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closetext
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playsound SFX_ENTER_DOOR
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playsound SFX_ENTER_DOOR
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changeblock 4, 2, $16
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changeblock 4, 2, $16 ; open door
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reloadmappart
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reloadmappart
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closetext
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closetext
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setevent EVENT_KOGAS_ROOM_EXIT_OPEN
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setevent EVENT_KOGAS_ROOM_EXIT_OPEN
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waitsfx
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waitsfx
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end
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end
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UnknownScript_0x180788:
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KogaScript_AfterBattle:
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writetext KogaScript_KogaDefeatText
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writetext KogaScript_KogaDefeatText
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waitbutton
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waitbutton
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closetext
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closetext
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end
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end
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MovementData_0x18078e:
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KogasMovementData_0x18078e:
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step UP
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step UP
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step UP
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step UP
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step UP
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step UP
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@ -22,13 +22,13 @@ LancesRoom_MapScripts:
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.LancesRoomDoors:
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.LancesRoomDoors:
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checkevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
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checkevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
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iffalse .KeepDoorsClosed
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iffalse .KeepEntranceOpen
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changeblock 4, 22, $34
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changeblock 4, 22, $34 ; wall
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.KeepDoorsClosed:
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.KeepEntranceOpen:
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checkevent EVENT_LANCES_ROOM_EXIT_OPEN
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checkevent EVENT_LANCES_ROOM_EXIT_OPEN
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iffalse .OpenDoors
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iffalse .KeepExitClosed
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changeblock 4, 0, $0b
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changeblock 4, 0, $0b ; open door
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.OpenDoors:
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.KeepExitClosed:
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return
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return
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.LancesDoorLocksBehindYou:
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.LancesDoorLocksBehindYou:
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@ -36,7 +36,7 @@ LancesRoom_MapScripts:
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refreshscreen $86
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refreshscreen $86
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playsound SFX_STRENGTH
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playsound SFX_STRENGTH
|
||||||
earthquake 80
|
earthquake 80
|
||||||
changeblock 4, 22, $34
|
changeblock 4, 22, $34 ; wall
|
||||||
reloadmappart
|
reloadmappart
|
||||||
closetext
|
closetext
|
||||||
setscene 1
|
setscene 1
|
||||||
@ -69,7 +69,7 @@ LanceScript_0x180e7b:
|
|||||||
waitbutton
|
waitbutton
|
||||||
closetext
|
closetext
|
||||||
playsound SFX_ENTER_DOOR
|
playsound SFX_ENTER_DOOR
|
||||||
changeblock 4, 0, $0b
|
changeblock 4, 0, $0b ; open door
|
||||||
reloadmappart
|
reloadmappart
|
||||||
closetext
|
closetext
|
||||||
setevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
|
setevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
|
||||||
|
@ -28,7 +28,7 @@ MahoganyMart1F_MapScripts:
|
|||||||
return
|
return
|
||||||
|
|
||||||
.ShowStairs:
|
.ShowStairs:
|
||||||
changeblock 6, 2, $1e
|
changeblock 6, 2, $1e ; stairs
|
||||||
return
|
return
|
||||||
|
|
||||||
PharmacistScript_0x6c367:
|
PharmacistScript_0x6c367:
|
||||||
@ -89,7 +89,7 @@ UnknownScript_0x6c38f:
|
|||||||
waitbutton
|
waitbutton
|
||||||
showemote EMOTE_SHOCK, MAHOGANYMART1F_PHARMACIST, 10
|
showemote EMOTE_SHOCK, MAHOGANYMART1F_PHARMACIST, 10
|
||||||
playsound SFX_FAINT
|
playsound SFX_FAINT
|
||||||
changeblock 6, 2, $1e
|
changeblock 6, 2, $1e ; stairs
|
||||||
reloadmappart
|
reloadmappart
|
||||||
closetext
|
closetext
|
||||||
setevent EVENT_UNCOVERED_STAIRCASE_IN_MAHOGANY_MART
|
setevent EVENT_UNCOVERED_STAIRCASE_IN_MAHOGANY_MART
|
||||||
|
@ -21,8 +21,8 @@ RadioTower3F_MapScripts:
|
|||||||
return
|
return
|
||||||
|
|
||||||
.Change:
|
.Change:
|
||||||
changeblock 14, 2, $2a
|
changeblock 14, 2, $2a ; open shutter
|
||||||
changeblock 14, 4, $01
|
changeblock 14, 4, $01 ; floor
|
||||||
return
|
return
|
||||||
|
|
||||||
RadioTower3FSuperNerdScript:
|
RadioTower3FSuperNerdScript:
|
||||||
@ -143,8 +143,8 @@ UnknownScript_0x5e605:
|
|||||||
waitbutton
|
waitbutton
|
||||||
setevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER
|
setevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER
|
||||||
playsound SFX_ENTER_DOOR
|
playsound SFX_ENTER_DOOR
|
||||||
changeblock 14, 2, $2a
|
changeblock 14, 2, $2a ; open shutter
|
||||||
changeblock 14, 4, $01
|
changeblock 14, 4, $01 ; floor
|
||||||
reloadmappart
|
reloadmappart
|
||||||
closetext
|
closetext
|
||||||
waitsfx
|
waitsfx
|
||||||
|
@ -17,12 +17,12 @@ Route19_MapScripts:
|
|||||||
.ClearRocks:
|
.ClearRocks:
|
||||||
checkevent EVENT_CINNABAR_ROCKS_CLEARED
|
checkevent EVENT_CINNABAR_ROCKS_CLEARED
|
||||||
iftrue .Done
|
iftrue .Done
|
||||||
changeblock 6, 6, $7a
|
changeblock 6, 6, $7a ; rock
|
||||||
changeblock 8, 6, $7a
|
changeblock 8, 6, $7a ; rock
|
||||||
changeblock 10, 6, $7a
|
changeblock 10, 6, $7a ; rock
|
||||||
changeblock 12, 8, $7a
|
changeblock 12, 8, $7a ; rock
|
||||||
changeblock 4, 8, $7a
|
changeblock 4, 8, $7a ; rock
|
||||||
changeblock 10, 10, $7a
|
changeblock 10, 10, $7a ; rock
|
||||||
.Done:
|
.Done:
|
||||||
return
|
return
|
||||||
|
|
||||||
|
@ -23,15 +23,15 @@ RuinsOfAlphAerodactylChamber_MapScripts:
|
|||||||
.HiddenDoors:
|
.HiddenDoors:
|
||||||
checkevent EVENT_WALL_OPENED_IN_AERODACTYL_CHAMBER
|
checkevent EVENT_WALL_OPENED_IN_AERODACTYL_CHAMBER
|
||||||
iftrue .WallOpen
|
iftrue .WallOpen
|
||||||
changeblock 4, 0, $2e
|
changeblock 4, 0, $2e ; closed wall
|
||||||
.WallOpen:
|
.WallOpen:
|
||||||
checkevent EVENT_SOLVED_AERODACTYL_PUZZLE
|
checkevent EVENT_SOLVED_AERODACTYL_PUZZLE
|
||||||
iffalse .FloorClosed
|
iffalse .FloorClosed
|
||||||
return
|
return
|
||||||
|
|
||||||
.FloorClosed:
|
.FloorClosed:
|
||||||
changeblock 2, 2, $01
|
changeblock 2, 2, $01 ; left floor
|
||||||
changeblock 4, 2, $02
|
changeblock 4, 2, $02 ; right floor
|
||||||
return
|
return
|
||||||
|
|
||||||
.WallOpenScript:
|
.WallOpenScript:
|
||||||
@ -40,7 +40,7 @@ RuinsOfAlphAerodactylChamber_MapScripts:
|
|||||||
showemote EMOTE_SHOCK, PLAYER, 20
|
showemote EMOTE_SHOCK, PLAYER, 20
|
||||||
pause 30
|
pause 30
|
||||||
playsound SFX_STRENGTH
|
playsound SFX_STRENGTH
|
||||||
changeblock 4, 0, $30
|
changeblock 4, 0, $30 ; open wall
|
||||||
reloadmappart
|
reloadmappart
|
||||||
earthquake 50
|
earthquake 50
|
||||||
setscene 1
|
setscene 1
|
||||||
@ -62,8 +62,8 @@ UnknownScript_0x58df7:
|
|||||||
setmapscene RUINS_OF_ALPH_INNER_CHAMBER, 1
|
setmapscene RUINS_OF_ALPH_INNER_CHAMBER, 1
|
||||||
earthquake 30
|
earthquake 30
|
||||||
showemote EMOTE_SHOCK, PLAYER, 15
|
showemote EMOTE_SHOCK, PLAYER, 15
|
||||||
changeblock 2, 2, $18
|
changeblock 2, 2, $18 ; left hole
|
||||||
changeblock 4, 2, $19
|
changeblock 4, 2, $19 ; right hole
|
||||||
reloadmappart
|
reloadmappart
|
||||||
playsound SFX_STRENGTH
|
playsound SFX_STRENGTH
|
||||||
earthquake 80
|
earthquake 80
|
||||||
|
@ -24,15 +24,15 @@ RuinsOfAlphHoOhChamber_MapScripts:
|
|||||||
.HiddenDoors:
|
.HiddenDoors:
|
||||||
checkevent EVENT_WALL_OPENED_IN_HO_OH_CHAMBER
|
checkevent EVENT_WALL_OPENED_IN_HO_OH_CHAMBER
|
||||||
iftrue .WallOpen
|
iftrue .WallOpen
|
||||||
changeblock 4, 0, $2e
|
changeblock 4, 0, $2e ; closed wall
|
||||||
.WallOpen:
|
.WallOpen:
|
||||||
checkevent EVENT_SOLVED_HO_OH_PUZZLE
|
checkevent EVENT_SOLVED_HO_OH_PUZZLE
|
||||||
iffalse .FloorClosed
|
