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synced 2024-11-16 11:27:33 -08:00
Add constants for time-of-day boundaries
Split off more misc constants into proper files
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@ -21,7 +21,9 @@ INCLUDE "constants/sfx_constants.asm"
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INCLUDE "constants/animation_constants.asm"
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INCLUDE "constants/animation_constants.asm"
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INCLUDE "constants/phone_constants.asm"
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INCLUDE "constants/phone_constants.asm"
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INCLUDE "constants/gfx_constants.asm"
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INCLUDE "constants/gfx_constants.asm"
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INCLUDE "constants/input_constants.asm"
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INCLUDE "constants/pokemon_data_constants.asm"
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INCLUDE "constants/pokemon_data_constants.asm"
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INCLUDE "constants/serial_constants.asm"
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INCLUDE "constants/mobile_constants.asm"
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INCLUDE "constants/mobile_constants.asm"
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INCLUDE "constants/misc_constants.asm"
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INCLUDE "constants/misc_constants.asm"
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INCLUDE "constants/std_constants.asm"
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INCLUDE "constants/std_constants.asm"
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@ -1,3 +1,21 @@
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LEN_2BPP_TILE EQU 16
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LEN_1BPP_TILE EQU 8 ; bytes
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LEN_1BPP_TILE EQU 8
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LEN_2BPP_TILE EQU 16 ; bytes
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TILES_PER_FRAME EQU 6
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TILE_WIDTH EQU 8 ; pixels
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NUM_PAL_COLORS EQU 4
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SCREEN_WIDTH EQU 20 ; tiles
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SCREEN_HEIGHT EQU 18 ; tiles
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SCREEN_WIDTH_PX EQU SCREEN_WIDTH * TILE_WIDTH ; pixels
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SCREEN_HEIGHT_PX EQU SCREEN_HEIGHT * TILE_WIDTH ; pixels
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BG_MAP_WIDTH EQU 32 ; tiles
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BG_MAP_HEIGHT EQU 32 ; tiles
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WMISC_WIDTH EQU 6 * 4
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WMISC_HEIGHT EQU 5 * 4
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HP_BAR_LENGTH EQU 6 ; tiles
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HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * TILE_WIDTH ; pixels
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EXP_BAR_LENGTH EQU 8 ; tiles
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EXP_BAR_LENGTH_PX EQU EXP_BAR_LENGTH * TILE_WIDTH ; pixels
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26
constants/input_constants.asm
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26
constants/input_constants.asm
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@ -0,0 +1,26 @@
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; joypad buttons
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const_def
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const A_BUTTON_F ; 0
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const B_BUTTON_F ; 1
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const SELECT_F ; 2
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const START_F ; 3
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const D_RIGHT_F ; 4
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const D_LEFT_F ; 5
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const D_UP_F ; 6
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const D_DOWN_F ; 7
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NO_INPUT EQU %00000000
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A_BUTTON EQU 1 << A_BUTTON_F
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B_BUTTON EQU 1 << B_BUTTON_F
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SELECT EQU 1 << SELECT_F
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START EQU 1 << START_F
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D_RIGHT EQU 1 << D_RIGHT_F
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D_LEFT EQU 1 << D_LEFT_F
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D_UP EQU 1 << D_UP_F
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D_DOWN EQU 1 << D_DOWN_F
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BUTTONS EQU A_BUTTON | B_BUTTON | SELECT | START
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D_PAD EQU D_RIGHT | D_LEFT | D_UP | D_DOWN
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R_DPAD EQU %00100000
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R_BUTTONS EQU %00010000
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@ -37,70 +37,11 @@ TRAINER_NAME EQU 7
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; broken ptr EQU 8
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; broken ptr EQU 8
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; boxes
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MONS_PER_BOX EQU 20
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NUM_BOXES EQU 14
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; hall of fame
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HOF_MON_LENGTH = 1 + 2 + 2 + 1 + (PKMN_NAME_LENGTH +- 1) ; species, id, dvs, level, nick
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HOF_LENGTH = 1 + HOF_MON_LENGTH * PARTY_LENGTH + 1 ; win count, party, terminator
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NUM_HOF_TEAMS = 30
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; joypad
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const_def
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const A_BUTTON_F ; 0
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const B_BUTTON_F ; 1
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const SELECT_F ; 2
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const START_F ; 3
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const D_RIGHT_F ; 4
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const D_LEFT_F ; 5
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const D_UP_F ; 6
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const D_DOWN_F ; 7
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NO_INPUT EQU %00000000
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A_BUTTON EQU 1 << A_BUTTON_F
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B_BUTTON EQU 1 << B_BUTTON_F
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SELECT EQU 1 << SELECT_F
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START EQU 1 << START_F
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D_RIGHT EQU 1 << D_RIGHT_F
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D_LEFT EQU 1 << D_LEFT_F
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D_UP EQU 1 << D_UP_F
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D_DOWN EQU 1 << D_DOWN_F
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BUTTONS EQU A_BUTTON | B_BUTTON | SELECT | START
