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Correct documentation
Split out text_constants.asm
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# Effect Commands
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Defined in [macros/scripts/effect_commands.asm](/macros/scripts/effect_commands.asm) and [battle/effect_command_pointers.asm:BattleCommandPointers](/battle/effect_command_pointers.asm).
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Defined in [macros/scripts/effect_commands.asm](/macros/scripts/effect_commands.asm) and [data/moves/effect_command_pointers.asm:BattleCommandPointers](/data/moves/effect_command_pointers.asm).
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## `$01`: `checkturn`
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Defined in [macros/scripts/audio.asm](/macros/scripts/audio.asm) and [audio/engine.asm:MusicCommands](/audio/engine.asm).
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See also: [Sound Engine Commands](https://github.com/pret/pokecrystal/wiki/Sound-Engine-Commands)
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*See also: [Sound Engine Commands](https://github.com/pret/pokecrystal/wiki/Sound-Engine-Commands)*
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## `musicheader` *n*, *index*, *address*
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