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Harmonize engine/{phone, pokedex, pokegear, printer, rtc, tilesets} with pokegold
To do: engine/{menus, movie, overworld, pokemon}
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@@ -2,7 +2,7 @@ _AnimateTileset::
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; Iterate over a given pointer array of
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; animation functions (one per frame).
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; Typically in wra1, vra0
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; Typically in WRAM bank 1, VRAM bank 0.
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ld a, [wTilesetAnim]
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ld e, a
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@@ -214,16 +214,16 @@ TilesetIcePathAnim:
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dw NULL, DoneTileAnimation
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TilesetTowerAnim:
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dw TowerPillarTilePointer9, AnimateTowerPillarTile
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dw TowerPillarTilePointer9, AnimateTowerPillarTile
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dw TowerPillarTilePointer10, AnimateTowerPillarTile
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dw TowerPillarTilePointer7, AnimateTowerPillarTile
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dw TowerPillarTilePointer8, AnimateTowerPillarTile
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dw TowerPillarTilePointer5, AnimateTowerPillarTile
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dw TowerPillarTilePointer6, AnimateTowerPillarTile
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dw TowerPillarTilePointer3, AnimateTowerPillarTile
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dw TowerPillarTilePointer4, AnimateTowerPillarTile
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dw TowerPillarTilePointer1, AnimateTowerPillarTile
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dw TowerPillarTilePointer2, AnimateTowerPillarTile
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dw TowerPillarTilePointer7, AnimateTowerPillarTile
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dw TowerPillarTilePointer8, AnimateTowerPillarTile
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dw TowerPillarTilePointer5, AnimateTowerPillarTile
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dw TowerPillarTilePointer6, AnimateTowerPillarTile
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dw TowerPillarTilePointer3, AnimateTowerPillarTile
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dw TowerPillarTilePointer4, AnimateTowerPillarTile
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dw TowerPillarTilePointer1, AnimateTowerPillarTile
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dw TowerPillarTilePointer2, AnimateTowerPillarTile
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dw NULL, StandingTileFrame
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dw NULL, WaitTileAnimation
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dw NULL, WaitTileAnimation
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@@ -658,7 +658,6 @@ FlowerTileFrames:
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INCBIN "gfx/tilesets/flower/cgb_2.2bpp"
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LavaBubbleAnim1:
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; Splash in the bottom-right corner of the fountain.
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ld hl, sp+0
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ld b, h
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ld c, l
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@@ -678,7 +677,6 @@ LavaBubbleAnim1:
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jp WriteTile
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LavaBubbleAnim2:
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; Splash in the top-left corner of the fountain.
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ld hl, sp+0
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ld b, h
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ld c, l
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