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D_PAD EQU D_RIGHT | D_LEFT | D_UP | D_DOWN
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R_DPAD EQU %00100000
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R_BUTTONS EQU %00010000
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; screen
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HP_BAR_LENGTH EQU 6
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HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * 8
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EXP_BAR_LENGTH EQU 8
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EXP_BAR_LENGTH_PX EQU EXP_BAR_LENGTH * 8
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SCREEN_WIDTH EQU 20
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SCREEN_HEIGHT EQU 18
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SCREEN_WIDTH_PX EQU SCREEN_WIDTH * 8
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SCREEN_HEIGHT_PX EQU SCREEN_HEIGHT * 8
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BG_MAP_WIDTH EQU 32
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BG_MAP_HEIGHT EQU 32
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WMISC_WIDTH EQU 6 * 4
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WMISC_HEIGHT EQU 5 * 4
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TILE_WIDTH EQU 8
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; printing text
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; printing text
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const_value set 5
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PRINTNUM_MONEY_F EQU 5
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const PRINTNUM_MONEY_F ; 5
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PRINTNUM_RIGHTALIGN_F EQU 6
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const PRINTNUM_RIGHTALIGN_F ; 6
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PRINTNUM_LEADINGZEROS_F EQU 7
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const PRINTNUM_LEADINGZEROS_F ; 7
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PRINTNUM_MONEY EQU 1 << PRINTNUM_MONEY_F
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PRINTNUM_MONEY EQU 1 << PRINTNUM_MONEY_F
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PRINTNUM_RIGHTALIGN EQU 1 << PRINTNUM_RIGHTALIGN_F
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PRINTNUM_RIGHTALIGN EQU 1 << PRINTNUM_RIGHTALIGN_F
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@ -119,6 +60,28 @@ PRINTNUM_LEADINGZEROS EQU 1 << PRINTNUM_LEADINGZEROS_F
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const STEP_WALK_IN_PLACE ; 7
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const STEP_WALK_IN_PLACE ; 7
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HMENURETURN_SCRIPT EQU %10000000
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HMENURETURN_ASM EQU %11111111
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; time of day boundaries
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MORN_HOUR EQU 4 ; 4 AM
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DAY_HOUR EQU 10 ; 10 AM
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NITE_HOUR EQU 18 ; 6 PM
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NOON_HOUR EQU 12 ; 12 PM
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MAX_HOUR EQU 24 ; 12 AM
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; boxes
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MONS_PER_BOX EQU 20
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NUM_BOXES EQU 14
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; hall of fame
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HOF_MON_LENGTH = 1 + 2 + 2 + 1 + (PKMN_NAME_LENGTH +- 1) ; species, id, dvs, level, nick
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HOF_LENGTH = 1 + HOF_MON_LENGTH * PARTY_LENGTH + 1 ; win count, party, terminator
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NUM_HOF_TEAMS = 30
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; ChangeHappiness arguments (see event/happiness_egg.asm)
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; ChangeHappiness arguments (see event/happiness_egg.asm)
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const_value = 1
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const_value = 1
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const HAPPINESS_GAINLEVEL ; 01
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const HAPPINESS_GAINLEVEL ; 01
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@ -140,19 +103,3 @@ const_value = 1
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const HAPPINESS_REVIVALHERB ; 11
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const HAPPINESS_REVIVALHERB ; 11
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const HAPPINESS_MASSAGE ; 12
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const HAPPINESS_MASSAGE ; 12
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const HAPPINESS_GAINLEVELATHOME ; 13
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const HAPPINESS_GAINLEVELATHOME ; 13
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const_def
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const LINK_NULL ; 0
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const LINK_TIMECAPSULE ; 1
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const LINK_TRADECENTER ; 2
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const LINK_COLOSSEUM ; 3
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const LINK_MOBILE ; 4
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SERIAL_TIMECAPSULE EQU $60
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SERIAL_TRADECENTER EQU $70
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SERIAL_BATTLE EQU $80
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HMENURETURN_SCRIPT EQU %10000000
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HMENURETURN_ASM EQU %11111111
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12
constants/serial_constants.asm
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12
constants/serial_constants.asm
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@ -0,0 +1,12 @@
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; link types
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const_def
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const LINK_NULL ; 0
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const LINK_TIMECAPSULE ; 1
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const LINK_TRADECENTER ; 2
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const LINK_COLOSSEUM ; 3
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const LINK_MOBILE ; 4
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SERIAL_TIMECAPSULE EQU $60
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SERIAL_TRADECENTER EQU $70
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SERIAL_BATTLE EQU $80
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@ -1837,7 +1837,7 @@ BuenasPassword21:
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BuenasPasswordCheckTime:
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BuenasPasswordCheckTime:
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call UpdateTime
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call UpdateTime
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ld a, [hHours]
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ld a, [hHours]
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cp 18 ; 6 PM
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cp NITE_HOUR
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ret
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ret
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BuenasPasswordChannelName:
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BuenasPasswordChannelName:
