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Identify more sprite-related constants
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@ -1,18 +1,18 @@
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; sprite_header struct members (see gfx/sprite_headers.asm)
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; sprite_header struct members (see gfx/sprite_headers.asm)
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const_def
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const_def
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const SPRITEHEADER_ADDR_LO
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const SPRITEHEADER_ADDR_LO ; 0
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const SPRITEHEADER_ADDR_HI
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const SPRITEHEADER_ADDR_HI ; 1
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const SPRITEHEADER_SIZE
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const SPRITEHEADER_SIZE ; 2
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const SPRITEHEADER_BANK
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const SPRITEHEADER_BANK ; 3
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const SPRITEHEADER_TYPE
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const SPRITEHEADER_TYPE ; 4
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const SPRITEHEADER_PALETTE
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const SPRITEHEADER_PALETTE ; 5
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NUM_SPRITEHEADER_FIELDS EQU const_value
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NUM_SPRITEHEADER_FIELDS EQU const_value
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; sprite types
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; sprite types
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const_value SET 1
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const_value SET 1
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const WALKING_SPRITE
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const WALKING_SPRITE ; 1
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const STANDING_SPRITE
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const STANDING_SPRITE ; 2
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const STILL_SPRITE
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const STILL_SPRITE ; 3
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; sprite palettes
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; sprite palettes
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const_def
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const_def
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@ -80,118 +80,118 @@ SPRITEMOVEDATA_FIELDS EQU 6
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; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm)
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; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm)
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const_def
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const_def
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const SPRITEMOVEFN_00
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const SPRITEMOVEFN_00 ; 00
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const SPRITEMOVEFN_RANDOM_WALK_Y
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const SPRITEMOVEFN_RANDOM_WALK_Y ; 01
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const SPRITEMOVEFN_RANDOM_WALK_X
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const SPRITEMOVEFN_RANDOM_WALK_X ; 02
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const SPRITEMOVEFN_RANDOM_WALK_XY
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const SPRITEMOVEFN_RANDOM_WALK_XY ; 03
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const SPRITEMOVEFN_SLOW_RANDOM_SPIN
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const SPRITEMOVEFN_SLOW_RANDOM_SPIN ; 04
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const SPRITEMOVEFN_FAST_RANDOM_SPIN
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const SPRITEMOVEFN_FAST_RANDOM_SPIN ; 05
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const SPRITEMOVEFN_STANDING
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const SPRITEMOVEFN_STANDING ; 06
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const SPRITEMOVEFN_OBEY_DPAD
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const SPRITEMOVEFN_OBEY_DPAD ; 07
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const SPRITEMOVEFN_08
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const SPRITEMOVEFN_08 ; 08
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const SPRITEMOVEFN_09
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const SPRITEMOVEFN_09 ; 09
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const SPRITEMOVEFN_0A
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const SPRITEMOVEFN_0A ; 0a
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const SPRITEMOVEFN_0B
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const SPRITEMOVEFN_0B ; 0b
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const SPRITEMOVEFN_0C
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const SPRITEMOVEFN_0C ; 0c
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const SPRITEMOVEFN_0D
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const SPRITEMOVEFN_0D ; 0d
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const SPRITEMOVEFN_0E
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const SPRITEMOVEFN_0E ; 0e
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const SPRITEMOVEFN_FOLLOW
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const SPRITEMOVEFN_FOLLOW ; 0f
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const SPRITEMOVEFN_SCRIPTED
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const SPRITEMOVEFN_SCRIPTED ; 10
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const SPRITEMOVEFN_STRENGTH
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const SPRITEMOVEFN_STRENGTH ; 11
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const SPRITEMOVEFN_FOLLOWNOTEXACT
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const SPRITEMOVEFN_FOLLOWNOTEXACT ; 12
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const SPRITEMOVEFN_SHADOW
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const SPRITEMOVEFN_SHADOW ; 13
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const SPRITEMOVEFN_EMOTE
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const SPRITEMOVEFN_EMOTE ; 14
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const SPRITEMOVEFN_BIG_SNORLAX
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const SPRITEMOVEFN_BIG_SNORLAX ; 15
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const SPRITEMOVEFN_BOUNCE
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const SPRITEMOVEFN_BOUNCE ; 16
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const SPRITEMOVEFN_SCREENSHAKE
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const SPRITEMOVEFN_SCREENSHAKE ; 17
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const SPRITEMOVEFN_SPIN_CLOCKWISE
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const SPRITEMOVEFN_SPIN_CLOCKWISE ; 18
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const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE
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const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE ; 19
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const SPRITEMOVEFN_BOULDERDUST
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const SPRITEMOVEFN_BOULDERDUST ; 1a
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const SPRITEMOVEFN_GRASS
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const SPRITEMOVEFN_GRASS ; 1b
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; StepTypesJumptable indexes (see engine/map_objects.asm)
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; StepTypesJumptable indexes (see engine/map_objects.asm)
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const_def
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const_def
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const STEP_TYPE_00
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const STEP_TYPE_00 ; 00
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const STEP_TYPE_SLEEP
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const STEP_TYPE_SLEEP ; 01
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const STEP_TYPE_NPC_WALK
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const STEP_TYPE_NPC_WALK ; 02
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const STEP_TYPE_03
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const STEP_TYPE_03 ; 03
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const STEP_TYPE_04
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const STEP_TYPE_04 ; 04
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const STEP_TYPE_05
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const STEP_TYPE_05 ; 05
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const STEP_TYPE_PLAYER_WALK
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const STEP_TYPE_PLAYER_WALK ; 06
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const STEP_TYPE_07
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const STEP_TYPE_07 ; 07
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const STEP_TYPE_NPC_JUMP
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const STEP_TYPE_NPC_JUMP ; 08
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const STEP_TYPE_PLAYER_JUMP
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const STEP_TYPE_PLAYER_JUMP ; 09
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const STEP_TYPE_HALF_STEP
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const STEP_TYPE_HALF_STEP ; 0a
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const STEP_TYPE_BUMP
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const STEP_TYPE_BUMP ; 0b
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const STEP_TYPE_TELEPORT_FROM
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const STEP_TYPE_TELEPORT_FROM ; 0c
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const STEP_TYPE_TELEPORT_TO
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const STEP_TYPE_TELEPORT_TO ; 0d
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const STEP_TYPE_SKYFALL
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const STEP_TYPE_SKYFALL ; 0e
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const STEP_TYPE_0F
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const STEP_TYPE_0F ; 0f
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const STEP_TYPE_GOT_BITE
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const STEP_TYPE_GOT_BITE ; 10
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const STEP_TYPE_ROCK_SMASH
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const STEP_TYPE_ROCK_SMASH ; 11
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const STEP_TYPE_RETURN_DIG
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const STEP_TYPE_RETURN_DIG ; 12
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const STEP_TYPE_TRACKING_OBJECT
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const STEP_TYPE_TRACKING_OBJECT ; 13
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const STEP_TYPE_14
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const STEP_TYPE_14 ; 14
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const STEP_TYPE_15
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const STEP_TYPE_15 ; 15
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const STEP_TYPE_16
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const STEP_TYPE_16 ; 16
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const STEP_TYPE_17
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const STEP_TYPE_17 ; 17
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const STEP_TYPE_18
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const STEP_TYPE_18 ; 18
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const STEP_TYPE_SKYFALL_TOP
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const STEP_TYPE_SKYFALL_TOP ; 19
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; PersonActionPairPointers indexes (see engine/map_object_action.asm)
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; PersonActionPairPointers indexes (see engine/map_object_action.asm)
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const_def
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const_def
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const PERSON_ACTION_00
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const PERSON_ACTION_00 ; 00
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const PERSON_ACTION_STAND
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const PERSON_ACTION_STAND ; 01
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const PERSON_ACTION_STEP
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const PERSON_ACTION_STEP ; 02
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const PERSON_ACTION_BUMP
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const PERSON_ACTION_BUMP ; 03
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const PERSON_ACTION_SPIN
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const PERSON_ACTION_SPIN ; 04
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const PERSON_ACTION_SPIN_FLICKER
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const PERSON_ACTION_SPIN_FLICKER ; 05
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const PERSON_ACTION_FISHING
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const PERSON_ACTION_FISHING ; 06
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const PERSON_ACTION_SHADOW
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const PERSON_ACTION_SHADOW ; 07
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const PERSON_ACTION_EMOTE
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const PERSON_ACTION_EMOTE ; 08
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const PERSON_ACTION_BIG_SNORLAX
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const PERSON_ACTION_BIG_SNORLAX ; 09
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const PERSON_ACTION_BOUNCE
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const PERSON_ACTION_BOUNCE ; 0a
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const PERSON_ACTION_WEIRD_TREE
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const PERSON_ACTION_WEIRD_TREE ; 0b
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const PERSON_ACTION_BIG_LAPRAS
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const PERSON_ACTION_BIG_LAPRAS ; 0c
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const PERSON_ACTION_BIG_DOLL
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const PERSON_ACTION_BIG_DOLL ; 0d
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const PERSON_ACTION_BOULDER_DUST
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const PERSON_ACTION_BOULDER_DUST ; 0e
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const PERSON_ACTION_GRASS_SHAKE
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const PERSON_ACTION_GRASS_SHAKE ; 0f
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const PERSON_ACTION_SKYFALL
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const PERSON_ACTION_SKYFALL ; 10
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; Facings indexes (see data/facings.asm)
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; Facings indexes (see data/facings.asm)
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const_def
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const_def
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const FACING_STEP_DOWN_0
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const FACING_STEP_DOWN_0 ; 00
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const FACING_STEP_DOWN_1
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const FACING_STEP_DOWN_1 ; 01
