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callba/callab → farcall/callfar
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@@ -9,7 +9,7 @@ AI_SwitchOrTryItem: ; 38000
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and a
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ret nz
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callba CheckEnemyLockedIn
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farcall CheckEnemyLockedIn
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ret nz
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ld a, [PlayerSubStatus5]
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@@ -44,7 +44,7 @@ DontSwitch: ; 38041
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; 38045
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SwitchOften: ; 38045
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callab CheckAbleToSwitch
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callfar CheckAbleToSwitch
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ld a, [wEnemySwitchMonParam]
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and $f0
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jp z, DontSwitch
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@@ -80,7 +80,7 @@ SwitchOften: ; 38045
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; 38083
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SwitchRarely: ; 38083
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callab CheckAbleToSwitch
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callfar CheckAbleToSwitch
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ld a, [wEnemySwitchMonParam]
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and $f0
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jp z, DontSwitch
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@@ -115,7 +115,7 @@ SwitchRarely: ; 38083
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; 380c1
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SwitchSometimes: ; 380c1
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callab CheckAbleToSwitch
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callfar CheckAbleToSwitch
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ld a, [wEnemySwitchMonParam]
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and $f0
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jp z, DontSwitch
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@@ -358,12 +358,12 @@ AI_Items: ; 39196
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ld a, [bc]
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bit CONTEXT_USE_F, a
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jr nz, .CheckHalfOrQuarterHP
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callab AICheckEnemyHalfHP
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callfar AICheckEnemyHalfHP
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jp c, .DontUse
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ld a, [bc]
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bit UNKNOWN_USE_F, a
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jp nz, .CheckQuarterHP
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callab AICheckEnemyQuarterHP
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callfar AICheckEnemyQuarterHP
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jp nc, .UseHealItem
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call Random
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cp 1 + 50 percent
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@@ -371,7 +371,7 @@ AI_Items: ; 39196
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jp .DontUse
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.CheckQuarterHP: ; 38254 (e:4254)
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callab AICheckEnemyQuarterHP
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callfar AICheckEnemyQuarterHP
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jp c, .DontUse
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call Random
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cp -1 + 20 percent
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@@ -379,9 +379,9 @@ AI_Items: ; 39196
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jr .UseHealItem
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.CheckHalfOrQuarterHP: ; 38267 (e:4267)
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callab AICheckEnemyHalfHP
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callfar AICheckEnemyHalfHP
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jp c, .DontUse
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callab AICheckEnemyQuarterHP
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callfar AICheckEnemyQuarterHP
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jp nc, .UseHealItem
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call Random
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cp -1 + 20 percent
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@@ -416,7 +416,7 @@ AI_Items: ; 39196
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; 382ae
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.asm_382ae ; This appears to be unused
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callab AICheckEnemyMaxHP
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callfar AICheckEnemyMaxHP
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jr c, .dont_use
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push bc
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ld de, EnemyMonMaxHP + 1
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@@ -433,7 +433,7 @@ AI_Items: ; 39196
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ld a, c
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cp b
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jp c, .check_50_percent
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callab AICheckEnemyQuarterHP
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callfar AICheckEnemyQuarterHP
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jr c, .check_40_percent
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.check_50_percent
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@@ -545,7 +545,7 @@ AI_Items: ; 39196
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AIUpdateHUD: ; 38387
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call UpdateEnemyMonInParty
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callba UpdateEnemyHUD
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farcall UpdateEnemyHUD
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ld a, $1
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ld [hBGMapMode], a
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ld hl, wEnemyItemState
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@@ -705,7 +705,7 @@ AI_Switch: ; 3846c
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res SUBSTATUS_RAGE, [hl]
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xor a
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ld [hBattleTurn], a
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callab PursuitSwitch
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callfar PursuitSwitch
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push af
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ld a, [CurOTMon]
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@@ -726,12 +726,12 @@ AI_Switch: ; 3846c
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.skiptext
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ld a, 1
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ld [wBattleHasJustStarted], a
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callab NewEnemyMonStatus
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callab ResetEnemyStatLevels
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callfar NewEnemyMonStatus
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callfar ResetEnemyStatLevels
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ld hl, PlayerSubStatus1
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res SUBSTATUS_IN_LOVE, [hl]
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callba EnemySwitch
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callba ResetBattleParticipants
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farcall EnemySwitch
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farcall ResetBattleParticipants
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xor a
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ld [wBattleHasJustStarted], a
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ld a, [wLinkMode]
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@@ -851,7 +851,7 @@ EnemyUsedXItem:
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push bc
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call PrintText_UsedItemOn
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pop bc
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callba CheckIfStatCanBeRaised
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farcall CheckIfStatCanBeRaised
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jp AIUpdateHUD
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; 38568
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@@ -12,7 +12,7 @@ AIChooseMove: ; 440ce
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ret nz
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; No use picking a move if there's no choice.
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callba CheckEnemyLockedIn
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farcall CheckEnemyLockedIn
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ret nz
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@@ -141,7 +141,7 @@ AI_Redundant: ; 2c41a
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jr .NotRedundant
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.Attract: ; 2c4fe
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callba CheckOppositeGender
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farcall CheckOppositeGender
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jr c, .Redundant
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ld a, [PlayerSubStatus1]
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bit SUBSTATUS_IN_LOVE, a
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@@ -184,7 +184,7 @@ AI_Redundant: ; 2c41a
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.MorningSun:
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.Synthesis:
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.Moonlight: ; 2c539
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callba AICheckEnemyMaxHP
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farcall AICheckEnemyMaxHP
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jr nc, .NotRedundant
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.Teleport:
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@@ -29,7 +29,7 @@ AI_Basic: ; 38591
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push hl
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push de
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push bc
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callba AI_Redundant
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farcall AI_Redundant
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pop bc
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pop de
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pop hl
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@@ -176,7 +176,7 @@ AI_Types: ; 38635
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push de
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ld a, 1
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ld [hBattleTurn], a
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callab BattleCheckTypeMatchup
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callfar BattleCheckTypeMatchup
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pop de
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pop bc
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pop hl
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@@ -429,7 +429,7 @@ AI_Smart_LeechHit: ; 387f7
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push hl
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ld a, 1
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ld [hBattleTurn], a
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callab BattleCheckTypeMatchup
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callfar BattleCheckTypeMatchup
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pop hl
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; 60% chance to discourage this move if not very effective.