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@ -50,11 +50,11 @@ GetTimeOfDay:: ; 14032
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TimesOfDay: ; 14044
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TimesOfDay: ; 14044
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; hours for the time of day
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; hours for the time of day
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; 04-09 morn | 10-17 day | 18-03 nite
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; 0400-0959 morn | 1000-1759 day | 1800-0359 nite
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db 04, NITE_F
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db MORN_HOUR, NITE_F
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db 10, MORN_F
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db DAY_HOUR, MORN_F
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db 18, DAY_F
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db NITE_HOUR, DAY_F
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db 24, NITE_F
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db MAX_HOUR, NITE_F
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db -1, MORN_F
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db -1, MORN_F
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; 1404e
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; 1404e
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@ -44,7 +44,7 @@ InitClock: ; 90672 (24:4672)
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ld bc, 50
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ld bc, 50
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xor a
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xor a
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call ByteFill
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call ByteFill
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ld a, $a
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ld a, 10 ; default hour = 10 AM
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ld [wInitHourBuffer], a
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ld [wInitHourBuffer], a
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.loop
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.loop
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@ -98,7 +98,7 @@ InitClock: ; 90672 (24:4672)
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call SetMinutes
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call SetMinutes
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jr nc, .SetMinutesLoop
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jr nc, .SetMinutesLoop
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ld a, [BattleMonNick + 5]
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ld a, [wInitMinuteBuffer]
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ld [StringBuffer2 + 2], a
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ld [StringBuffer2 + 2], a
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call .ClearScreen
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call .ClearScreen
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ld hl, Text_WhoaMins
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ld hl, Text_WhoaMins
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@ -237,7 +237,7 @@ SetMinutes: ; 90810 (24:4810)
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ret
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ret
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.d_down
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.d_down
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ld hl, BattleMonNick + 5
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ld hl, wInitMinuteBuffer
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ld a, [hl]
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ld a, [hl]
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and a
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and a
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jr nz, .decrease
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jr nz, .decrease
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@ -248,7 +248,7 @@ SetMinutes: ; 90810 (24:4810)
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jr .finish_dpad
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jr .finish_dpad
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.d_up
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.d_up
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ld hl, BattleMonNick + 5
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ld hl, wInitMinuteBuffer
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ld a, [hl]
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ld a, [hl]
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cp 59
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cp 59
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jr c, .increase
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jr c, .increase
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@ -271,7 +271,7 @@ SetMinutes: ; 90810 (24:4810)
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ret
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ret
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DisplayMinutesWithMinString: ; 90859 (24:4859)
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DisplayMinutesWithMinString: ; 90859 (24:4859)
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ld de, BattleMonNick + 5
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ld de, wInitMinuteBuffer
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call PrintTwoDigitNumberRightAlign
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call PrintTwoDigitNumberRightAlign
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inc hl
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inc hl
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ld de, String_min
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ld de, String_min
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@ -355,17 +355,17 @@ OakText_ResponseToSetTime: ; 0x908b8
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call PrintHour
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call PrintHour
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ld [hl], ":"
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ld [hl], ":"
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inc hl
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inc hl
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ld de, BattleMonNick + 5
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ld de, wInitMinuteBuffer
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lb bc, PRINTNUM_LEADINGZEROS | 1, 2
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lb bc, PRINTNUM_LEADINGZEROS | 1, 2
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call PrintNum
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call PrintNum
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ld b, h
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ld b, h
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ld c, l
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ld c, l
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ld a, [wInitHourBuffer]
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ld a, [wInitHourBuffer]
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cp 4
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cp MORN_HOUR
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jr c, .nite
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jr c, .nite
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cp 11
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cp DAY_HOUR + 1
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jr c, .morn