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const FACING_STEP_DOWN_2
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const FACING_STEP_DOWN_2 ; 02
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const FACING_STEP_DOWN_3
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const FACING_STEP_DOWN_3 ; 03
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const FACING_STEP_UP_0
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const FACING_STEP_UP_0 ; 04
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const FACING_STEP_UP_1
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const FACING_STEP_UP_1 ; 05
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const FACING_STEP_UP_2
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const FACING_STEP_UP_2 ; 06
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const FACING_STEP_UP_3
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const FACING_STEP_UP_3 ; 07
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const FACING_STEP_LEFT_0
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const FACING_STEP_LEFT_0 ; 08
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const FACING_STEP_LEFT_1
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const FACING_STEP_LEFT_1 ; 09
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const FACING_STEP_LEFT_2
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const FACING_STEP_LEFT_2 ; 0a
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const FACING_STEP_LEFT_3
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const FACING_STEP_LEFT_3 ; 0b
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const FACING_STEP_RIGHT_0
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const FACING_STEP_RIGHT_0 ; 0c
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const FACING_STEP_RIGHT_1
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const FACING_STEP_RIGHT_1 ; 0d
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const FACING_STEP_RIGHT_2
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const FACING_STEP_RIGHT_2 ; 0e
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const FACING_STEP_RIGHT_3
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const FACING_STEP_RIGHT_3 ; 0f
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const FACING_FISH_DOWN
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const FACING_FISH_DOWN ; 10
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const FACING_FISH_UP
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const FACING_FISH_UP ; 11
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const FACING_FISH_LEFT
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const FACING_FISH_LEFT ; 12
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const FACING_FISH_RIGHT
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const FACING_FISH_RIGHT ; 13
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const FACING_EMOTE
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const FACING_EMOTE ; 14
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const FACING_SHADOW
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const FACING_SHADOW ; 15
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const FACING_BIG_DOLL_ASYM
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const FACING_BIG_DOLL_ASYM ; 16
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const FACING_BIG_DOLL_SYM
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const FACING_BIG_DOLL_SYM ; 17
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const FACING_WEIRD_TREE_0
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const FACING_WEIRD_TREE_0 ; 18
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const FACING_WEIRD_TREE_1
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const FACING_WEIRD_TREE_1 ; 19
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const FACING_WEIRD_TREE_2
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const FACING_WEIRD_TREE_2 ; 1a
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const FACING_WEIRD_TREE_3
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const FACING_WEIRD_TREE_3 ; 1b
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const FACING_BOULDER_DUST_1
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const FACING_BOULDER_DUST_1 ; 1c
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const FACING_BOULDER_DUST_2
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const FACING_BOULDER_DUST_2 ; 1d
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const FACING_GRASS_1
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const FACING_GRASS_1 ; 1e
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const FACING_GRASS_2
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const FACING_GRASS_2 ; 1f
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; sprite_anim_struct members (see macros/wram.asm)
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; sprite_anim_struct members (see macros/wram.asm)
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const_def
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const_def
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@ -214,51 +214,51 @@ SPRITEMOVEDATA_FIELDS EQU 6
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; SpriteAnimSeqData indexes (see data/sprite_anim_seqs.asm)
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; SpriteAnimSeqData indexes (see data/sprite_anim_seqs.asm)
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const_def
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const_def
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const SPRITE_ANIM_INDEX_PARTY_MON
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const SPRITE_ANIM_INDEX_PARTY_MON ; 00
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const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
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const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 01
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const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
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const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; 02
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const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
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const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; 03
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const SPRITE_ANIM_INDEX_GS_INTRO_STAR
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const SPRITE_ANIM_INDEX_GS_INTRO_STAR ; 04
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const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
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const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE ; 05
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const SPRITE_ANIM_INDEX_SLOTS_GOLEM
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const SPRITE_ANIM_INDEX_SLOTS_GOLEM ; 06
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const SPRITE_ANIM_INDEX_SLOTS_CHANSEY
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const SPRITE_ANIM_INDEX_SLOTS_CHANSEY ; 07
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const SPRITE_ANIM_INDEX_SLOTS_EGG
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const SPRITE_ANIM_INDEX_SLOTS_EGG ; 08
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const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
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const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR ; 09
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const SPRITE_ANIM_INDEX_RED_WALK
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const SPRITE_ANIM_INDEX_RED_WALK ; 0a
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const SPRITE_ANIM_INDEX_0B
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const SPRITE_ANIM_INDEX_UNUSED_CURSOR ; 0b
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const SPRITE_ANIM_INDEX_DUMMY_GAME
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const SPRITE_ANIM_INDEX_DUMMY_GAME ; 0c
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const SPRITE_ANIM_INDEX_POKEGEAR_ARROW
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const SPRITE_ANIM_INDEX_POKEGEAR_ARROW ; 0d
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const SPRITE_ANIM_INDEX_TRADE_POKE_BALL
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const SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; 0e
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const SPRITE_ANIM_INDEX_TRADE_POOF
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const SPRITE_ANIM_INDEX_TRADE_POOF ; 0f
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const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
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const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE ; 10
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const SPRITE_ANIM_INDEX_TRADEMON_ICON
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const SPRITE_ANIM_INDEX_TRADEMON_ICON ; 11
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const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
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const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE ; 12
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const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
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const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT ; 13
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const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
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const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB ; 14
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const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
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const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED ; 15
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const SPRITE_ANIM_INDEX_LEAF
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const SPRITE_ANIM_INDEX_LEAF ; 16
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const SPRITE_ANIM_INDEX_CUT_TREE
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const SPRITE_ANIM_INDEX_CUT_TREE ; 17
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const SPRITE_ANIM_INDEX_FLY_LEAF
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const SPRITE_ANIM_INDEX_FLY_LEAF ; 18
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const SPRITE_ANIM_INDEX_EGG_CRACK
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const SPRITE_ANIM_INDEX_EGG_CRACK ; 19
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const SPRITE_ANIM_INDEX_1A
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const SPRITE_ANIM_INDEX_1A ; 1a
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const SPRITE_ANIM_INDEX_HEADBUTT
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const SPRITE_ANIM_INDEX_HEADBUTT ; 1b
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const SPRITE_ANIM_INDEX_EGG_HATCH
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const SPRITE_ANIM_INDEX_EGG_HATCH ; 1c
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const SPRITE_ANIM_INDEX_1D
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const SPRITE_ANIM_INDEX_1D ; 1d
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const SPRITE_ANIM_INDEX_BLUE_WALK
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const SPRITE_ANIM_INDEX_BLUE_WALK ; 1e
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const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
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const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE ; 1f
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const SPRITE_ANIM_INDEX_20
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL ; 20
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const SPRITE_ANIM_INDEX_21
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL ; 21
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const SPRITE_ANIM_INDEX_22
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const SPRITE_ANIM_INDEX_22 ; 22
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const SPRITE_ANIM_INDEX_23
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const SPRITE_ANIM_INDEX_23 ; 23
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const SPRITE_ANIM_INDEX_24
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const SPRITE_ANIM_INDEX_24 ; 24
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const SPRITE_ANIM_INDEX_25
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const SPRITE_ANIM_INDEX_25 ; 25
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const SPRITE_ANIM_INDEX_INTRO_SUICUNE
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const SPRITE_ANIM_INDEX_INTRO_SUICUNE ; 26
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const SPRITE_ANIM_INDEX_INTRO_PICHU
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const SPRITE_ANIM_INDEX_INTRO_PICHU ; 27
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const SPRITE_ANIM_INDEX_INTRO_WOOPER
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const SPRITE_ANIM_INDEX_INTRO_WOOPER ; 28
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const SPRITE_ANIM_INDEX_INTRO_UNOWN
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const SPRITE_ANIM_INDEX_INTRO_UNOWN ; 29
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const SPRITE_ANIM_INDEX_INTRO_UNOWN_F
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const SPRITE_ANIM_INDEX_INTRO_UNOWN_F ; 2a
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const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
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const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY ; 2b
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const SPRITE_ANIM_INDEX_CELEBI
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const SPRITE_ANIM_INDEX_CELEBI ; 2c
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; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
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; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
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const_def
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const_def
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@ -275,7 +275,7 @@ SPRITEMOVEDATA_FIELDS EQU 6
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const SPRITE_ANIM_SEQ_SLOTS_CHANSEY
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const SPRITE_ANIM_SEQ_SLOTS_CHANSEY
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const SPRITE_ANIM_SEQ_SLOTS_EGG
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const SPRITE_ANIM_SEQ_SLOTS_EGG
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const SPRITE_ANIM_SEQ_MAIL_CURSOR
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const SPRITE_ANIM_SEQ_MAIL_CURSOR
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const SPRITE_ANIM_SEQ_0D
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const SPRITE_ANIM_SEQ_FOR_UNUSED_CURSOR
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const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR
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const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR
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const SPRITE_ANIM_SEQ_POKEGEAR_ARROW
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const SPRITE_ANIM_SEQ_POKEGEAR_ARROW
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const SPRITE_ANIM_SEQ_TRADE_POKE_BALL
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const SPRITE_ANIM_SEQ_TRADE_POKE_BALL
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@ -347,8 +347,8 @@ SPRITEMOVEDATA_FIELDS EQU 6
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const SPRITE_ANIM_FRAMESET_2C ; unused?
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const SPRITE_ANIM_FRAMESET_2C ; unused?
