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Rename PlayerMonFaintHappinessMod
Seriously, mini-rant here: we were three to spend a couple hours trying to find something in this function that was completely unrelated to happiness... and apparently there's been far worse. :') Props to you guys for having been through this =D
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@ -2131,7 +2131,7 @@ UpdateBattleStateAndExperienceAfterEnemyFaint:
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ld a, [wWhichMonFaintedFirst]
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and a
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jr nz, .player_mon_did_not_faint
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call PlayerMonFaintHappinessMod
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call UpdateFaintedPlayerMon
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.player_mon_did_not_faint
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call CheckPlayerPartyForFitMon
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@ -2601,7 +2601,7 @@ HandlePlayerMonFaint:
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call z, FaintEnemyPokemon
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ld a, $1
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ld [wWhichMonFaintedFirst], a
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call PlayerMonFaintHappinessMod
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call UpdateFaintedPlayerMon
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call CheckPlayerPartyForFitMon
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ld a, d
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and a
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@ -2642,7 +2642,7 @@ HandlePlayerMonFaint:
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jp z, WildFled_EnemyFled_LinkBattleCanceled
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jp DoubleSwitch
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PlayerMonFaintHappinessMod:
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UpdateFaintedPlayerMon:
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ld a, [wCurBattleMon]
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ld c, a
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ld hl, wBattleParticipantsNotFainted
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