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@@ -510,7 +510,7 @@ AI_Smart_LockOn: ; 3881d
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push hl
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push bc
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callba BattleCheckTypeMatchup
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farcall BattleCheckTypeMatchup
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ld a, [wd265]
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cp $a
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pop bc
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@@ -572,7 +572,7 @@ AI_Smart_Selfdestruct: ; 388a6
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; Unless this is the enemy's last Pokemon...
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push hl
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callba FindAliveEnemyMons
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farcall FindAliveEnemyMons
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pop hl
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jr nc, .asm_388b7
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@@ -970,7 +970,7 @@ AI_Smart_ForceSwitch: ; 38a2a
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; Consider player's type(s) if its moves are unknown.
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push hl
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callab CheckPlayerMoveTypeMatchups
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callfar CheckPlayerMoveTypeMatchups
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ld a, [wEnemyAISwitchScore]
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cp 10 ; neutral
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pop hl
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@@ -1368,7 +1368,7 @@ AI_Smart_Mimic: ; 38ba8
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ld a, $1
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ld [hBattleTurn], a
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callab BattleCheckTypeMatchup
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callfar BattleCheckTypeMatchup
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ld a, [wd265]
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cp $a
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@@ -1763,9 +1763,9 @@ AI_Smart_PriorityHit: ; 38d5a
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ld a, $1
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ld [hBattleTurn], a
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push hl
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callab EnemyAttackDamage
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callab BattleCommand_DamageCalc
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callab BattleCommand_Stab
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callfar EnemyAttackDamage
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callfar BattleCommand_DamageCalc
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callfar BattleCommand_Stab
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pop hl
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ld a, [CurDamage + 1]
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ld c, a
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@@ -1811,7 +1811,7 @@ AI_Smart_Conversion2: ; 38d98
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xor a
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ld [hBattleTurn], a
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callab BattleCheckTypeMatchup
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callfar BattleCheckTypeMatchup
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ld a, [wd265]
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cp $a
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@@ -1890,7 +1890,7 @@ AI_Smart_MeanLook: ; 38dfb
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; Otherwise, discourage this move unless the player only has not very effective moves against the enemy.
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push hl
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callab CheckPlayerMoveTypeMatchups
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callfar CheckPlayerMoveTypeMatchups
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ld a, [wEnemyAISwitchScore]
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cp $b ; not very effective
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pop hl
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@@ -2008,7 +2008,7 @@ AI_Smart_Curse: ; 38e5c
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jp nz, AIDiscourageMove
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push hl
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callba FindAliveEnemyMons
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farcall FindAliveEnemyMons
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pop hl
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jr nc, .asm_38eb0
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@@ -2137,7 +2137,7 @@ AI_Smart_Foresight: ; 38f1d
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AI_Smart_PerishSong: ; 38f4a
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push hl
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callab FindAliveEnemyMons
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callfar FindAliveEnemyMons
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pop hl
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jr c, .no
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@@ -2146,7 +2146,7 @@ AI_Smart_PerishSong: ; 38f4a
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jr nz, .yes
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push hl
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callab CheckPlayerMoveTypeMatchups
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callfar CheckPlayerMoveTypeMatchups
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ld a, [wEnemyAISwitchScore]
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cp 10 ; 1.0
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pop hl
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@@ -2404,7 +2404,7 @@ AI_Smart_BatonPass: ; 39062
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; Consider player's type(s) if its moves are unknown.
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push hl
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callab CheckPlayerMoveTypeMatchups
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callfar CheckPlayerMoveTypeMatchups
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ld a, [wEnemyAISwitchScore]
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cp 10 ; neutral
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pop hl
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@@ -2466,8 +2466,8 @@ AI_Smart_HiddenPower: ; 3909e
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ld [hBattleTurn], a
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; Calculate Hidden Power's type and base power based on enemy's DVs.
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callab HiddenPowerDamage
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callab BattleCheckTypeMatchup
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callfar HiddenPowerDamage
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callfar BattleCheckTypeMatchup
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pop hl
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; Discourage Hidden Power if not very effective.
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@@ -3336,13 +3336,13 @@ AIDamageCalc: ; 393e7
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ld hl, .ConstantDamageEffects
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call IsInArray
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jr nc, .asm_39400
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callab BattleCommand_ConstantDamage
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callfar BattleCommand_ConstantDamage
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ret
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.asm_39400
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callab EnemyAttackDamage
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callab BattleCommand_DamageCalc
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callab BattleCommand_Stab
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callfar EnemyAttackDamage
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callfar BattleCommand_DamageCalc
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callfar BattleCommand_Stab
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ret
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.ConstantDamageEffects:
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@@ -3459,7 +3459,7 @@ AI_Status: ; 39453
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push de
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ld a, 1
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ld [hBattleTurn], a
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callab BattleCheckTypeMatchup
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callfar BattleCheckTypeMatchup
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pop de
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pop bc
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pop hl
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