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const SPRITE_ANIM_FRAMESET_BLUE_WALK
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const SPRITE_ANIM_FRAMESET_BLUE_WALK
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const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE
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const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE
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const SPRITE_ANIM_FRAMESET_2F
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const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL
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const SPRITE_ANIM_FRAMESET_30
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const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL
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const SPRITE_ANIM_FRAMESET_31
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const SPRITE_ANIM_FRAMESET_31
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const SPRITE_ANIM_FRAMESET_32
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const SPRITE_ANIM_FRAMESET_32
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const SPRITE_ANIM_FRAMESET_33
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const SPRITE_ANIM_FRAMESET_33
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@ -401,24 +401,24 @@ SPRITEMOVEDATA_FIELDS EQU 6
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const SPRITE_ANIM_FRAME_IDX_1D
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const SPRITE_ANIM_FRAME_IDX_1D
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const SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_1 ; 1e
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const SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_1 ; 1e
|
||||||
const SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_2 ; 1f
|
const SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_2 ; 1f
|
||||||
const SPRITE_ANIM_FRAME_IDX_20
|
const SPRITE_ANIM_FRAME_IDX_TEXT_ENTRY_CURSOR ; 20
|
||||||
const SPRITE_ANIM_FRAME_IDX_FOR_FRAMESET_09 ; 21
|
const SPRITE_ANIM_FRAME_IDX_FOR_FRAMESET_09 ; 21
|
||||||
const SPRITE_ANIM_FRAME_IDX_22
|
const SPRITE_ANIM_FRAME_IDX_22
|
||||||
const SPRITE_ANIM_FRAME_IDX_23
|
const SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR ; 23
|
||||||
const SPRITE_ANIM_FRAME_IDX_24
|
const SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_1 ; 24
|
||||||
const SPRITE_ANIM_FRAME_IDX_25
|
const SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2 ; 25
|
||||||
const SPRITE_ANIM_FRAME_IDX_26
|
const SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_3 ; 26
|
||||||
const SPRITE_ANIM_FRAME_IDX_27
|
const SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1 ; 27
|
||||||
const SPRITE_ANIM_FRAME_IDX_28
|
const SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2 ; 28
|
||||||
const SPRITE_ANIM_FRAME_IDX_29
|
const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1 ; 29
|
||||||
const SPRITE_ANIM_FRAME_IDX_2A
|
const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_2 ; 2a
|
||||||
const SPRITE_ANIM_FRAME_IDX_2B
|
const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_3 ; 2b
|
||||||
const SPRITE_ANIM_FRAME_IDX_2C
|
const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4 ; 2c
|
||||||
const SPRITE_ANIM_FRAME_IDX_2D
|
const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_5 ; 2d
|
||||||
const SPRITE_ANIM_FRAME_IDX_2E
|
const SPRITE_ANIM_FRAME_IDX_SLOTS_EGG ; 2e
|
||||||
const SPRITE_ANIM_FRAME_IDX_STILL_CURSOR ; 2f
|
const SPRITE_ANIM_FRAME_IDX_STILL_CURSOR ; 2f
|
||||||
const SPRITE_ANIM_FRAME_IDX_30
|
const SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1 ; 30
|
||||||
const SPRITE_ANIM_FRAME_IDX_31
|
const SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2 ; 31
|
||||||
const SPRITE_ANIM_FRAME_IDX_32
|
const SPRITE_ANIM_FRAME_IDX_32
|
||||||
const SPRITE_ANIM_FRAME_IDX_33
|
const SPRITE_ANIM_FRAME_IDX_33
|
||||||
const SPRITE_ANIM_FRAME_IDX_34
|
const SPRITE_ANIM_FRAME_IDX_34
|
||||||
@ -470,8 +470,8 @@ SPRITEMOVEDATA_FIELDS EQU 6
|
|||||||
const SPRITE_ANIM_FRAME_IDX_62
|
const SPRITE_ANIM_FRAME_IDX_62
|
||||||
const SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1 ; 63
|
const SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1 ; 63
|
||||||
const SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2 ; 64
|
const SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2 ; 64
|
||||||
const SPRITE_ANIM_FRAME_IDX_65
|
const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1 ; 65
|
||||||
const SPRITE_ANIM_FRAME_IDX_66
|
const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2 ; 66
|
||||||
const SPRITE_ANIM_FRAME_IDX_67
|
const SPRITE_ANIM_FRAME_IDX_67
|
||||||
const SPRITE_ANIM_FRAME_IDX_68
|
const SPRITE_ANIM_FRAME_IDX_68
|
||||||
const SPRITE_ANIM_FRAME_IDX_69
|
const SPRITE_ANIM_FRAME_IDX_69
|
||||||
@ -498,14 +498,14 @@ SPRITEMOVEDATA_FIELDS EQU 6
|
|||||||
const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_AWAY ; 7e
|
const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_AWAY ; 7e
|
||||||
const SPRITE_ANIM_FRAME_IDX_CELEBI_1 ; 7f
|
const SPRITE_ANIM_FRAME_IDX_CELEBI_1 ; 7f
|
||||||
const SPRITE_ANIM_FRAME_IDX_CELEBI_2 ; 80
|
const SPRITE_ANIM_FRAME_IDX_CELEBI_2 ; 80
|
||||||
const SPRITE_ANIM_FRAME_IDX_81
|
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1 ; 81
|
||||||
const SPRITE_ANIM_FRAME_IDX_82
|
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2 ; 82
|
||||||
const SPRITE_ANIM_FRAME_IDX_83
|
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3 ; 83
|
||||||
const SPRITE_ANIM_FRAME_IDX_84
|
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_4 ; 84
|
||||||
const SPRITE_ANIM_FRAME_IDX_85
|
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_5 ; 85
|
||||||
const SPRITE_ANIM_FRAME_IDX_86
|
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_6 ; 86
|
||||||
const SPRITE_ANIM_FRAME_IDX_87
|
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_7 ; 87
|
||||||
const SPRITE_ANIM_FRAME_IDX_88
|
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_8 ; 88
|
||||||
const SPRITE_ANIM_FRAME_IDX_89
|
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_9 ; 89
|
||||||
const SPRITE_ANIM_FRAME_IDX_8A
|
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_10 ; 8A
|
||||||
const SPRITE_ANIM_FRAME_IDX_8B
|
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_11 ; 8B
|
||||||
|
@ -47,8 +47,8 @@ SpriteAnimFrameData: ; 8d6e6
|
|||||||
dw .Frameset_2c
|
dw .Frameset_2c
|
||||||
dw .Frameset_BlueWalk
|
dw .Frameset_BlueWalk
|
||||||
dw .Frameset_MagnetTrainBlue
|
dw .Frameset_MagnetTrainBlue
|
||||||
dw .Frameset_2f
|
dw .Frameset_MobileTradeSentBall
|
||||||
dw .Frameset_30
|
dw .Frameset_MobileTradeOTBall
|
||||||
dw .Frameset_31
|
dw .Frameset_31
|
||||||
dw .Frameset_32
|
dw .Frameset_32
|
||||||
dw .Frameset_33
|
dw .Frameset_33
|
||||||
@ -117,10 +117,10 @@ SpriteAnimFrameData: ; 8d6e6
|
|||||||
dorestart
|
dorestart
|
||||||
|
|
||||||
.Frameset_MagnetTrainBlue:
|
.Frameset_MagnetTrainBlue:
|
||||||
frame SPRITE_ANIM_FRAME_IDX_65, 8
|
frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1, 8
|
||||||
frame SPRITE_ANIM_FRAME_IDX_66, 8
|
frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2, 8
