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https://gitlab.com/xCrystal/pokecrystal-board.git
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Harmonize engine/{phone, pokedex, pokegear, printer, rtc, tilesets} with pokegold
To do: engine/{menus, movie, overworld, pokemon}
This commit is contained in:
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8019db3ea9
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@ -1055,8 +1055,8 @@ Pokedex_ListingPosChanged:
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ret
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ret
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Pokedex_FillColumn:
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Pokedex_FillColumn:
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; Fills a column starting at HL, going downwards.
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; Fills a column starting at hl, going downwards.
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; B is the height of the column and A is the tile it's filled with.
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; b is the height of the column, and a is the tile it's filled with.
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push de
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push de
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ld de, SCREEN_WIDTH
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ld de, SCREEN_WIDTH
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.loop
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.loop
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@ -2305,7 +2305,6 @@ Pokedex_FillBox:
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jp FillBoxWithByte
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jp FillBoxWithByte
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Pokedex_BlackOutBG:
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Pokedex_BlackOutBG:
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; Make BG palettes black so that the BG becomes all black.
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ldh a, [rSVBK]
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ldh a, [rSVBK]
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push af
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push af
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ld a, BANK(wBGPals1)
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ld a, BANK(wBGPals1)
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@ -52,7 +52,7 @@ DrawPokedexListWindow:
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ld a, $51
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ld a, $51
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hlcoord 11, 1
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hlcoord 11, 1
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ld b, SCREEN_HEIGHT - 3
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ld b, SCREEN_HEIGHT - 3
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call Bank77_FillColumn
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call Pokedex_FillColumn2
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ld [hl], $52
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ld [hl], $52
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jr .Done
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jr .Done
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@ -63,7 +63,7 @@ DrawPokedexListWindow:
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ld a, $67
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ld a, $67
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hlcoord 11, 1
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hlcoord 11, 1
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ld b, SCREEN_HEIGHT - 3
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ld b, SCREEN_HEIGHT - 3
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call Bank77_FillColumn
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call Pokedex_FillColumn2
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ld [hl], $68
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ld [hl], $68
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.Done:
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.Done:
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ret
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ret
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@ -86,7 +86,7 @@ DrawPokedexSearchResultsWindow:
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ld a, $67
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ld a, $67
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hlcoord 11, 1
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hlcoord 11, 1
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ld b, SCREEN_HEIGHT / 2
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ld b, SCREEN_HEIGHT / 2
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call Bank77_FillColumn
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call Pokedex_FillColumn2
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ld [hl], $68
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ld [hl], $68
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ld a, $34
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ld a, $34
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hlcoord 0, 11
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hlcoord 0, 11
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@ -101,7 +101,7 @@ DrawPokedexSearchResultsWindow:
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ld a, $67
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ld a, $67
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hlcoord 11, 12
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hlcoord 11, 12
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ld b, 5
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ld b, 5
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call Bank77_FillColumn
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call Pokedex_FillColumn2
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ld [hl], $68
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ld [hl], $68
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hlcoord 0, 12
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hlcoord 0, 12
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lb bc, 5, 11
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lb bc, 5, 11
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@ -134,14 +134,14 @@ DrawDexEntryScreenRightEdge:
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hlcoord 19, 1
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hlcoord 19, 1
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ld a, $67
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ld a, $67
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ld b, 15
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ld b, 15
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call Bank77_FillColumn
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call Pokedex_FillColumn2
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ld [hl], $68
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ld [hl], $68
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hlcoord 19, 17
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hlcoord 19, 17
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ld [hl], $3c
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ld [hl], $3c
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xor a
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xor a
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ld b, SCREEN_HEIGHT
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ld b, SCREEN_HEIGHT
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hlcoord 19, 0, wAttrmap
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hlcoord 19, 0, wAttrmap
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call Bank77_FillColumn
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call Pokedex_FillColumn2
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call WaitBGMap2
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call WaitBGMap2
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pop hl
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pop hl
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ld a, l
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ld a, l
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@ -150,7 +150,8 @@ DrawDexEntryScreenRightEdge:
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ldh [hBGMapAddress + 1], a
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ldh [hBGMapAddress + 1], a
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ret
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ret
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Bank77_FillColumn:
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Pokedex_FillColumn2:
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; A local duplicate of Pokedex_FillColumn.
