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Use const_skip and const_next macros for brevity
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@@ -8,9 +8,9 @@
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const PHONE_SCHOOLBOY_JACK
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const PHONE_POKEFAN_BEVERLY
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const PHONE_SAILOR_HUEY
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const PHONE_08
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const PHONE_09
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const PHONE_0A
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const_skip
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const_skip
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const_skip
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const PHONE_COOLTRAINERM_GAVEN
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const PHONE_COOLTRAINERF_BETH
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const PHONE_BIRDKEEPER_JOSE
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@@ -25,7 +25,7 @@
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const PHONE_JUGGLER_IRWIN
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const PHONE_BUG_CATCHER_ARNIE
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const PHONE_SCHOOLBOY_ALAN
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const PHONE_19
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const_skip
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const PHONE_LASS_DANA
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const PHONE_SCHOOLBOY_CHAD
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const PHONE_POKEFANM_DEREK
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@@ -59,12 +59,12 @@
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const PHONE_CONTACT_MAP_NUMBER
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const PHONE_CONTACT_SCRIPT1_TIME
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const PHONE_CONTACT_SCRIPT1_BANK
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const PHONE_CONTACT_SCRIPT1_ADDR_LO
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const PHONE_CONTACT_SCRIPT1_ADDR_HI
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const PHONE_CONTACT_SCRIPT1_ADDR
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const_skip ; high PHONE_CONTACT_SCRIPT1_ADDR byte
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const PHONE_CONTACT_SCRIPT2_TIME
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const PHONE_CONTACT_SCRIPT2_BANK
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const PHONE_CONTACT_SCRIPT2_ADDR_LO
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const PHONE_CONTACT_SCRIPT2_ADDR_HI
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const PHONE_CONTACT_SCRIPT2_ADDR
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const_skip ; high PHONE_CONTACT_SCRIPT2_ADDR byte
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PHONE_CONTACT_SIZE EQU const_value
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; maximum number of pokegear contacts
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