mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
Copy @henrxv's anim_obj documentation to docs/move_anim_commands.md (closes #399)
This commit is contained in:
parent
1ea988b8a4
commit
c659823761
@ -5,7 +5,26 @@ Defined in [macros/scripts/move_anim.asm](/macros/scripts/move_anim.asm) and [ba
|
|||||||
|
|
||||||
## `$00`−`$EF`: `anim_wait` *length*
|
## `$00`−`$EF`: `anim_wait` *length*
|
||||||
|
|
||||||
## `$D0`: `anim_obj` *object*, *x*, *y*, *param*
|
## `$D0`: `anim_obj` *object*, *x1*, *x2*, *y1*, *y2*, *param*
|
||||||
|
|
||||||
|
The *x1*/*x2* and *y1*/*y2* pairs specify the position on screen of the animation object.
|
||||||
|
*x1*/*y1* specify a tile position, and *x2*/*y2* specify a pixel offset from that tile.
|
||||||
|
|
||||||
|
Values for *x2*/*y2* are in the 0-7 range, since 8 pixels make a tile.
|
||||||
|
|
||||||
|
Values for *x1* are between -16 to 31. In practice *x1* starts between 0 to 15, then between -16 to -10. Negative values are relative to the opponent, while positive values are relative to the player. Useful values are between 14 to -10 (for the opponent) and between 0 to 13 (for the player).
|
||||||
|
|
||||||
|
Some sample values are:
|
||||||
|
|
||||||
|
- 0: player left border
|
||||||
|
- 6: player center
|
||||||
|
- -15: enemy center
|
||||||
|
- -10: enemy right border
|
||||||
|
|
||||||
|
Values for *y1* are also between -16 to 31; the useful range is between 2 to 14.
|
||||||
|
Values between 2 to 8 will be in the opponent's area (2 being the top border and 8 being the
|
||||||
|
bottom border), and values between 8 to 14 will be in the player's area (again, 8 being the top border and 14 being the bottom border).
|
||||||
|
The center of the body is often 2 to 4 tiles away from the border (i.e., 5-6 for the opponent or 10-11 for the player).
|
||||||
|
|
||||||
## `$D1`: `anim_1gfx` *gfx*
|
## `$D1`: `anim_1gfx` *gfx*
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user