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BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM
This structure member is used for storing the parameter passed to `anim_obj`.
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@@ -440,7 +440,7 @@ BattleBGEffect_BattlerObj_1Row:
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ld a, 8 * TILE_WIDTH
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ld [wBattleObjectTempYCoord], a
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xor a
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ld [wBattleObjectTemp0b], a
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ld [wBattleObjectTempParam], a
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call _QueueBattleAnimation
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pop bc
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ret
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@@ -507,7 +507,7 @@ BattleBGEffect_BattlerObj_2Row:
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ld a, 8 * TILE_WIDTH
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ld [wBattleObjectTempYCoord], a
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xor a
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ld [wBattleObjectTemp0b], a
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ld [wBattleObjectTempParam], a
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call _QueueBattleAnimation
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pop bc
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ret
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