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jr c, .morn
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cp 18
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cp NITE_HOUR
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jr c, .day
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jr c, .day
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.nite:
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.nite:
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ld hl, .sodark
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ld hl, .sodark
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@ -482,7 +482,7 @@ Special_SetDayOfWeek: ; 90913
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ld a, [hl]
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ld a, [hl]
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and a
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and a
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jr nz, .decrease
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jr nz, .decrease
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ld a, 6 + 1
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ld a, SATURDAY + 1
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.decrease
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.decrease
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dec a
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dec a
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@ -494,7 +494,7 @@ Special_SetDayOfWeek: ; 90913
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ld a, [hl]
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ld a, [hl]
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cp 6
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cp 6
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jr c, .increase
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jr c, .increase
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ld a, 0 - 1
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ld a, SUNDAY - 1
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.increase
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.increase
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inc a
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inc a
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@ -531,6 +531,7 @@ Special_SetDayOfWeek: ; 90913
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; 909f2
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; 909f2
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.WeekdayStrings: ; 909f2
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.WeekdayStrings: ; 909f2
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; entries correspond to CurDay constants (see constants/wram_constants.asm)
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dw .Sunday
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dw .Sunday
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dw .Monday
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dw .Monday
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dw .Tuesday
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dw .Tuesday
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@ -731,11 +732,11 @@ PrintHour: ; 90b3e (24:4b3e)
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GetTimeOfDayString: ; 90b58 (24:4b58)
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GetTimeOfDayString: ; 90b58 (24:4b58)
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ld a, c
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ld a, c
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cp 4
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cp MORN_HOUR
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jr c, .nite
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jr c, .nite
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cp 10
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cp DAY_HOUR
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jr c, .morn
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jr c, .morn
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cp 18
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cp NITE_HOUR
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jr c, .day
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jr c, .day
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.nite
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.nite
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ld de, .nite_string
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ld de, .nite_string
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@ -758,12 +759,12 @@ AdjustHourForAMorPM:
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ld a, c
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ld a, c
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or a
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or a
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jr z, .midnight
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jr z, .midnight
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cp 12
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cp NOON_HOUR
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ret c
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ret c
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ret z
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ret z
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sub 12
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sub NOON_HOUR
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ret
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ret
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.midnight
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.midnight
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ld a, 12
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ld a, NOON_HOUR
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ret
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ret
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@ -165,13 +165,13 @@ _LoadFontsBattleExtra:: ; fb4be
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LoadFrame: ; fb4cc
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LoadFrame: ; fb4cc
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ld a, [TextBoxFrame]
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ld a, [TextBoxFrame]
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and 7
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and 7
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ld bc, TILES_PER_FRAME * LEN_1BPP_TILE
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ld bc, LEN_1BPP_TILE * 6
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ld hl, Frames
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ld hl, Frames
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call AddNTimes
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call AddNTimes
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ld d, h
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ld d, h
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ld e, l
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ld e, l
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ld hl, VTiles2 tile "┌" ; $79
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ld hl, VTiles2 tile "┌" ; $79
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lb bc, BANK(Frames), TILES_PER_FRAME
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lb bc, BANK(Frames), 6
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call Get1bpp_2
|
call Get1bpp_2
|
||||||
ld hl, VTiles2 tile " " ; $7f
|
ld hl, VTiles2 tile " " ; $7f
|
||||||
ld de, TextBoxSpaceGFX
|
ld de, TextBoxSpaceGFX
|
||||||
|
Loading…
Reference in New Issue
Block a user