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Relabel some map_object
struct fields (#1029)
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@ -104,10 +104,14 @@ DEF MAPOBJECT_Y_COORD rb ; 2
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DEF MAPOBJECT_X_COORD rb ; 3
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DEF MAPOBJECT_MOVEMENT rb ; 4
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DEF MAPOBJECT_RADIUS rb ; 5
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DEF MAPOBJECT_HOUR rb ; 6
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DEF MAPOBJECT_HOUR_1 rb ; 6
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DEF MAPOBJECT_HOUR_2 rb ; 7
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rsset MAPOBJECT_HOUR_2
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DEF MAPOBJECT_TIMEOFDAY rb ; 7
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DEF MAPOBJECT_COLOR rb ; 8
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DEF MAPOBJECT_RANGE rb ; 9
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DEF MAPOBJECT_PALETTE rb ; 8
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rsset MAPOBJECT_PALETTE
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DEF MAPOBJECT_TYPE rb ; 8
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DEF MAPOBJECT_SIGHT_RANGE rb ; 9
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DEF MAPOBJECT_SCRIPT_POINTER rw ; a
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DEF MAPOBJECT_EVENT_FLAG rw ; c
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rb_skip 2
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@ -115,6 +119,9 @@ DEF MAPOBJECT_LENGTH EQU _RS
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DEF NUM_OBJECTS EQU 16
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DEF PLAYER_OBJECT EQU 0
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DEF MAPOBJECT_PALETTE_MASK EQU %11110000
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DEF MAPOBJECT_TYPE_MASK EQU %00001111
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; SpriteMovementData struct members (see data/sprites/map_objects.asm)
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rsreset
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DEF SPRITEMOVEATTR_MOVEMENT rb ; 0
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@ -546,10 +546,10 @@ TryObjectEvent:
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ldh a, [hLastTalked]
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call GetMapObject
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ld hl, MAPOBJECT_COLOR
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ld hl, MAPOBJECT_TYPE
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add hl, bc
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ld a, [hl]
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and %00001111
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and MAPOBJECT_TYPE_MASK
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; BUG: TryObjectEvent arbitrary code execution (see docs/bugs_and_glitches.md)
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push bc
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@ -27,7 +27,7 @@ SpawnPlayer:
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call PlayerSpawn_ConvertCoords
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ld a, PLAYER_OBJECT
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call GetMapObject
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ld hl, MAPOBJECT_COLOR
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ld hl, MAPOBJECT_PALETTE
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add hl, bc
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ln e, PAL_NPC_RED, OBJECTTYPE_SCRIPT
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ld a, [wPlayerSpriteSetupFlags]
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@ -188,10 +188,10 @@ CopyMapObjectToObjectStruct:
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call GetSpritePalette
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ld [wTempObjectCopyPalette], a
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ld hl, MAPOBJECT_COLOR
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ld hl, MAPOBJECT_PALETTE
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add hl, bc
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ld a, [hl]
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and $f0
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and MAPOBJECT_PALETTE_MASK
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jr z, .skip_color_override
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swap a
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and PALETTE_MASK
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@ -203,7 +203,7 @@ CopyMapObjectToObjectStruct:
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ld a, [hl]
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ld [wTempObjectCopyMovement], a
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ld hl, MAPOBJECT_RANGE
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ld hl, MAPOBJECT_SIGHT_RANGE
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add hl, bc
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ld a, [hl]
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ld [wTempObjectCopyRange], a
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@ -227,7 +227,7 @@ CheckObjectVisibility::
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ret
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CheckObjectTime::
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ld hl, MAPOBJECT_HOUR
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ld hl, MAPOBJECT_HOUR_1
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add hl, bc
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ld a, [hl]
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cp -1
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@ -264,10 +264,10 @@ CheckObjectTime::
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db NITE
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.check_hour
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ld hl, MAPOBJECT_HOUR
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ld hl, MAPOBJECT_HOUR_1
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add hl, bc
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ld d, [hl]
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ld hl, MAPOBJECT_TIMEOFDAY
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ld hl, MAPOBJECT_HOUR_2
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add hl, bc
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ld e, [hl]
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ld hl, hHours
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@ -31,10 +31,10 @@ _CheckTrainerBattle::
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jr z, .next
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; Is a trainer
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ld hl, MAPOBJECT_COLOR
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ld hl, MAPOBJECT_TYPE
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add hl, de
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ld a, [hl]
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and $f
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and MAPOBJECT_TYPE_MASK
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cp OBJECTTYPE_TRAINER
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jr nz, .next
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@ -51,7 +51,7 @@ _CheckTrainerBattle::
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jr nc, .next
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; ...within their sight range
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ld hl, MAPOBJECT_RANGE
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ld hl, MAPOBJECT_SIGHT_RANGE
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add hl, de
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ld a, [hl]
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cp b
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@ -336,10 +336,12 @@ MACRO map_object
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\1ObjectXCoord:: db
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\1ObjectMovement:: db
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\1ObjectRadius:: db
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\1ObjectHour:: db
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\1ObjectHour1:: db
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\1ObjectHour2::
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\1ObjectTimeOfDay:: db
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\1ObjectColor:: db
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\1ObjectRange:: db
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\1ObjectPalette::
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\1ObjectType:: db
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\1ObjectSightRange:: db
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\1ObjectScript:: dw
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\1ObjectEventFlag:: dw
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ds 2
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@ -114,7 +114,7 @@ MACRO object_event
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; * if h1 == h2, the object_event will always appear
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; * if h1 == -1, h2 is treated as a time-of-day value:
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; a combo of MORN, DAY, and/or NITE, or -1 to always appear
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;\9: color: a PAL_NPC_* constant, or 0 for sprite default
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;\9: palette: a PAL_NPC_* constant, or 0 for sprite default
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;\<10>: function: a OBJECTTYPE_* constant
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;\<11>: sight range: applies to OBJECTTYPE_TRAINER
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;\<12>: script pointer
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