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push de
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push de
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ld de, SCREEN_WIDTH
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ld de, SCREEN_WIDTH
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.loop
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.loop
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@ -1098,7 +1098,7 @@ PeoplePlaces4: ; People
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call Random
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call Random
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maskbits NUM_TRAINER_CLASSES
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maskbits NUM_TRAINER_CLASSES
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inc a
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inc a
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cp NUM_TRAINER_CLASSES - 1
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cp NUM_TRAINER_CLASSES - 1 ; omit MYSTICALMAN
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jr nc, PeoplePlaces4
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jr nc, PeoplePlaces4
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push af
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push af
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ld hl, PnP_HiddenPeople
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ld hl, PnP_HiddenPeople
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@ -71,7 +71,7 @@ PrintDexEntry:
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ld hl, hVBlank
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ld hl, hVBlank
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ld a, [hl]
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ld a, [hl]
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push af
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push af
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ld [hl], $4
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ld [hl], 4
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ld a, 8 ; 16 rows
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ld a, 8 ; 16 rows
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ld [wPrinterQueueLength], a
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ld [wPrinterQueueLength], a
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@ -904,7 +904,7 @@ Printer_PlaceBottomBorders:
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Printer_PlaceEmptyBoxSlotString:
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Printer_PlaceEmptyBoxSlotString:
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hlcoord 2, 0
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hlcoord 2, 0
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ld c, $6
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ld c, 6
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.loop
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.loop
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push bc
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push bc
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push hl
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push hl
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@ -13,7 +13,7 @@ _ResetClock:
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call VerticalMenu
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call VerticalMenu
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ret c
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ret c
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ld a, [wMenuCursorY]
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ld a, [wMenuCursorY]
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cp $1
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cp 1
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ret z
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ret z
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call ClockResetPassword
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call ClockResetPassword
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jr c, .wrongpassword
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jr c, .wrongpassword
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@ -62,7 +62,7 @@ ClockResetPassword:
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ld bc, 5
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ld bc, 5
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xor a
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xor a
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call ByteFill
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call ByteFill
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ld a, $4
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ld a, 4
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ld [wStringBuffer2 + 5], a
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ld [wStringBuffer2 + 5], a
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ld hl, .PasswordAskEnterText
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ld hl, .PasswordAskEnterText
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call PrintText
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call PrintText
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@ -120,7 +120,7 @@ ClockResetPassword:
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hlcoord 14, 16
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hlcoord 14, 16
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ld a, [wStringBuffer2 + 5]
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ld a, [wStringBuffer2 + 5]
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ld e, a
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ld e, a
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ld d, $0
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ld d, 0
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add hl, de
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add hl, de
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ld [hl], "▲"
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ld [hl], "▲"
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ret
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ret
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@ -150,7 +150,7 @@ ClockResetPassword:
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.right
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.right
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ld a, [wStringBuffer2 + 5]
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ld a, [wStringBuffer2 + 5]
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cp $4
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cp 4
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ret z
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ret z
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inc a
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inc a
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ld [wStringBuffer2 + 5], a
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ld [wStringBuffer2 + 5], a
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@ -166,7 +166,7 @@ ClockResetPassword:
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ret
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ret
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.wraparound_up
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.wraparound_up
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ld [hl], $0
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ld [hl], 0
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ret
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ret
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.down
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.down
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@ -219,13 +219,13 @@ ClockResetPassword:
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call GetSRAMBank
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call GetSRAMBank
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ld de, 0
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ld de, 0
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ld hl, sPlayerData + (wPlayerID - wPlayerData)
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ld hl, sPlayerData + (wPlayerID - wPlayerData)
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ld c, $2
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ld c, 2
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call .ComponentFromNumber
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call .ComponentFromNumber
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ld hl, sPlayerData + (wPlayerName - wPlayerData)
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ld hl, sPlayerData + (wPlayerName - wPlayerData)
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ld c, NAME_LENGTH_JAPANESE - 1
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ld c, NAME_LENGTH_JAPANESE - 1
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call .ComponentFromString
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call .ComponentFromString
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ld hl, sPlayerData + (wMoney - wPlayerData)
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ld hl, sPlayerData + (wMoney - wPlayerData)
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ld c, $3
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ld c, 3
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call .ComponentFromNumber
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call .ComponentFromNumber
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call CloseSRAM
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call CloseSRAM
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ret
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ret
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@ -234,7 +234,7 @@ ClockResetPassword:
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ld a, [hli]
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ld a, [hli]
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add e
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add e
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ld e, a