|
||||||
frame SPRITE_ANIM_FRAME_IDX_65, 8
|
frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1, 8
|
||||||
frame SPRITE_ANIM_FRAME_IDX_66, 8, OAM_X_FLIP
|
frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2, 8, OAM_X_FLIP
|
||||||
dorestart
|
dorestart
|
||||||
|
|
||||||
.Frameset_GSTitleTrail:
|
.Frameset_GSTitleTrail:
|
||||||
@ -129,7 +129,7 @@ SpriteAnimFrameData: ; 8d6e6
|
|||||||
dorestart
|
dorestart
|
||||||
|
|
||||||
.Frameset_TextEntryCursor:
|
.Frameset_TextEntryCursor:
|
||||||
frame SPRITE_ANIM_FRAME_IDX_20, 1
|
frame SPRITE_ANIM_FRAME_IDX_TEXT_ENTRY_CURSOR, 1
|
||||||
dorepeat 1
|
dorepeat 1
|
||||||
dorestart
|
dorestart
|
||||||
|
|
||||||
@ -139,59 +139,59 @@ SpriteAnimFrameData: ; 8d6e6
|
|||||||
dorestart
|
dorestart
|
||||||
|
|
||||||
.Frameset_GameFreakLogo:
|
.Frameset_GameFreakLogo:
|
||||||
frame SPRITE_ANIM_FRAME_IDX_81, 12
|
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1, 12
|
||||||
frame SPRITE_ANIM_FRAME_IDX_82, 1
|
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2, 1
|
||||||
frame SPRITE_ANIM_FRAME_IDX_83, 1
|
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3, 1
|
||||||
frame SPRITE_ANIM_FRAME_IDX_82, 4
|
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2, 4
|
||||||
frame SPRITE_ANIM_FRAME_IDX_81, 12
|
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1, 12
|
||||||
frame SPRITE_ANIM_FRAME_IDX_82, 12
|
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2, 12
|
||||||
frame SPRITE_ANIM_FRAME_IDX_83, 4
|
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3, 4
|
||||||
frame SPRITE_ANIM_FRAME_IDX_84, 32
|
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_4, 32
|
||||||
frame SPRITE_ANIM_FRAME_IDX_85, 3
|
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_5, 3
|
||||||
frame SPRITE_ANIM_FRAME_IDX_86, 3
|
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_6, 3
|
||||||
frame SPRITE_ANIM_FRAME_IDX_87, 4
|
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_7, 4
|
||||||
frame SPRITE_ANIM_FRAME_IDX_88, 4
|
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_8, 4
|
||||||
frame SPRITE_ANIM_FRAME_IDX_89, 4
|
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_9, 4
|
||||||
frame SPRITE_ANIM_FRAME_IDX_8A, 10
|
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_10, 10
|
||||||
frame SPRITE_ANIM_FRAME_IDX_8B, 7
|
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_11, 7
|
||||||
endanim
|
endanim
|
||||||
|
|
||||||
.Frameset_GSIntroStar:
|
.Frameset_GSIntroStar:
|
||||||
frame SPRITE_ANIM_FRAME_IDX_23, 3
|
frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR, 3
|
||||||
frame SPRITE_ANIM_FRAME_IDX_23, 3, OAM_Y_FLIP
|
frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR, 3, OAM_Y_FLIP
|
||||||
dorestart
|
dorestart
|
||||||
|
|
||||||
.Frameset_GSIntroSparkle:
|
.Frameset_GSIntroSparkle:
|
||||||
frame SPRITE_ANIM_FRAME_IDX_24, 2
|
frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_1, 2
|
||||||
frame SPRITE_ANIM_FRAME_IDX_25, 2
|
frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2, 2
|
||||||
frame SPRITE_ANIM_FRAME_IDX_26, 2
|
frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_3, 2
|
||||||
frame SPRITE_ANIM_FRAME_IDX_25, 2
|
frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2, 2
|
||||||
dorestart
|
dorestart
|
||||||
|
|
||||||
.Frameset_SlotsGolem:
|
.Frameset_SlotsGolem:
|
||||||
frame SPRITE_ANIM_FRAME_IDX_27, 7
|
frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1, 7
|
||||||
frame SPRITE_ANIM_FRAME_IDX_28, 7
|
frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2, 7
|
||||||
frame SPRITE_ANIM_FRAME_IDX_27, 7, OAM_Y_FLIP
|
frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1, 7, OAM_Y_FLIP
|
||||||
frame SPRITE_ANIM_FRAME_IDX_28, 7, OAM_X_FLIP
|
frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2, 7, OAM_X_FLIP
|
||||||
dorestart
|
dorestart
|
||||||
|
|
||||||
.Frameset_SlotsChansey:
|
.Frameset_SlotsChansey:
|
||||||
frame SPRITE_ANIM_FRAME_IDX_29, 7
|
frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
|
||||||
frame SPRITE_ANIM_FRAME_IDX_2A, 7
|
frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_2, 7
|
||||||
frame SPRITE_ANIM_FRAME_IDX_29, 7
|
frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
|
||||||
frame SPRITE_ANIM_FRAME_IDX_2B, 7
|
frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_3, 7
|
||||||
dorestart
|
dorestart
|
||||||
|
|
||||||
.Frameset_SlotsChansey2:
|
.Frameset_SlotsChansey2:
|
||||||
frame SPRITE_ANIM_FRAME_IDX_29, 7
|
frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
|
||||||
frame SPRITE_ANIM_FRAME_IDX_2C, 7
|
frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4, 7
|
||||||
frame SPRITE_ANIM_FRAME_IDX_2D, 7
|
frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_5, 7
|
||||||
frame SPRITE_ANIM_FRAME_IDX_2C, 7
|
frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4, 7
|
||||||
frame SPRITE_ANIM_FRAME_IDX_29, 7
|
frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
|
||||||
endanim
|
endanim
|
||||||
|
|
||||||
.Frameset_SlotsEgg:
|
.Frameset_SlotsEgg:
|
||||||
frame SPRITE_ANIM_FRAME_IDX_2E, 20
|
frame SPRITE_ANIM_FRAME_IDX_SLOTS_EGG, 20
|
||||||
endanim
|
endanim
|
||||||
|
|
||||||
.Frameset_StillCursor:
|
.Frameset_StillCursor:
|
||||||
@ -199,14 +199,14 @@ SpriteAnimFrameData: ; 8d6e6
|
|||||||
endanim
|
endanim
|
||||||
|
|
||||||
.Frameset_TradePokeBall:
|
.Frameset_TradePokeBall:
|
||||||
frame SPRITE_ANIM_FRAME_IDX_30, 32
|
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 32
|
||||||
endanim
|
endanim
|
||||||
|
|
||||||
.Frameset_TradePokeBall0:
|
.Frameset_TradePokeBall0:
|
||||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
|
||||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||||
frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
|
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||||
dorestart
|
dorestart
|
||||||
|
|
||||||
.Frameset_TradePoof:
|
.Frameset_TradePoof:
|
||||||
@ -370,37 +370,37 @@ SpriteAnimFrameData: ; 8d6e6
|
|||||||
frame SPRITE_ANIM_FRAME_IDX_62, 2
|
frame SPRITE_ANIM_FRAME_IDX_62, 2
|
||||||
endanim
|
endanim
|
||||||
|
|
||||||
.Frameset_2f:
|
.Frameset_MobileTradeSentBall:
|
||||||
frame SPRITE_ANIM_FRAME_IDX_32, 3
|
frame SPRITE_ANIM_FRAME_IDX_32, 3
|
||||||
frame SPRITE_ANIM_FRAME_IDX_33, 3
|
frame SPRITE_ANIM_FRAME_IDX_33, 3
|
||||||
frame SPRITE_ANIM_FRAME_IDX_34, 3
|
frame SPRITE_ANIM_FRAME_IDX_34, 3
|
||||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
|
||||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||||
frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
|
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
|
||||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||||
frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
|
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
|
||||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||||
frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
|
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||||
endanim
|
endanim
|
||||||
|
|
||||||
.Frameset_30:
|
.Frameset_MobileTradeOTBall:
|
||||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
|
||||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||||
frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
|
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