iffalse .FloorClosed
|
||||||
return
|
return
|
||||||
|
|
||||||
.FloorClosed:
|
.FloorClosed:
|
||||||
changeblock 2, 2, $01
|
changeblock 2, 2, $01 ; left floor
|
||||||
changeblock 4, 2, $02
|
changeblock 4, 2, $02 ; right floor
|
||||||
return
|
return
|
||||||
|
|
||||||
.WallOpenScript:
|
.WallOpenScript:
|
||||||
@ -41,7 +41,7 @@ RuinsOfAlphHoOhChamber_MapScripts:
|
|||||||
showemote EMOTE_SHOCK, PLAYER, 20
|
showemote EMOTE_SHOCK, PLAYER, 20
|
||||||
pause 30
|
pause 30
|
||||||
playsound SFX_STRENGTH
|
playsound SFX_STRENGTH
|
||||||
changeblock 4, 0, $30
|
changeblock 4, 0, $30 ; open wall
|
||||||
reloadmappart
|
reloadmappart
|
||||||
earthquake 50
|
earthquake 50
|
||||||
setscene 1
|
setscene 1
|
||||||
@ -63,8 +63,8 @@ UnknownScript_0x585ba:
|
|||||||
setmapscene RUINS_OF_ALPH_INNER_CHAMBER, 1
|
setmapscene RUINS_OF_ALPH_INNER_CHAMBER, 1
|
||||||
earthquake 30
|
earthquake 30
|
||||||
showemote EMOTE_SHOCK, PLAYER, 15
|
showemote EMOTE_SHOCK, PLAYER, 15
|
||||||
changeblock 2, 2, $18
|
changeblock 2, 2, $18 ; left hole
|
||||||
changeblock 4, 2, $19
|
changeblock 4, 2, $19 ; right hole
|
||||||
reloadmappart
|
reloadmappart
|
||||||
playsound SFX_STRENGTH
|
playsound SFX_STRENGTH
|
||||||
earthquake 80
|
earthquake 80
|
||||||
|
@ -27,15 +27,15 @@ RuinsOfAlphKabutoChamber_MapScripts:
|
|||||||
.HiddenDoors:
|
.HiddenDoors:
|
||||||
checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER
|
checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER
|
||||||
iftrue .WallOpen
|
iftrue .WallOpen
|
||||||
changeblock 4, 0, $2e
|
changeblock 4, 0, $2e ; closed wall
|
||||||
.WallOpen:
|
.WallOpen:
|
||||||
checkevent EVENT_SOLVED_KABUTO_PUZZLE
|
checkevent EVENT_SOLVED_KABUTO_PUZZLE
|
||||||
iffalse .FloorClosed
|
iffalse .FloorClosed
|
||||||
return
|
return
|
||||||
|
|
||||||
.FloorClosed:
|
.FloorClosed:
|
||||||
changeblock 2, 2, $01
|
changeblock 2, 2, $01 ; left floor
|
||||||
changeblock 4, 2, $02
|
changeblock 4, 2, $02 ; right floor
|
||||||
return
|
return
|
||||||
|
|
||||||
.WallOpenScript:
|
.WallOpenScript:
|
||||||
@ -44,7 +44,7 @@ RuinsOfAlphKabutoChamber_MapScripts:
|
|||||||
showemote EMOTE_SHOCK, PLAYER, 20
|
showemote EMOTE_SHOCK, PLAYER, 20
|
||||||
pause 30
|
pause 30
|
||||||
playsound SFX_STRENGTH
|
playsound SFX_STRENGTH
|
||||||
changeblock 4, 0, $30
|
changeblock 4, 0, $30 ; open wall
|
||||||
reloadmappart
|
reloadmappart
|
||||||
earthquake 50
|
earthquake 50
|
||||||
setscene 1
|
setscene 1
|
||||||
@ -70,8 +70,8 @@ UnknownScript_0x58778:
|
|||||||
setmapscene RUINS_OF_ALPH_INNER_CHAMBER, 1
|
setmapscene RUINS_OF_ALPH_INNER_CHAMBER, 1
|
||||||
earthquake 30
|
earthquake 30
|
||||||
showemote EMOTE_SHOCK, PLAYER, 15
|
showemote EMOTE_SHOCK, PLAYER, 15
|
||||||
changeblock 2, 2, $18
|
changeblock 2, 2, $18 ; left hole
|
||||||
changeblock 4, 2, $19
|
changeblock 4, 2, $19 ; right hole
|
||||||
reloadmappart
|
reloadmappart
|
||||||
playsound SFX_STRENGTH
|
playsound SFX_STRENGTH
|
||||||
earthquake 80
|
earthquake 80
|
||||||
|
@ -24,15 +24,15 @@ RuinsOfAlphOmanyteChamber_MapScripts:
|
|||||||
.HiddenDoors:
|
.HiddenDoors:
|
||||||
checkevent EVENT_WALL_OPENED_IN_OMANYTE_CHAMBER
|
checkevent EVENT_WALL_OPENED_IN_OMANYTE_CHAMBER
|
||||||
