BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM

This structure member is used for storing the parameter passed to
`anim_obj`.
This commit is contained in:
mid-kid
2019-02-06 08:07:11 +01:00
parent 4fe0d93d4c
commit bfedd89308
6 changed files with 111 additions and 111 deletions

View File

@@ -440,7 +440,7 @@ BattleBGEffect_BattlerObj_1Row:
ld a, 8 * TILE_WIDTH
ld [wBattleObjectTempYCoord], a
xor a
ld [wBattleObjectTemp0b], a
ld [wBattleObjectTempParam], a
call _QueueBattleAnimation
pop bc
ret
@@ -507,7 +507,7 @@ BattleBGEffect_BattlerObj_2Row:
ld a, 8 * TILE_WIDTH
ld [wBattleObjectTempYCoord], a
xor a
ld [wBattleObjectTemp0b], a
ld [wBattleObjectTempParam], a
call _QueueBattleAnimation
pop bc
ret