|
||||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||||
frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
|
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
|
||||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||||
frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
|
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||||
frame SPRITE_ANIM_FRAME_IDX_32, 3
|
frame SPRITE_ANIM_FRAME_IDX_32, 3
|
||||||
frame SPRITE_ANIM_FRAME_IDX_33, 3
|
frame SPRITE_ANIM_FRAME_IDX_33, 3
|
||||||
frame SPRITE_ANIM_FRAME_IDX_34, 3
|
frame SPRITE_ANIM_FRAME_IDX_34, 3
|
||||||
|
@ -33,24 +33,24 @@ SpriteAnimOAMData: ; 8d94d
|
|||||||
dbw $42, .OAMData_1b ; SPRITE_ANIM_FRAME_IDX_1D
|
dbw $42, .OAMData_1b ; SPRITE_ANIM_FRAME_IDX_1D
|
||||||
dbw $f8, .OAMData_GSTitleTrail ; SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_1
|
dbw $f8, .OAMData_GSTitleTrail ; SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_1
|
||||||
dbw $fa, .OAMData_GSTitleTrail ; SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_2
|
dbw $fa, .OAMData_GSTitleTrail ; SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_2
|
||||||
dbw $00, .OAMData_20 ; SPRITE_ANIM_FRAME_IDX_20
|
dbw $00, .OAMData_TextEntryCursor ; SPRITE_ANIM_FRAME_IDX_TEXT_ENTRY_CURSOR
|
||||||
dbw $00, .OAMData_ForFrameset09 ; SPRITE_ANIM_FRAME_IDX_FOR_FRAMESET_09
|
dbw $00, .OAMData_ForFrameset09 ; SPRITE_ANIM_FRAME_IDX_FOR_FRAMESET_09
|
||||||
dbw $00, .OAMData_22 ; SPRITE_ANIM_FRAME_IDX_22
|
dbw $00, .OAMData_22 ; SPRITE_ANIM_FRAME_IDX_22
|
||||||
dbw $0f, .OAMData_23 ; SPRITE_ANIM_FRAME_IDX_23
|
dbw $0f, .OAMData_GSIntroStar ; SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR
|
||||||
dbw $11, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_24
|
dbw $11, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_1
|
||||||
dbw $12, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_25
|
dbw $12, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2
|
||||||
dbw $13, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_26
|
dbw $13, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_3
|
||||||
dbw $00, .OAMData_27 ; SPRITE_ANIM_FRAME_IDX_27
|
dbw $00, .OAMData_SlotsGolem ; SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1
|
||||||
dbw $08, .OAMData_27 ; SPRITE_ANIM_FRAME_IDX_28
|
dbw $08, .OAMData_SlotsGolem ; SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2
|
||||||
dbw $10, .OAMData_29 ; SPRITE_ANIM_FRAME_IDX_29
|
dbw $10, .OAMData_SlotsChansey1 ; SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1
|
||||||
dbw $10, .OAMData_2a ; SPRITE_ANIM_FRAME_IDX_2A
|
dbw $10, .OAMData_SlotsChansey2 ; SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_2
|
||||||
dbw $10, .OAMData_2b ; SPRITE_ANIM_FRAME_IDX_2B
|
dbw $10, .OAMData_SlotsChansey3 ; SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_3
|
||||||
dbw $10, .OAMData_2c ; SPRITE_ANIM_FRAME_IDX_2C
|
dbw $10, .OAMData_SlotsChansey4 ; SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4
|
||||||
dbw $10, .OAMData_2d ; SPRITE_ANIM_FRAME_IDX_2D
|
dbw $10, .OAMData_SlotsChansey5 ; SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_5
|
||||||
dbw $3a, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_2E
|
dbw $3a, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_SLOTS_EGG
|
||||||
dbw $00, .OAMData_RedWalk ; SPRITE_ANIM_FRAME_IDX_STILL_CURSOR
|
dbw $00, .OAMData_RedWalk ; SPRITE_ANIM_FRAME_IDX_STILL_CURSOR
|
||||||
dbw $00, .OAMData_30 ; SPRITE_ANIM_FRAME_IDX_30
|
dbw $00, .OAMData_TradePokeBall1 ; SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1
|
||||||
dbw $02, .OAMData_31 ; SPRITE_ANIM_FRAME_IDX_31
|
dbw $02, .OAMData_31 ; SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2
|
||||||
dbw $06, .OAMData_19 ; SPRITE_ANIM_FRAME_IDX_32
|
dbw $06, .OAMData_19 ; SPRITE_ANIM_FRAME_IDX_32
|
||||||
dbw $0a, .OAMData_19 ; SPRITE_ANIM_FRAME_IDX_33
|
dbw $0a, .OAMData_19 ; SPRITE_ANIM_FRAME_IDX_33
|
||||||
dbw $0e, .OAMData_19 ; SPRITE_ANIM_FRAME_IDX_34
|
dbw $0e, .OAMData_19 ; SPRITE_ANIM_FRAME_IDX_34
|
||||||
@ -102,8 +102,8 @@ SpriteAnimOAMData: ; 8d94d
|
|||||||
dbw $00, .OAMData_62 ; SPRITE_ANIM_FRAME_IDX_62
|
dbw $00, .OAMData_62 ; SPRITE_ANIM_FRAME_IDX_62
|
||||||
dbw $00, .OAMData_BlueWalk ; SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1
|
dbw $00, .OAMData_BlueWalk ; SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1
|
||||||
dbw $04, .OAMData_BlueWalk ; SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2
|
dbw $04, .OAMData_BlueWalk ; SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2
|
||||||
dbw $00, .OAMData_65 ; SPRITE_ANIM_FRAME_IDX_65
|
dbw $00, .OAMData_MagnetTrainBlue ; SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1
|
||||||
dbw $04, .OAMData_65 ; SPRITE_ANIM_FRAME_IDX_66
|
dbw $04, .OAMData_MagnetTrainBlue ; SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2
|
||||||
dbw $20, .OAMData_67 ; SPRITE_ANIM_FRAME_IDX_67
|
dbw $20, .OAMData_67 ; SPRITE_ANIM_FRAME_IDX_67
|
||||||
dbw $21, .OAMData_67 ; SPRITE_ANIM_FRAME_IDX_68
|
dbw $21, .OAMData_67 ; SPRITE_ANIM_FRAME_IDX_68
|
||||||
dbw $22, .OAMData_69 ; SPRITE_ANIM_FRAME_IDX_69
|
dbw $22, .OAMData_69 ; SPRITE_ANIM_FRAME_IDX_69
|
||||||
@ -130,17 +130,17 @@ SpriteAnimOAMData: ; 8d94d
|
|||||||
dbw $80, .OAMData_IntroSuicuneAway ; SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_AWAY
|
dbw $80, .OAMData_IntroSuicuneAway ; SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_AWAY
|
||||||
dbw $00, .OAMData_Celebi ; SPRITE_ANIM_FRAME_IDX_CELEBI_1
|
dbw $00, .OAMData_Celebi ; SPRITE_ANIM_FRAME_IDX_CELEBI_1
|
||||||
dbw $04, .OAMData_Celebi ; SPRITE_ANIM_FRAME_IDX_CELEBI_2
|
dbw $04, .OAMData_Celebi ; SPRITE_ANIM_FRAME_IDX_CELEBI_2
|
||||||
dbw $d0, .OAMData_81 ; SPRITE_ANIM_FRAME_IDX_81
|
dbw $d0, .OAMData_GameFreakLogo1_3 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1
|
||||||
dbw $d3, .OAMData_81 ; SPRITE_ANIM_FRAME_IDX_82
|
dbw $d3, .OAMData_GameFreakLogo1_3 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2
|
||||||
dbw $d6, .OAMData_81 ; SPRITE_ANIM_FRAME_IDX_83
|
dbw $d6, .OAMData_GameFreakLogo1_3 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3
|
||||||
dbw $6c, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_84
|
dbw $6c, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_4
|
||||||
dbw $68, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_85
|
dbw $68, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_5
|
||||||
dbw $64, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_86
|
dbw $64, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_6
|
||||||
dbw $60, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_87
|
dbw $60, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_7
|
||||||
dbw $0c, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_88
|
dbw $0c, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_8
|
||||||
dbw $08, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_89
|
dbw $08, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_9
|
||||||
dbw $04, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_8A
|
dbw $04, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_10
|
||||||
dbw $00, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_8B
|
dbw $00, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_11