iftrue .WallOpen
|
iftrue .WallOpen
|
||||||
changeblock 4, 0, $2e
|
changeblock 4, 0, $2e ; closed wall
|
||||||
.WallOpen:
|
.WallOpen:
|
||||||
checkevent EVENT_SOLVED_OMANYTE_PUZZLE
|
checkevent EVENT_SOLVED_OMANYTE_PUZZLE
|
||||||
iffalse .FloorClosed
|
iffalse .FloorClosed
|
||||||
return
|
return
|
||||||
|
|
||||||
.FloorClosed:
|
.FloorClosed:
|
||||||
changeblock 2, 2, $01
|
changeblock 2, 2, $01 ; left floor
|
||||||
changeblock 4, 2, $02
|
changeblock 4, 2, $02 ; right floor
|
||||||
return
|
return
|
||||||
|
|
||||||
.WallOpenScript:
|
.WallOpenScript:
|
||||||
@ -41,7 +41,7 @@ RuinsOfAlphOmanyteChamber_MapScripts:
|
|||||||
showemote EMOTE_SHOCK, PLAYER, 20
|
showemote EMOTE_SHOCK, PLAYER, 20
|
||||||
pause 30
|
pause 30
|
||||||
playsound SFX_STRENGTH
|
playsound SFX_STRENGTH
|
||||||
changeblock 4, 0, $30
|
changeblock 4, 0, $30 ; open wall
|
||||||
reloadmappart
|
reloadmappart
|
||||||
earthquake 50
|
earthquake 50
|
||||||
setscene 1
|
setscene 1
|
||||||
@ -63,8 +63,8 @@ UnknownScript_0x58c36:
|
|||||||
setmapscene RUINS_OF_ALPH_INNER_CHAMBER, 1
|
setmapscene RUINS_OF_ALPH_INNER_CHAMBER, 1
|
||||||
earthquake 30
|
earthquake 30
|
||||||
showemote EMOTE_SHOCK, PLAYER, 15
|
showemote EMOTE_SHOCK, PLAYER, 15
|
||||||
changeblock 2, 2, $18
|
changeblock 2, 2, $18 ; left hole
|
||||||
changeblock 4, 2, $19
|
changeblock 4, 2, $19 ; right hole
|
||||||
reloadmappart
|
reloadmappart
|
||||||
playsound SFX_STRENGTH
|
playsound SFX_STRENGTH
|
||||||
earthquake 80
|
earthquake 80
|
||||||
|
@ -40,11 +40,11 @@ TeamRocketBaseB2F_MapScripts:
|
|||||||
|
|
||||||
.TransmitterDoorCallback:
|
.TransmitterDoorCallback:
|
||||||
checkevent EVENT_OPENED_DOOR_TO_ROCKET_HIDEOUT_TRANSMITTER
|
checkevent EVENT_OPENED_DOOR_TO_ROCKET_HIDEOUT_TRANSMITTER
|
||||||
iftrue .Change
|
iftrue .OpenDoor
|
||||||
return
|
return
|
||||||
|
|
||||||
.Change:
|
.OpenDoor:
|
||||||
changeblock 14, 12, $07
|
changeblock 14, 12, $07 ; floor
|
||||||
return
|
return
|
||||||
|
|
||||||
UnknownScript_0x6cf95:
|
UnknownScript_0x6cf95:
|
||||||
@ -330,7 +330,7 @@ UnknownScript_0x6d1e8:
|
|||||||
writetext UnknownText_0x6dd6b
|
writetext UnknownText_0x6dd6b
|
||||||
waitbutton
|
waitbutton
|
||||||
playsound SFX_ENTER_DOOR
|
playsound SFX_ENTER_DOOR
|
||||||
changeblock 14, 12, $07
|
changeblock 14, 12, $07 ; floor
|
||||||
reloadmappart
|
reloadmappart
|
||||||
closetext
|
closetext
|
||||||
setevent EVENT_OPENED_DOOR_TO_ROCKET_HIDEOUT_TRANSMITTER
|
setevent EVENT_OPENED_DOOR_TO_ROCKET_HIDEOUT_TRANSMITTER
|
||||||
|
@ -45,7 +45,7 @@ TeamRocketBaseB3F_MapScripts:
|
|||||||
return
|
return
|
||||||
|
|
||||||
.OpenSesame:
|
.OpenSesame:
|
||||||
changeblock 10, 8, $07
|
changeblock 10, 8, $07 ; floor
|
||||||
return
|
return
|
||||||
|
|
||||||
LanceGetPasswordScript:
|
LanceGetPasswordScript:
|
||||||
@ -194,7 +194,7 @@ TeamRocketBaseB3FLockedDoor:
|
|||||||
writetext UnknownText_0x6e9a3
|
writetext UnknownText_0x6e9a3
|
||||||
waitbutton
|
waitbutton
|
||||||
playsound SFX_ENTER_DOOR
|
playsound SFX_ENTER_DOOR
|
||||||
changeblock 10, 8, $07
|
changeblock 10, 8, $07 ; floor
|
||||||
reloadmappart
|
reloadmappart
|
||||||
closetext
|
closetext
|
||||||
setevent EVENT_OPENED_DOOR_TO_GIOVANNIS_OFFICE
|
