Harmonize engine/{phone, pokedex, pokegear, printer, rtc, tilesets} with pokegold

To do: engine/{menus, movie, overworld, pokemon}
This commit is contained in:
Rangi 2020-06-17 11:29:00 -04:00
parent 8019db3ea9
commit be93ab33a7
8 changed files with 123 additions and 125 deletions

View File

@ -1055,8 +1055,8 @@ Pokedex_ListingPosChanged:
ret
Pokedex_FillColumn:
; Fills a column starting at HL, going downwards.
; B is the height of the column and A is the tile it's filled with.
; Fills a column starting at hl, going downwards.
; b is the height of the column, and a is the tile it's filled with.
push de
ld de, SCREEN_WIDTH
.loop
@ -2305,7 +2305,6 @@ Pokedex_FillBox:
jp FillBoxWithByte
Pokedex_BlackOutBG:
; Make BG palettes black so that the BG becomes all black.
ldh a, [rSVBK]
push af
ld a, BANK(wBGPals1)

View File

@ -52,7 +52,7 @@ DrawPokedexListWindow:
ld a, $51
hlcoord 11, 1
ld b, SCREEN_HEIGHT - 3
call Bank77_FillColumn
call Pokedex_FillColumn2
ld [hl], $52
jr .Done
@ -63,7 +63,7 @@ DrawPokedexListWindow:
ld a, $67
hlcoord 11, 1
ld b, SCREEN_HEIGHT - 3
call Bank77_FillColumn
call Pokedex_FillColumn2
ld [hl], $68
.Done:
ret
@ -86,7 +86,7 @@ DrawPokedexSearchResultsWindow:
ld a, $67
hlcoord 11, 1
ld b, SCREEN_HEIGHT / 2
call Bank77_FillColumn
call Pokedex_FillColumn2
ld [hl], $68
ld a, $34
hlcoord 0, 11
@ -101,7 +101,7 @@ DrawPokedexSearchResultsWindow:
ld a, $67
hlcoord 11, 12
ld b, 5
call Bank77_FillColumn
call Pokedex_FillColumn2
ld [hl], $68
hlcoord 0, 12
lb bc, 5, 11
@ -134,14 +134,14 @@ DrawDexEntryScreenRightEdge:
hlcoord 19, 1
ld a, $67
ld b, 15
call Bank77_FillColumn
call Pokedex_FillColumn2
ld [hl], $68
hlcoord 19, 17
ld [hl], $3c
xor a
ld b, SCREEN_HEIGHT
hlcoord 19, 0, wAttrmap
call Bank77_FillColumn
call Pokedex_FillColumn2
call WaitBGMap2
pop hl
ld a, l
@ -150,7 +150,8 @@ DrawDexEntryScreenRightEdge:
ldh [hBGMapAddress + 1], a
ret
Bank77_FillColumn:
Pokedex_FillColumn2:
; A local duplicate of Pokedex_FillColumn.
push de
ld de, SCREEN_WIDTH
.loop

View File

@ -1098,7 +1098,7 @@ PeoplePlaces4: ; People
call Random
maskbits NUM_TRAINER_CLASSES
inc a
cp NUM_TRAINER_CLASSES - 1
cp NUM_TRAINER_CLASSES - 1 ; omit MYSTICALMAN
jr nc, PeoplePlaces4
push af
ld hl, PnP_HiddenPeople

View File

@ -71,7 +71,7 @@ PrintDexEntry:
ld hl, hVBlank
ld a, [hl]
push af
ld [hl], $4
ld [hl], 4
ld a, 8 ; 16 rows
ld [wPrinterQueueLength], a
@ -904,7 +904,7 @@ Printer_PlaceBottomBorders:
Printer_PlaceEmptyBoxSlotString:
hlcoord 2, 0
ld c, $6
ld c, 6
.loop
push bc
push hl