|
||||||
|
|
||||||
.OAMData_02:
|
.OAMData_02:
|
||||||
db 1
|
db 1
|
||||||
@ -153,14 +153,14 @@ SpriteAnimOAMData: ; 8d94d
|
|||||||
dsprite 0, 0, -1, 0, $10, $00
|
dsprite 0, 0, -1, 0, $10, $00
|
||||||
dsprite 0, 0, 0, 0, $11, $00
|
dsprite 0, 0, 0, 0, $11, $00
|
||||||
|
|
||||||
.OAMData_23:
|
.OAMData_GSIntroStar:
|
||||||
db 4
|
db 4
|
||||||
dsprite -1, 0, -1, 0, $00, $00
|
dsprite -1, 0, -1, 0, $00, 0
|
||||||
dsprite -1, 0, 0, 0, $00, $20
|
dsprite -1, 0, 0, 0, $00, 0 | X_FLIP
|
||||||
dsprite 0, 0, -1, 0, $01, $00
|
dsprite 0, 0, -1, 0, $01, 0
|
||||||
dsprite 0, 0, 0, 0, $01, $20
|
dsprite 0, 0, 0, 0, $01, 0 | X_FLIP
|
||||||
|
|
||||||
.OAMData_30:
|
.OAMData_TradePokeBall1:
|
||||||
db 4
|
db 4
|
||||||
dsprite -1, 0, -1, 0, $00, $80
|
dsprite -1, 0, -1, 0, $00, $80
|
||||||
dsprite -1, 0, 0, 0, $00, $a0
|
dsprite -1, 0, 0, 0, $00, $a0
|
||||||
@ -453,25 +453,25 @@ SpriteAnimOAMData: ; 8d94d
|
|||||||
dsprite 0, 0, -1, 0, $02, PAL_OW_TREE
|
dsprite 0, 0, -1, 0, $02, PAL_OW_TREE
|
||||||
dsprite 0, 0, 0, 0, $03, PAL_OW_TREE
|
dsprite 0, 0, 0, 0, $03, PAL_OW_TREE
|
||||||
|
|
||||||
.OAMData_20:
|
.OAMData_TextEntryCursor:
|
||||||
db 4
|
db 4
|
||||||
dsprite -1, 7, -1, 7, $00, $00
|
dsprite -1, 7, -1, 7, $00, 0
|
||||||
dsprite -1, 7, 0, 0, $00, $20
|
dsprite -1, 7, 0, 0, $00, 0 | X_FLIP
|
||||||
dsprite 0, 0, -1, 7, $00, $40
|
dsprite 0, 0, -1, 7, $00, 0 | Y_FLIP
|
||||||
dsprite 0, 0, 0, 0, $00, $60
|
dsprite 0, 0, 0, 0, $00, 0 | X_FLIP | Y_FLIP
|
||||||
|
|
||||||
.OAMData_ForFrameset09:
|
.OAMData_ForFrameset09:
|
||||||
db 10
|
db 10
|
||||||
dsprite -1, 7, 0, 0, $00, $0
|
dsprite -1, 7, 0, 0, $00, 0
|
||||||
dsprite -1, 7, 1, 0, $01, $0
|
dsprite -1, 7, 1, 0, $01, 0
|
||||||
dsprite -1, 7, 2, 0, $01, $0
|
dsprite -1, 7, 2, 0, $01, 0
|
||||||
dsprite -1, 7, 3, 0, $01, $0
|
dsprite -1, 7, 3, 0, $01, 0
|
||||||
dsprite -1, 7, 4, 0, $00, $0 | X_FLIP
|
dsprite -1, 7, 4, 0, $00, 0 | X_FLIP
|
||||||
dsprite 0, 0, 0, 0, $00, $0 | Y_FLIP
|
dsprite 0, 0, 0, 0, $00, 0 | Y_FLIP
|
||||||
dsprite 0, 0, 1, 0, $01, $0 | Y_FLIP
|
dsprite 0, 0, 1, 0, $01, 0 | Y_FLIP
|
||||||
dsprite 0, 0, 2, 0, $01, $0 | Y_FLIP
|
dsprite 0, 0, 2, 0, $01, 0 | Y_FLIP
|
||||||
dsprite 0, 0, 3, 0, $01, $0 | Y_FLIP
|
dsprite 0, 0, 3, 0, $01, 0 | Y_FLIP
|
||||||
dsprite 0, 0, 4, 0, $00, $0 | X_FLIP | Y_FLIP
|
dsprite 0, 0, 4, 0, $00, 0 | X_FLIP | Y_FLIP
|
||||||
|
|
||||||
.OAMData_22:
|
.OAMData_22:
|
||||||
db 15
|
db 15
|
||||||
@ -491,65 +491,65 @@ SpriteAnimOAMData: ; 8d94d
|
|||||||
dsprite 1, 4, -1, 4, $0d, $11
|
dsprite 1, 4, -1, 4, $0d, $11
|
||||||
dsprite 1, 4, 0, 4, $0e, $11
|
dsprite 1, 4, 0, 4, $0e, $11
|
||||||
|
|
||||||
.OAMData_27:
|
.OAMData_SlotsGolem:
|
||||||
db 6
|
db 6
|
||||||
dsprite -2, 4, -2, 4, $00, $15
|
dsprite -2, 4, -2, 4, $00, 5 | OBP_NUM
|
||||||
dsprite -2, 4, -1, 4, $02, $15
|
dsprite -2, 4, -1, 4, $02, 5 | OBP_NUM
|
||||||
dsprite -2, 4, 0, 4, $00, $35
|
dsprite -2, 4, 0, 4, $00, 5 | OBP_NUM | X_FLIP
|
||||||
dsprite 0, 4, -2, 4, $04, $15
|
dsprite 0, 4, -2, 4, $04, 5 | OBP_NUM
|
||||||
dsprite 0, 4, -1, 4, $06, $15
|
dsprite 0, 4, -1, 4, $06, 5 | OBP_NUM
|
||||||
dsprite 0, 4, 0, 4, $04, $35
|
dsprite 0, 4, 0, 4, $04, 5 | OBP_NUM | X_FLIP
|
||||||
|
|
||||||
.OAMData_29:
|
.OAMData_SlotsChansey1:
|
||||||
db 6
|
db 6
|
||||||
dsprite -2, 4, -2, 4, $00, $16
|
dsprite -2, 4, -2, 4, $00, 6 | OBP_NUM
|
||||||
dsprite -2, 4, -1, 4, $02, $16
|
dsprite -2, 4, -1, 4, $02, 6 | OBP_NUM
|
||||||
dsprite -2, 4, 0, 4, $04, $16
|
dsprite -2, 4, 0, 4, $04, 6 | OBP_NUM
|
||||||
dsprite 0, 4, -2, 4, $06, $16
|
dsprite 0, 4, -2, 4, $06, 6 | OBP_NUM
|
||||||
dsprite 0, 4, -1, 4, $08, $16
|
dsprite 0, 4, -1, 4, $08, 6 | OBP_NUM
|
||||||
dsprite 0, 4, 0, 4, $0a, $16
|
dsprite 0, 4, 0, 4, $0a, 6 | OBP_NUM
|
||||||
|
|
||||||
.OAMData_2a:
|
.OAMData_SlotsChansey2:
|
||||||
db 6
|
db 6
|
||||||
dsprite -2, 4, -2, 4, $00, $16
|
dsprite -2, 4, -2, 4, $00, 6 | OBP_NUM
|
||||||
dsprite -2, 4, -1, 4, $02, $16
|
dsprite -2, 4, -1, 4, $02, 6 | OBP_NUM
|
||||||
dsprite -2, 4, 0, 4, $04, $16
|
dsprite -2, 4, 0, 4, $04, 6 | OBP_NUM
|
||||||
dsprite 0, 4, -2, 4, $0c, $16
|
dsprite 0, 4, -2, 4, $0c, 6 | OBP_NUM
|
||||||
dsprite 0, 4, -1, 4, $0e, $16
|
dsprite 0, 4, -1, 4, $0e, 6 | OBP_NUM
|
||||||
dsprite 0, 4, 0, 4, $10, $16
|
dsprite 0, 4, 0, 4, $10, 6 | OBP_NUM
|
||||||
|
|
||||||
.OAMData_2b:
|
.OAMData_SlotsChansey3:
|
||||||
db 6
|
db 6
|
||||||
dsprite -2, 4, -2, 4, $00, $16
|
dsprite -2, 4, -2, 4, $00, 6 | OBP_NUM
|
||||||
dsprite -2, 4, -1, 4, $02, $16
|
dsprite -2, 4, -1, 4, $02, 6 | OBP_NUM
|
||||||
dsprite -2, 4, 0, 4, $04, $16
|
dsprite -2, 4, 0, 4, $04, 6 | OBP_NUM
|
||||||
dsprite 0, 4, -2, 4, $12, $16
|
dsprite 0, 4, -2, 4, $12, 6 | OBP_NUM
|
||||||
dsprite 0, 4, -1, 4, $14, $16
|
dsprite 0, 4, -1, 4, $14, 6 | OBP_NUM
|
||||||
dsprite 0, 4, 0, 4, $16, $16
|
dsprite 0, 4, 0, 4, $16, 6 | OBP_NUM
|
||||||
|
|
||||||
.OAMData_2c:
|
.OAMData_SlotsChansey4:
|
||||||
db 6
|
db 6
|
||||||
dsprite -2, 4, -2, 4, $00, $16
|
dsprite -2, 4, -2, 4, $00, 6 | OBP_NUM
|
||||||
dsprite -2, 4, -1, 4, $02, $16
|
dsprite -2, 4, -1, 4, $02, 6 | OBP_NUM
|
||||||
dsprite -2, 4, 0, 4, $04, $16
|
dsprite -2, 4, 0, 4, $04, 6 | OBP_NUM
|
||||||
dsprite 0, 4, -2, 4, $18, $16
|
dsprite 0, 4, -2, 4, $18, 6 | OBP_NUM
|
||||||
dsprite 0, 4, -1, 4, $1a, $16
|
dsprite 0, 4, -1, 4, $1a, 6 | OBP_NUM
|
||||||
dsprite 0, 4, 0, 4, $1c, $16
|
dsprite 0, 4, 0, 4, $1c, 6 | OBP_NUM
|
||||||
|
|
||||||
.OAMData_2d:
|
.OAMData_SlotsChansey5:
|
||||||
db 6
|
db 6
|
||||||
dsprite -2, 4, -2, 4, $1e, $16
|
dsprite -2, 4, -2, 4, $1e, 6 | OBP_NUM
|
||||||
dsprite -2, 4, -1, 4, $20, $16
|
dsprite -2, 4, -1, 4, $20, 6 | OBP_NUM
|
||||||
dsprite -2, 4, 0, 4, $22, $16
|
dsprite -2, 4, 0, 4, $22, 6 | OBP_NUM
|
||||||
dsprite 0, 4, -2, 4, $24, $16
|
dsprite 0, 4, -2, 4, $24, 6 | OBP_NUM
|
||||||
dsprite 0, 4, -1, 4, $26, $16
|
dsprite 0, 4, -1, 4, $26, 6 | OBP_NUM
|
||||||
dsprite 0, 4, 0, 4, $28, $16
|
dsprite 0, 4, 0, 4, $28, 6 | OBP_NUM
|
||||||
|
|
||||||
.OAMData_RadioTuningKnob:
|
.OAMData_RadioTuningKnob:
|
||||||
db 3
|
db 3
|
||||||
dsprite -2, 4, -1, 4, $00, $0 | OBP_NUM
|
dsprite -2, 4, -1, 4, $00, 0 | OBP_NUM
|
||||||
dsprite -1, 4, -1, 4, $00, $0 | OBP_NUM
|
dsprite -1, 4, -1, 4, $00, 0 | OBP_NUM
|
||||||
dsprite 0, 4, -1, 4, $00, $0 | OBP_NUM
|
dsprite 0, 4, -1, 4, $00, 0 | OBP_NUM
|
||||||
|
|
||||||
.OAMData_4b:
|
.OAMData_4b:
|
||||||
db 6
|
db 6
|
||||||
@ -689,7 +689,7 @@ SpriteAnimOAMData: ; 8d94d
|
|||||||
|
|
||||||
.OAMData_GSTitleTrail:
|
.OAMData_GSTitleTrail:
|
||||||
db 1
|
db 1
|
||||||
dsprite -1, 4, -1, 4, $00, $1 | OBP_NUM
|
dsprite -1, 4, -1, 4, $00, 1 | OBP_NUM
|
||||||
|
|
||||||
.OAMData_5c:
|
.OAMData_5c:
|
||||||
db 12
|
db 12
|
||||||
@ -749,12 +749,12 @@ SpriteAnimOAMData: ; 8d94d
|
|||||||
dsprite 0, 0, -1, 0, $02, PAL_OW_BLUE
|
dsprite 0, 0, -1, 0, $02, PAL_OW_BLUE
|
||||||
dsprite 0, 0, 0, 0, $03, PAL_OW_BLUE
|
dsprite 0, 0, 0, 0, $03, PAL_OW_BLUE
|
||||||
|
|
||||||
.OAMData_65:
|
.OAMData_MagnetTrainBlue:
|
||||||
db 4
|
db 4
|
||||||
dsprite -1, 0, -1, 0, $00, $81
|
dsprite -1, 0, -1, 0, $00, PAL_OW_BLUE | BEHIND_BG
|
||||||
dsprite -1, 0, 0, 0, $01, $81
|
dsprite -1, 0, 0, 0, $01, PAL_OW_BLUE | BEHIND_BG
|
||||||
dsprite 0, 0, -1, 0, $02, $81
