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map_header → map_def; map_header_2 → map_data
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@@ -4,7 +4,7 @@ const_value set 2
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const DRAGONSHRINE_ELDER3
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const DRAGONSHRINE_CLAIR
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DragonShrine_MapScriptHeader:
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DragonShrine_MapScripts:
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.SceneScripts:
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db 2
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scene_script .DragonShrineTest
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@@ -657,7 +657,7 @@ DragonShrineSpeechlessText:
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text "<......><......><......><......><......><......>"
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done
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DragonShrine_MapEventHeader:
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DragonShrine_MapEvents:
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; filler
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db 0, 0
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