View File

@ -13,7 +13,7 @@ _ResetClock:
call VerticalMenu
ret c
ld a, [wMenuCursorY]
cp $1
cp 1
ret z
call ClockResetPassword
jr c, .wrongpassword
@ -62,7 +62,7 @@ ClockResetPassword:
ld bc, 5
xor a
call ByteFill
ld a, $4
ld a, 4
ld [wStringBuffer2 + 5], a
ld hl, .PasswordAskEnterText
call PrintText
@ -120,7 +120,7 @@ ClockResetPassword:
hlcoord 14, 16
ld a, [wStringBuffer2 + 5]
ld e, a
ld d, $0
ld d, 0
add hl, de
ld [hl], "▲"
ret
@ -150,7 +150,7 @@ ClockResetPassword:
.right
ld a, [wStringBuffer2 + 5]
cp $4
cp 4
ret z
inc a
ld [wStringBuffer2 + 5], a
@ -166,7 +166,7 @@ ClockResetPassword:
ret
.wraparound_up
ld [hl], $0
ld [hl], 0
ret
.down
@ -219,13 +219,13 @@ ClockResetPassword:
call GetSRAMBank
ld de, 0
ld hl, sPlayerData + (wPlayerID - wPlayerData)
ld c, $2
ld c, 2
call .ComponentFromNumber
ld hl, sPlayerData + (wPlayerName - wPlayerData)
ld c, NAME_LENGTH_JAPANESE - 1
call .ComponentFromString
ld hl, sPlayerData + (wMoney - wPlayerData)
ld c, $3
ld c, 3
call .ComponentFromNumber
call CloseSRAM
ret
@ -234,7 +234,7 @@ ClockResetPassword:
ld a, [hli]
add e
ld e, a
ld a, $0
ld a, 0
adc d
ld d, a
dec c
@ -247,7 +247,7 @@ ClockResetPassword:
ret z
add e
ld e, a
ld a, $0
ld a, 0
adc d
ld d, a
dec c

View File

@ -74,11 +74,11 @@ StageRTCTimeForSave:
ret
SaveRTC:
ld a, $a
ld a, SRAM_ENABLE
ld [MBC3SRamEnable], a
call LatchClock
ld hl, MBC3RTC
ld a, $c
ld a, RTC_DH
ld [MBC3SRamBank], a
res 7, [hl]
ld a, BANK(sRTCStatusFlags)

View File

@ -2,7 +2,7 @@ _AnimateTileset::
; Iterate over a given pointer array of
; animation functions (one per frame).
; Typically in wra1, vra0
; Typically in WRAM bank 1, VRAM bank 0.
ld a, [wTilesetAnim]
ld e, a
@ -658,7 +658,6 @@ FlowerTileFrames:
INCBIN "gfx/tilesets/flower/cgb_2.2bpp"
LavaBubbleAnim1:
; Splash in the bottom-right corner of the fountain.
ld hl, sp+0
ld b, h
ld c, l
@ -678,7 +677,6 @@ LavaBubbleAnim1:
jp WriteTile
LavaBubbleAnim2:
; Splash in the top-left corner of the fountain.
ld hl, sp+0
ld b, h
ld c, l

View File

@ -188,19 +188,19 @@ endr
ReplaceTimeOfDayPals:
ld hl, .BrightnessLevels
ld a, [wMapTimeOfDay]
cp $4 ; Dark cave, needs Flash
jr z, .DarkCave
cp PALETTE_DARK
jr z, .NeedsFlash
and $7
add l
ld l, a
ld a, $0
ld a, 0
adc h
ld h, a
ld a, [hl]
ld [wTimeOfDayPalset], a
ret
.DarkCave:
.NeedsFlash:
ld a, [wStatusFlags]
bit STATUSFLAGS_FLASH_F, a
jr nz, .UsedFlash
@ -319,7 +319,7 @@ GetTimePalFade:
; get fade table
push bc
ld c, a
ld b, $0
ld b, 0
ld hl, .dmgfades
add hl, bc
add hl, bc
@ -329,13 +329,13 @@ GetTimePalFade:
pop bc
; get place in fade table
ld b, $0
ld b, 0
add hl, bc
ret
.cgb
ld hl, .cgbfade
ld b, $0
ld b, 0
add hl, bc
ret