|
dsprite 0, 0, -1, 0, $02, PAL_OW_BLUE | BEHIND_BG
|
||||||
dsprite 0, 0, 0, 0, $03, $81
|
dsprite 0, 0, 0, 0, $03, PAL_OW_BLUE | BEHIND_BG
|
||||||
|
|
||||||
.OAMData_67:
|
.OAMData_67:
|
||||||
db 1
|
db 1
|
||||||
@ -1013,29 +1013,29 @@ SpriteAnimOAMData: ; 8d94d
|
|||||||
|
|
||||||
.OAMData_7a:
|
.OAMData_7a:
|
||||||
db 8
|
db 8
|
||||||
dsprite -1, 0, -2, 0, $00, $0
|
dsprite -1, 0, -2, 0, $00, 0
|
||||||
dsprite -1, 0, -1, 0, $01, $0
|
dsprite -1, 0, -1, 0, $01, 0
|
||||||
dsprite -1, 0, 0, 0, $01, $0 | X_FLIP
|
dsprite -1, 0, 0, 0, $01, 0 | X_FLIP
|
||||||
dsprite -1, 0, 1, 0, $00, $0 | X_FLIP
|
dsprite -1, 0, 1, 0, $00, 0 | X_FLIP
|
||||||
dsprite 0, 0, -2, 0, $00, $0 | Y_FLIP
|
dsprite 0, 0, -2, 0, $00, 0 | Y_FLIP
|
||||||
dsprite 0, 0, -1, 0, $01, $0 | Y_FLIP
|
dsprite 0, 0, -1, 0, $01, 0 | Y_FLIP
|
||||||
dsprite 0, 0, 0, 0, $01, $0 | X_FLIP | Y_FLIP
|
dsprite 0, 0, 0, 0, $01, 0 | X_FLIP | Y_FLIP
|
||||||
dsprite 0, 0, 1, 0, $00, $0 | X_FLIP | Y_FLIP
|
dsprite 0, 0, 1, 0, $00, 0 | X_FLIP | Y_FLIP
|
||||||
|
|
||||||
.OAMData_7b:
|
.OAMData_7b:
|
||||||
db 12
|
db 12
|
||||||
dsprite -3, 0, -1, 0, $00, $0
|
dsprite -3, 0, -1, 0, $00, 0
|
||||||
dsprite -2, 0, -1, 0, $01, $0
|
dsprite -2, 0, -1, 0, $01, 0
|
||||||
dsprite -1, 0, -1, 0, $02, $0
|
dsprite -1, 0, -1, 0, $02, 0
|
||||||
dsprite -3, 0, 0, 0, $00, $0 | X_FLIP
|
dsprite -3, 0, 0, 0, $00, 0 | X_FLIP
|
||||||
dsprite -2, 0, 0, 0, $01, $0 | X_FLIP
|
dsprite -2, 0, 0, 0, $01, 0 | X_FLIP
|
||||||
dsprite -1, 0, 0, 0, $02, $0 | X_FLIP
|
dsprite -1, 0, 0, 0, $02, 0 | X_FLIP
|
||||||
dsprite 0, 0, -1, 0, $02, $0 | Y_FLIP
|
dsprite 0, 0, -1, 0, $02, 0 | Y_FLIP
|
||||||
dsprite 1, 0, -1, 0, $01, $0 | Y_FLIP
|
dsprite 1, 0, -1, 0, $01, 0 | Y_FLIP
|
||||||
dsprite 2, 0, -1, 0, $00, $0 | Y_FLIP
|
dsprite 2, 0, -1, 0, $00, 0 | Y_FLIP
|
||||||
dsprite 0, 0, 0, 0, $02, $0 | X_FLIP | Y_FLIP
|
dsprite 0, 0, 0, 0, $02, 0 | X_FLIP | Y_FLIP
|
||||||
dsprite 1, 0, 0, 0, $01, $0 | X_FLIP | Y_FLIP
|
dsprite 1, 0, 0, 0, $01, 0 | X_FLIP | Y_FLIP
|
||||||
dsprite 2, 0, 0, 0, $00, $0 | X_FLIP | Y_FLIP
|
dsprite 2, 0, 0, 0, $00, 0 | X_FLIP | Y_FLIP
|
||||||
|
|
||||||
.OAMData_7c:
|
.OAMData_7c:
|
||||||
db 20
|
db 20
|
||||||
@ -1062,26 +1062,26 @@ SpriteAnimOAMData: ; 8d94d
|
|||||||
|
|
||||||
.OAMData_IntroSuicuneAway:
|
.OAMData_IntroSuicuneAway:
|
||||||
db 20
|
db 20
|
||||||
dsprite 0, 0, 1, 0, $00, $1 | BEHIND_BG
|
dsprite 0, 0, 1, 0, $00, 1 | BEHIND_BG
|
||||||
dsprite 1, 0, 2, 0, $00, $1 | BEHIND_BG
|
dsprite 1, 0, 2, 0, $00, 1 | BEHIND_BG
|
||||||
dsprite 2, 0, 3, 0, $00, $1 | BEHIND_BG
|
dsprite 2, 0, 3, 0, $00, 1 | BEHIND_BG
|
||||||
dsprite 3, 0, 4, 0, $00, $1 | BEHIND_BG
|
dsprite 3, 0, 4, 0, $00, 1 | BEHIND_BG
|
||||||
dsprite 4, 0, 5, 0, $00, $1 | BEHIND_BG
|
dsprite 4, 0, 5, 0, $00, 1 | BEHIND_BG
|
||||||
dsprite 3, 0, 6, 0, $00, $1 | BEHIND_BG
|
dsprite 3, 0, 6, 0, $00, 1 | BEHIND_BG
|
||||||
dsprite 2, 0, 7, 0, $00, $1 | BEHIND_BG
|
dsprite 2, 0, 7, 0, $00, 1 | BEHIND_BG
|
||||||
dsprite 1, 0, 8, 0, $00, $1 | BEHIND_BG
|
dsprite 1, 0, 8, 0, $00, 1 | BEHIND_BG
|
||||||
dsprite 0, 0, 9, 0, $00, $1 | BEHIND_BG
|
dsprite 0, 0, 9, 0, $00, 1 | BEHIND_BG
|
||||||
dsprite 1, 0, 10, 0, $00, $1 | BEHIND_BG
|
dsprite 1, 0, 10, 0, $00, 1 | BEHIND_BG
|
||||||
dsprite 2, 0, 11, 0, $00, $1 | BEHIND_BG
|
dsprite 2, 0, 11, 0, $00, 1 | BEHIND_BG
|
||||||
dsprite 3, 0, 12, 0, $00, $1 | BEHIND_BG
|
dsprite 3, 0, 12, 0, $00, 1 | BEHIND_BG
|
||||||
dsprite 4, 0, 13, 0, $00, $1 | BEHIND_BG
|
dsprite 4, 0, 13, 0, $00, 1 | BEHIND_BG
|
||||||
dsprite 3, 0, 14, 0, $00, $1 | BEHIND_BG
|
dsprite 3, 0, 14, 0, $00, 1 | BEHIND_BG
|
||||||
dsprite 2, 0, 15, 0, $00, $1 | BEHIND_BG
|
dsprite 2, 0, 15, 0, $00, 1 | BEHIND_BG
|
||||||
dsprite 1, 0, 16, 0, $00, $1 | BEHIND_BG
|
dsprite 1, 0, 16, 0, $00, 1 | BEHIND_BG
|
||||||
dsprite 0, 0, -15, 0, $00, $1 | BEHIND_BG
|
dsprite 0, 0, -15, 0, $00, 1 | BEHIND_BG
|
||||||
dsprite 1, 0, -14, 0, $00, $1 | BEHIND_BG
|
dsprite 1, 0, -14, 0, $00, 1 | BEHIND_BG
|
||||||
dsprite 2, 0, -13, 0, $00, $1 | BEHIND_BG
|
dsprite 2, 0, -13, 0, $00, 1 | BEHIND_BG
|
||||||
dsprite 3, 0, -12, 0, $00, $1 | BEHIND_BG
|
dsprite 3, 0, -12, 0, $00, 1 | BEHIND_BG
|
||||||
|
|
||||||
.OAMData_Celebi:
|
.OAMData_Celebi:
|
||||||
db 4
|
db 4
|
||||||
@ -1090,42 +1090,42 @@ SpriteAnimOAMData: ; 8d94d
|
|||||||
dsprite 0, 0, -1, 0, $02, PAL_OW_GREEN
|
dsprite 0, 0, -1, 0, $02, PAL_OW_GREEN
|
||||||
dsprite 0, 0, 0, 0, $03, PAL_OW_GREEN
|
dsprite 0, 0, 0, 0, $03, PAL_OW_GREEN
|
||||||
|
|
||||||
.OAMData_81:
|
.OAMData_GameFreakLogo1_3:
|
||||||
db 9
|
db 9
|
||||||
dsprite -2, 0, -2, 4, $00, $01
|
dsprite -2, 0, -2, 4, $00, 1
|
||||||
dsprite -2, 0, -1, 4, $01, $01
|
dsprite -2, 0, -1, 4, $01, 1
|
||||||
dsprite -2, 0, 0, 4, $02, $01
|
dsprite -2, 0, 0, 4, $02, 1
|
||||||
dsprite -1, 0, -2, 4, $10, $01
|
dsprite -1, 0, -2, 4, $10, 1
|
||||||
dsprite -1, 0, -1, 4, $11, $01
|
dsprite -1, 0, -1, 4, $11, 1
|
||||||
dsprite -1, 0, 0, 4, $12, $01
|
dsprite -1, 0, 0, 4, $12, 1
|
||||||
dsprite 0, 0, -2, 4, $20, $01
|
dsprite 0, 0, -2, 4, $20, 1
|
||||||
dsprite 0, 0, -1, 4, $21, $01
|
dsprite 0, 0, -1, 4, $21, 1
|
||||||
dsprite 0, 0, 0, 4, $22, $01
|
dsprite 0, 0, 0, 4, $22, 1
|
||||||
|
|
||||||
.OAMData_84:
|
.OAMData_GameFreakLogo4_11:
|
||||||
db 24
|
db 24
|
||||||
dsprite -5, 0, -2, 4, $00, $01
|
dsprite -5, 0, -2, 4, $00, 1
|
||||||
dsprite -5, 0, -1, 4, $01, $01
|
dsprite -5, 0, -1, 4, $01, 1
|
||||||
dsprite -5, 0, 0, 4, $02, $01
|
dsprite -5, 0, 0, 4, $02, 1
|
||||||
dsprite -5, 0, 1, 4, $03, $01
|
dsprite -5, 0, 1, 4, $03, 1
|
||||||
dsprite -4, 0, -2, 4, $10, $01
|
dsprite -4, 0, -2, 4, $10, 1
|
||||||
dsprite -4, 0, -1, 4, $11, $01
|
dsprite -4, 0, -1, 4, $11, 1
|
||||||
dsprite -4, 0, 0, 4, $12, $01
|
dsprite -4, 0, 0, 4, $12, 1
|
||||||
dsprite -4, 0, 1, 4, $13, $01
|
dsprite -4, 0, 1, 4, $13, 1
|
||||||
dsprite -3, 0, -2, 4, $20, $01
|
dsprite -3, 0, -2, 4, $20, 1
|
||||||
dsprite -3, 0, -1, 4, $21, $01
|
dsprite -3, 0, -1, 4, $21, 1
|
||||||
dsprite -3, 0, 0, 4, $22, $01
|
dsprite -3, 0, 0, 4, $22, 1
|
||||||
dsprite -3, 0, 1, 4, $23, $01
|
dsprite -3, 0, 1, 4, $23, 1
|
||||||
dsprite -2, 0, -2, 4, $30, $01
|
dsprite -2, 0, -2, 4, $30, 1
|
||||||
dsprite -2, 0, -1, 4, $31, $01
|
dsprite -2, 0, -1, 4, $31, 1
|
||||||
dsprite -2, 0, 0, 4, $32, $01
|
dsprite -2, 0, 0, 4, $32, 1
|
||||||
dsprite -2, 0, 1, 4, $33, $01
|
dsprite -2, 0, 1, 4, $33, 1
|
||||||
dsprite -1, 0, -2, 4, $40, $01
|
dsprite -1, 0, -2, 4, $40, 1
|
||||||
dsprite -1, 0, -1, 4, $41, $01
|
dsprite -1, 0, -1, 4, $41, 1
|
||||||
dsprite -1, 0, 0, 4, $42, $01
|
dsprite -1, 0, 0, 4, $42, 1
|
||||||
dsprite -1, 0, 1, 4, $43, $01
|
dsprite -1, 0, 1, 4, $43, 1
|
||||||
dsprite 0, 0, -2, 4, $50, $01
|
dsprite 0, 0, -2, 4, $50, 1
|
||||||
dsprite 0, 0, -1, 4, $51, $01
|
dsprite 0, 0, -1, 4, $51, 1
|
||||||
dsprite 0, 0, 0, 4, $52, $01
|
dsprite 0, 0, 0, 4, $52, 1
|
||||||
dsprite 0, 0, 1, 4, $53, $01
|
dsprite 0, 0, 1, 4, $53, 1
|
||||||
; 8e706
|
; 8e706
|
||||||
|
@ -23,8 +23,8 @@ SpriteAnimSeqData: ; 8d1c4
|
|||||||
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_MAIL_CURSOR, $05
|
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_MAIL_CURSOR, $05
|
||||||
; SPRITE_ANIM_INDEX_RED_WALK
|
; SPRITE_ANIM_INDEX_RED_WALK
