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ANIM_MON_UNUSED → ANIM_MON_HOF
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@ -49,6 +49,6 @@ NUM_SPRITE_OAM_STRUCTS EQU 40 ; see wVirtualOAM
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const ANIM_MON_TRADE
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const ANIM_MON_EVOLVE
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const ANIM_MON_HATCH
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const ANIM_MON_UNUSED
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const ANIM_MON_HOF
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const ANIM_MON_EGG1
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const ANIM_MON_EGG2
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@ -9094,7 +9094,7 @@ BattleStartMessage:
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jr .skip_cry ; cry is played during the animation
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.cry_no_anim
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ld a, $0f
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ld a, $f
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ld [wCryTracks], a
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ld a, [wTempEnemyMonSpecies]
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call PlayStereoCry
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@ -124,7 +124,7 @@ AnimateHallOfFame:
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call PlaceString
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call WaitBGMap
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decoord 6, 5
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ld c, $6
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ld c, ANIM_MON_HOF
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predef HOF_AnimateFrontpic
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ld c, 60
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call DelayFrames
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@ -390,7 +390,7 @@ _HallOfFamePC:
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call GetSGBLayout
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call SetPalettes
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decoord 6, 5
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ld c, $6
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ld c, ANIM_MON_HOF
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predef HOF_AnimateFrontpic
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and a
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ret
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@ -40,8 +40,8 @@ AnimateMon_Hatch:
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call AnimateFrontpic
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ret
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AnimateMon_Unused:
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ld e, ANIM_MON_UNUSED
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AnimateMon_HOF:
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ld e, ANIM_MON_HOF
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ld d, $0
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call AnimateFrontpic
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ret
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@ -65,7 +65,7 @@ PokeAnims:
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dw .Trade
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dw .Evolve
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dw .Hatch
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dw .Unused ; same as .Menu
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dw .HOF
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dw .Egg1
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dw .Egg2
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@ -75,7 +75,7 @@ PokeAnims:
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.Trade: pokeanim Idle, Play2, Idle, Play, SetWait, Wait, Cry, Setup, Play
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.Evolve: pokeanim Idle, Play, SetWait, Wait, CryNoWait, Setup, Play
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.Hatch: pokeanim Idle, Play, CryNoWait, Setup, Play, SetWait, Wait, Idle, Play
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.Unused: pokeanim CryNoWait, Setup, Play, SetWait, Wait, Idle, Play
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.HOF: pokeanim CryNoWait, Setup, Play, SetWait, Wait, Idle, Play
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.Egg1: pokeanim Setup, Play
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.Egg2: pokeanim Idle, Play
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