setevent EVENT_OPENED_DOOR_TO_GIOVANNIS_OFFICE
|
||||||
|
@ -79,7 +79,7 @@ TinTower1F_MapScripts:
|
|||||||
.StairsCallback:
|
.StairsCallback:
|
||||||
checkevent EVENT_GOT_RAINBOW_WING
|
checkevent EVENT_GOT_RAINBOW_WING
|
||||||
iftrue .DontHideStairs
|
iftrue .DontHideStairs
|
||||||
changeblock 10, 2, $09
|
changeblock 10, 2, $09 ; floor
|
||||||
.DontHideStairs:
|
.DontHideStairs:
|
||||||
return
|
return
|
||||||
|
|
||||||
@ -201,7 +201,7 @@ TinTower1FSage5Script:
|
|||||||
earthquake 72
|
earthquake 72
|
||||||
waitsfx
|
waitsfx
|
||||||
playsound SFX_STRENGTH
|
playsound SFX_STRENGTH
|
||||||
changeblock 10, 2, $20
|
changeblock 10, 2, $20 ; stairs
|
||||||
reloadmappart
|
reloadmappart
|
||||||
setevent EVENT_GOT_RAINBOW_WING
|
setevent EVENT_GOT_RAINBOW_WING
|
||||||
closetext
|
closetext
|
||||||
|
@ -20,21 +20,21 @@ WillsRoom_MapScripts:
|
|||||||
|
|
||||||
.WillsRoomDoors:
|
.WillsRoomDoors:
|
||||||
checkevent EVENT_WILLS_ROOM_ENTRANCE_CLOSED
|
checkevent EVENT_WILLS_ROOM_ENTRANCE_CLOSED
|
||||||
iffalse .KeepDoorsClosed
|
iffalse .KeepEntranceOpen
|
||||||
changeblock 4, 14, $2a
|
changeblock 4, 14, $2a ; wall
|
||||||
.KeepDoorsClosed:
|
.KeepEntranceOpen:
|
||||||
checkevent EVENT_WILLS_ROOM_EXIT_OPEN
|
checkevent EVENT_WILLS_ROOM_EXIT_OPEN
|
||||||
iffalse .OpenDoors
|
iffalse .KeepExitClosed
|
||||||
changeblock 4, 2, $16
|
changeblock 4, 2, $16 ; open door
|
||||||
.OpenDoors:
|
.KeepExitClosed:
|
||||||
return
|
return
|
||||||
|
|
||||||
.WillsDoorLocksBehindYou:
|
.WillsDoorLocksBehindYou:
|
||||||
applymovement PLAYER, MovementData_0x18052c
|
applymovement PLAYER, WillsRoom_EnterMovement
|
||||||
refreshscreen $86
|
refreshscreen $86
|
||||||
playsound SFX_STRENGTH
|
playsound SFX_STRENGTH
|
||||||
earthquake 80
|
earthquake 80
|
||||||
changeblock 4, 14, $2a
|
changeblock 4, 14, $2a ; wall
|
||||||
reloadmappart
|
reloadmappart
|
||||||
closetext
|
closetext
|
||||||
setscene 1
|
setscene 1
|
||||||
@ -46,7 +46,7 @@ WillScript_Battle:
|
|||||||
faceplayer
|
faceplayer
|
||||||
opentext
|
opentext
|
||||||
checkevent EVENT_BEAT_ELITE_4_WILL
|
checkevent EVENT_BEAT_ELITE_4_WILL
|
||||||
iftrue WillScript_0x180526
|
iftrue WillScript_AfterBattle
|
||||||
writetext WillScript_WillBeforeText
|
writetext WillScript_WillBeforeText
|
||||||
waitbutton
|
waitbutton
|
||||||
closetext
|
closetext
|
||||||
@ -60,20 +60,20 @@ WillScript_Battle:
|
|||||||
waitbutton
|
waitbutton
|
||||||
closetext
|
closetext
|
||||||
playsound SFX_ENTER_DOOR
|
playsound SFX_ENTER_DOOR
|
||||||
changeblock 4, 2, $16
|
changeblock 4, 2, $16 ; open door
|
||||||
reloadmappart
|
reloadmappart
|
||||||
closetext
|
closetext
|
||||||
setevent EVENT_WILLS_ROOM_EXIT_OPEN
|
setevent EVENT_WILLS_ROOM_EXIT_OPEN
|
||||||
waitsfx
|
waitsfx
|
||||||
end
|
end
|
||||||
|
|
||||||
WillScript_0x180526:
|
WillScript_AfterBattle:
|
||||||
writetext WillScript_WillDefeatText
|
writetext WillScript_WillDefeatText
|
||||||
waitbutton
|
waitbutton
|
||||||
closetext
|
closetext
|
||||||
end
|
end
|
||||||
|
|
||||||
MovementData_0x18052c:
|
WillsRoom_EnterMovement:
|
||||||
step UP
|
step UP
|
||||||
step UP
|
step UP
|
||||||
step UP
|
step UP
|
||||||
|
Loading…
Reference in New Issue
Block a user