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Split out spawn points.
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parent
3977bd6208
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106
engine/spawn_points.asm
Normal file
106
engine/spawn_points.asm
Normal file
@ -0,0 +1,106 @@
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SpawnPoints: ; 0x152ab
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const_def
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spawn: MACRO
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; name, map, y, x
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\1\@ EQUS "SPAWN_\1"
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const \1\@
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map \2
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db \3, \4
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ENDM
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spawn HOME, KRISS_HOUSE_2F, 3, 3
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spawn DEBUG, VIRIDIAN_POKECENTER_1F, 5, 3
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spawn PALLET, PALLET_TOWN, 5, 6
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spawn VIRIDIAN, VIRIDIAN_CITY, 23, 26
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spawn PEWTER, PEWTER_CITY, 13, 26
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spawn CERULEAN, CERULEAN_CITY, 19, 22
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spawn ROCK_TUNNEL, ROUTE_10A, 11, 2
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spawn VERMILION, VERMILION_CITY, 9, 6
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spawn LAVENDER, LAVENDER_TOWN, 5, 6
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spawn SAFFRON, SAFFRON_CITY, 9, 30
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spawn CELADON, CELADON_CITY, 29, 10
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spawn FUCHSIA, FUCHSIA_CITY, 19, 28
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spawn CINNABAR, CINNABAR_ISLAND, 11, 12
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spawn INDIGO, ROUTE_23, 9, 6
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spawn NEW_BARK, NEW_BARK_TOWN, 13, 6
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spawn CHERRYGROVE, CHERRYGROVE_CITY, 29, 4
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spawn VIOLET, VIOLET_CITY, 31, 26
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spawn UNION_CAVE, ROUTE_32, 11, 74
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spawn AZALEA, AZALEA_TOWN, 15, 10
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spawn CIANWOOD, CIANWOOD_CITY, 23, 44
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spawn GOLDENROD, GOLDENROD_CITY, 15, 28
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spawn OLIVINE, OLIVINE_CITY, 13, 22
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spawn ECRUTEAK, ECRUTEAK_CITY, 23, 28
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spawn MAHOGANY, MAHOGANY_TOWN, 15, 14
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spawn LAKE, LAKE_OF_RAGE, 21, 29
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spawn BLACKTHORN, BLACKTHORN_CITY, 21, 30
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spawn MT_SILVER, SILVER_CAVE_OUTSIDE, 23, 20
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spawn FAST_SHIP, FAST_SHIP_CABINS_SW_SSW_NW, 6, 2
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db -1, -1, -1, -1
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const NUM_SPAWNS
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LoadSpawnPoint: ; 1531f
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push hl
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push de
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ld a, [wd001]
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cp -1
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jr z, .asm_15341
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ld l, a
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ld h, 0
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add hl, hl
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add hl, hl
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ld de, SpawnPoints
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add hl, de
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ld a, [hli]
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ld [MapGroup], a
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ld a, [hli]
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ld [MapNumber], a
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ld a, [hli]
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ld [XCoord], a
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ld a, [hli]
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ld [YCoord], a
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.asm_15341
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pop de
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pop hl
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ret
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; 15344
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IsSpawnPoint: ; 15344
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ld hl, SpawnPoints
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ld c, 0
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.asm_15349
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ld a, [hl]
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cp -1
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jr z, .asm_1535f
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cp d
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jr nz, .asm_15356
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inc hl
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ld a, [hld]
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cp e
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jr z, .asm_15361
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.asm_15356
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push bc
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ld bc, 4
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add hl, bc
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pop bc
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inc c
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jr .asm_15349
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.asm_1535f
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and a
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ret
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.asm_15361
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scf
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ret
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; 15363
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106
main.asm
106
main.asm
@ -23673,111 +23673,7 @@ UnknownText_0x152a6: ; 0x152a6
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; 0x152ab
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SpawnPoints: ; 0x152ab
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const_def
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spawn: MACRO
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; name, map, y, x
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\1\@ EQUS "SPAWN_\1"
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const \1\@
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map \2
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db \3, \4
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ENDM
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spawn HOME, KRISS_HOUSE_2F, 3, 3
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spawn DEBUG, VIRIDIAN_POKECENTER_1F, 5, 3
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spawn PALLET, PALLET_TOWN, 5, 6
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spawn VIRIDIAN, VIRIDIAN_CITY, 23, 26
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spawn PEWTER, PEWTER_CITY, 13, 26
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spawn CERULEAN, CERULEAN_CITY, 19, 22
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spawn ROCK_TUNNEL, ROUTE_10A, 11, 2
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spawn VERMILION, VERMILION_CITY, 9, 6
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spawn LAVENDER, LAVENDER_TOWN, 5, 6
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spawn SAFFRON, SAFFRON_CITY, 9, 30
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spawn CELADON, CELADON_CITY, 29, 10
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spawn FUCHSIA, FUCHSIA_CITY, 19, 28
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spawn CINNABAR, CINNABAR_ISLAND, 11, 12
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spawn INDIGO, ROUTE_23, 9, 6
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spawn NEW_BARK, NEW_BARK_TOWN, 13, 6
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spawn CHERRYGROVE, CHERRYGROVE_CITY, 29, 4
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spawn VIOLET, VIOLET_CITY, 31, 26
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spawn UNION_CAVE, ROUTE_32, 11, 74
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spawn AZALEA, AZALEA_TOWN, 15, 10
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spawn CIANWOOD, CIANWOOD_CITY, 23, 44
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spawn GOLDENROD, GOLDENROD_CITY, 15, 28
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spawn OLIVINE, OLIVINE_CITY, 13, 22
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spawn ECRUTEAK, ECRUTEAK_CITY, 23, 28
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spawn MAHOGANY, MAHOGANY_TOWN, 15, 14
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spawn LAKE, LAKE_OF_RAGE, 21, 29
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spawn BLACKTHORN, BLACKTHORN_CITY, 21, 30
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spawn MT_SILVER, SILVER_CAVE_OUTSIDE, 23, 20
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spawn FAST_SHIP, FAST_SHIP_CABINS_SW_SSW_NW, 6, 2
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db -1, -1, -1, -1
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const NUM_SPAWNS
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LoadSpawnPoint: ; 1531f
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push hl
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push de
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ld a, [wd001]
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cp -1
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jr z, .asm_15341
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ld l, a
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ld h, 0
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add hl, hl
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add hl, hl
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ld de, SpawnPoints
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add hl, de
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ld a, [hli]
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ld [MapGroup], a
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ld a, [hli]
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ld [MapNumber], a
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ld a, [hli]
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ld [XCoord], a
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ld a, [hli]
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ld [YCoord], a
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.asm_15341
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pop de
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pop hl
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ret
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; 15344
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IsSpawnPoint: ; 15344
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ld hl, SpawnPoints
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ld c, 0
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.asm_15349
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ld a, [hl]
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cp -1
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jr z, .asm_1535f
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cp d
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jr nz, .asm_15356
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inc hl
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ld a, [hld]
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cp e
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jr z, .asm_15361
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.asm_15356
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push bc
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ld bc, 4
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add hl, bc
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pop bc
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inc c
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jr .asm_15349
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.asm_1535f
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and a
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ret
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.asm_15361
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scf
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ret
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; 15363
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INCLUDE "engine/spawn_points.asm"
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RunMapSetupScript:: ; 15363
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