|
||||||
db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, $00
|
db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, $00
|
||||||
; SPRITE_ANIM_INDEX_0B
|
; SPRITE_ANIM_INDEX_UNUSED_CURSOR
|
||||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_0D, $08
|
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_FOR_UNUSED_CURSOR, $08
|
||||||
; SPRITE_ANIM_INDEX_DUMMY_GAME
|
; SPRITE_ANIM_INDEX_DUMMY_GAME
|
||||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, $08
|
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, $08
|
||||||
; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
|
; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
|
||||||
@ -65,10 +65,10 @@ SpriteAnimSeqData: ; 8d1c4
|
|||||||
db SPRITE_ANIM_FRAMESET_BLUE_WALK, SPRITE_ANIM_SEQ_NULL, $00
|
db SPRITE_ANIM_FRAMESET_BLUE_WALK, SPRITE_ANIM_SEQ_NULL, $00
|
||||||
; SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
|
; SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
|
||||||
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE, SPRITE_ANIM_SEQ_NULL, $00
|
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE, SPRITE_ANIM_SEQ_NULL, $00
|
||||||
; SPRITE_ANIM_INDEX_20
|
; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL
|
||||||
db SPRITE_ANIM_FRAMESET_2F, SPRITE_ANIM_SEQ_NULL, $00
|
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL, SPRITE_ANIM_SEQ_NULL, $00
|
||||||
; SPRITE_ANIM_INDEX_21
|
; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
|
||||||
db SPRITE_ANIM_FRAMESET_30, SPRITE_ANIM_SEQ_NULL, $00
|
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL, SPRITE_ANIM_SEQ_NULL, $00
|
||||||
; SPRITE_ANIM_INDEX_22
|
; SPRITE_ANIM_INDEX_22
|
||||||
db SPRITE_ANIM_FRAMESET_31, SPRITE_ANIM_SEQ_NULL, $00
|
db SPRITE_ANIM_FRAMESET_31, SPRITE_ANIM_SEQ_NULL, $00
|
||||||
; SPRITE_ANIM_INDEX_23
|
; SPRITE_ANIM_INDEX_23
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
## `const_value set 2`
|
## `const_value set 2`
|
||||||
|
|
||||||
### `const` *`MAPNAME_PERSONNAME`*
|
- **`const` *`MAPNAME_PERSONNAME`***
|
||||||
|
|
||||||
|
|
||||||
## `MapName_MapScriptHeader:`
|
## `MapName_MapScriptHeader:`
|
||||||
@ -11,16 +11,18 @@
|
|||||||
|
|
||||||
## `.MapTriggers: db` *N*
|
## `.MapTriggers: db` *N*
|
||||||
|
|
||||||
### `maptrigger` *script*
|
- **`maptrigger` *script***
|
||||||
|
|
||||||
|
|
||||||
## `.MapCallbacks: db` *N*
|
## `.MapCallbacks: db` *N*
|
||||||
|
|
||||||
### `dbw` *type*, *script*
|
- **`dbw` *type*, *script***
|
||||||
|
|
||||||
|
|
||||||
## Scripts
|
## Scripts
|
||||||
|
|
||||||
|
[Scripting commands](docs/scripting_commands.md)
|
||||||
|
|
||||||
|
|
||||||
## Text
|
## Text
|
||||||
|
|
||||||
@ -39,19 +41,19 @@
|
|||||||
|
|
||||||
## `.Warps: db` *N*
|
## `.Warps: db` *N*
|
||||||
|
|
||||||
### `warp_def` *y*, *x*, *warp_id*, *map*
|
- **`warp_def` *y*, *x*, *warp_id*, *map***
|
||||||
|
|
||||||
|
|
||||||
## `.XYTriggers: db` *N*
|
## `.XYTriggers: db` *N*
|
||||||
|
|
||||||
### `xy_trigger` *id*, *y*, *x*, `$0`, *script*, `$0`, `$0`
|
- **`xy_trigger` *id*, *y*, *x*, `$0`, *script*, `$0`, `$0`**
|
||||||
|
|
||||||
|
|
||||||
## `.Signposts: db` *N*
|
## `.Signposts: db` *N*
|
||||||
|
|
||||||
### `signpost` *y*, *x*, *type*, *script*
|
- `signpost` *y*, *x*, *type*, *script***
|
||||||
|
|
||||||
#### Signpost types:
|
Signpost types:
|
||||||
|
|
||||||
- **`SIGNPOST_READ`**
|
- **`SIGNPOST_READ`**
|
||||||
|
|
||||||
@ -69,9 +71,9 @@
|
|||||||
|
|
||||||
## `.PersonEvents: db` *N*
|
## `.PersonEvents: db` *N*
|
||||||
|
|
||||||
### `person_event` *sprite*, *y*, *x*, *movement*, *ry*, *rx*, *hour*, *daytime*, *palette*, *type*, *range*, *script*, *event_flag*
|
- **`person_event` *sprite*, *y*, *x*, *movement*, *ry*, *rx*, *hour*, *daytime*, *palette*, *type*, *range*, *script*, *event_flag***
|
||||||
|
|
||||||
#### Movement types:
|
Movement types:
|
||||||
|
|
||||||
- **`SPRITEMOVEDATA_ITEM_TREE`**
|
- **`SPRITEMOVEDATA_ITEM_TREE`**
|
||||||
|
|
||||||
@ -105,7 +107,7 @@
|
|||||||
|
|
||||||
- **`SPRITEMOVEDATA_LAPRAS`**
|
- **`SPRITEMOVEDATA_LAPRAS`**
|
||||||
|
|
||||||
#### Person types:
|
Person types:
|
||||||
|
|
||||||
- **`PERSONTYPE_SCRIPT`**
|
- **`PERSONTYPE_SCRIPT`**
|
||||||
|
|
||||||
|
@ -27,7 +27,7 @@ DoAnimFrame: ; 8d24b
|
|||||||
dw .SlotsChansey
|
dw .SlotsChansey
|
||||||
dw .SlotsChanseyEgg
|
dw .SlotsChanseyEgg
|
||||||
dw .MailCursor
|
dw .MailCursor
|
||||||
dw .sprite_anim_seq_0D
|
dw .ForUnusedCursor
|
||||||
dw .DummyGameCursor
|
dw .DummyGameCursor
|
||||||
dw .PokegearArrow
|
dw .PokegearArrow
|
||||||
dw .TradePokeBall
|
dw .TradePokeBall
|
||||||
@ -404,7 +404,7 @@ DoAnimFrame: ; 8d24b
|
|||||||
ld [hl], a
|
ld [hl], a
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.sprite_anim_seq_0D ; 8d46e (23:546e)
|
.ForUnusedCursor ; 8d46e (23:546e)
|
||||||
callab ret_e00ed
|
callab ret_e00ed
|
||||||
ret
|
ret
|
||||||
|
|
||||||
|
@ -526,7 +526,7 @@ MobileTradeAnim_ShowPlayerMonToBeSent: ; 10830e
|
|||||||
call DelayFrames
|
call DelayFrames
|
||||||
call Function108bec
|
call Function108bec
|
||||||
depixel 10, 11, 4, 0
|
depixel 10, 11, 4, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_20
|
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL
|
||||||
call _InitSpriteAnimStruct
|
call _InitSpriteAnimStruct
|
||||||
ld de, SFX_BALL_POOF
|
ld de, SFX_BALL_POOF
|
||||||
call PlaySFX
|
call PlaySFX
|
||||||
@ -561,7 +561,7 @@ MobileTradeAnim_ShowOTMonFromTrade: ; 10839b
|
|||||||
ld a, $90
|
ld a, $90
|
||||||
ld [hWY], a
|
ld [hWY], a
|
||||||
depixel 10, 11, 4, 0
|
depixel 10, 11, 4, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_21
|
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
|
||||||
call _InitSpriteAnimStruct
|
call _InitSpriteAnimStruct
|
||||||
call Function108b45
|
call Function108b45
|
||||||
ld a, $1
|
ld a, $1
|
||||||
@ -661,7 +661,7 @@ MobileTradeAnim_ShowPlayerMonForGTS: ; 10842c
|
|||||||
call DelayFrames
|
call DelayFrames
|
||||||
call Function108c2b
|
call Function108c2b
|
||||||
depixel 10, 11, 4, 0
|
depixel 10, 11, 4, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_20
|
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL
|
||||||
call _InitSpriteAnimStruct
|
call _InitSpriteAnimStruct
|
||||||
ld de, SFX_BALL_POOF
|
ld de, SFX_BALL_POOF
|
||||||
call PlaySFX
|
call PlaySFX
|
||||||
@ -705,7 +705,7 @@ MobileTradeAnim_ShowOTMonFromGTS: ; 1084d7
|
|||||||
ld a, $90
|
ld a, $90
|
||||||
ld [hWY], a
|
ld [hWY], a
|
||||||
depixel 10, 11, 4, 0
|
depixel 10, 11, 4, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_21
|
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
|
||||||
call _InitSpriteAnimStruct
|
call _InitSpriteAnimStruct
|
||||||
call Function108b45
|
call Function108b45
|
||||||
ld a, $1
|
ld a, $1
|
||||||
@ -774,7 +774,7 @@ MobileTradeAnim_GetOddEgg: ; 108589
|
|||||||
ld a, $90
|
ld a, $90
|
||||||
ld [hWY], a
|
ld [hWY], a
|
||||||
depixel 10, 11, 4, 0
|
depixel 10, 11, 4, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_21
|
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
|
||||||
call _InitSpriteAnimStruct
|
call _InitSpriteAnimStruct
|
||||||
call Function108b45
|
call Function108b45
|
||||||
ld a, $1
|
ld a, $1
|
||||||
|
Loading…
Reference in New Issue
Block a user