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ld e, a
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ld a, $0
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ld a, 0
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adc d
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adc d
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ld d, a
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ld d, a
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dec c
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dec c
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@ -247,7 +247,7 @@ ClockResetPassword:
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ret z
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ret z
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add e
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add e
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ld e, a
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ld e, a
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ld a, $0
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ld a, 0
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adc d
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adc d
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ld d, a
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ld d, a
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dec c
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dec c
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@ -74,11 +74,11 @@ StageRTCTimeForSave:
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ret
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ret
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SaveRTC:
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SaveRTC:
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ld a, $a
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ld a, SRAM_ENABLE
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ld [MBC3SRamEnable], a
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ld [MBC3SRamEnable], a
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call LatchClock
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call LatchClock
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ld hl, MBC3RTC
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ld hl, MBC3RTC
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ld a, $c
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ld a, RTC_DH
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ld [MBC3SRamBank], a
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ld [MBC3SRamBank], a
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res 7, [hl]
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res 7, [hl]
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ld a, BANK(sRTCStatusFlags)
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ld a, BANK(sRTCStatusFlags)
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@ -2,7 +2,7 @@ _AnimateTileset::
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; Iterate over a given pointer array of
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; Iterate over a given pointer array of
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; animation functions (one per frame).
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; animation functions (one per frame).
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; Typically in wra1, vra0
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; Typically in WRAM bank 1, VRAM bank 0.
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ld a, [wTilesetAnim]
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ld a, [wTilesetAnim]
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ld e, a
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ld e, a
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@ -658,7 +658,6 @@ FlowerTileFrames:
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INCBIN "gfx/tilesets/flower/cgb_2.2bpp"
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INCBIN "gfx/tilesets/flower/cgb_2.2bpp"
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LavaBubbleAnim1:
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LavaBubbleAnim1:
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; Splash in the bottom-right corner of the fountain.
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ld hl, sp+0
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ld hl, sp+0
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ld b, h
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ld b, h
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ld c, l
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ld c, l
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@ -678,7 +677,6 @@ LavaBubbleAnim1:
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jp WriteTile
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jp WriteTile
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LavaBubbleAnim2:
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LavaBubbleAnim2:
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; Splash in the top-left corner of the fountain.
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ld hl, sp+0
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ld hl, sp+0
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ld b, h
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ld b, h
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ld c, l
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ld c, l
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@ -188,19 +188,19 @@ endr
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ReplaceTimeOfDayPals:
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ReplaceTimeOfDayPals:
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ld hl, .BrightnessLevels
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ld hl, .BrightnessLevels
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ld a, [wMapTimeOfDay]
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ld a, [wMapTimeOfDay]
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cp $4 ; Dark cave, needs Flash
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cp PALETTE_DARK
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jr z, .DarkCave
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jr z, .NeedsFlash
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and $7
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and $7
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add l
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add l
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ld l, a
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ld l, a
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ld a, $0
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ld a, 0
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adc h
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adc h
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ld h, a
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ld h, a
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ld a, [hl]
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ld a, [hl]
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ld [wTimeOfDayPalset], a
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ld [wTimeOfDayPalset], a
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ret
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ret
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.DarkCave:
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.NeedsFlash:
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ld a, [wStatusFlags]
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ld a, [wStatusFlags]
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bit STATUSFLAGS_FLASH_F, a
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bit STATUSFLAGS_FLASH_F, a
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jr nz, .UsedFlash
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jr nz, .UsedFlash
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@ -319,7 +319,7 @@ GetTimePalFade:
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; get fade table
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; get fade table
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push bc
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push bc
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ld c, a
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ld c, a
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ld b, $0
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ld b, 0
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ld hl, .dmgfades
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ld hl, .dmgfades
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add hl, bc
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add hl, bc
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add hl, bc
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add hl, bc
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@ -329,13 +329,13 @@ GetTimePalFade:
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pop bc
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pop bc
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; get place in fade table
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; get place in fade table
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ld b, $0
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ld b, 0
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add hl, bc
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add hl, bc
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ret
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ret
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.cgb
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.cgb
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ld hl, .cgbfade
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ld hl, .cgbfade
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ld b, $0
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ld b, 0
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add hl, bc
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add hl, bc
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ret
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ret
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